[WIP] major rewrite, grass and leaves working already
This commit is contained in:
@@ -1,209 +0,0 @@
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package mods.betterfoliage.render.column
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.chunk.ChunkOverlayManager
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import mods.betterfoliage.integration.ShadersModIntegration.renderAs
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import mods.betterfoliage.render.*
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
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import mods.betterfoliage.render.old.CombinedContext
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import mods.betterfoliage.render.old.Model
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import mods.betterfoliage.render.old.RenderDecorator
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import mods.betterfoliage.render.old.noPost
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import mods.betterfoliage.util.Rotation
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import mods.betterfoliage.util.face
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import mods.betterfoliage.util.rot
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import net.minecraft.block.BlockRenderType.MODEL
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import net.minecraft.util.Direction.*
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import net.minecraftforge.eventbus.api.IEventBus
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@Suppress("NOTHING_TO_INLINE")
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abstract class AbstractRenderColumn(modId: String, modBus: IEventBus) : RenderDecorator(modId, modBus) {
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/** The rotations necessary to bring the models in position for the 4 quadrants */
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val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
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// ============================
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// Configuration
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// ============================
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abstract val overlayLayer: ColumnRenderLayer
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abstract val connectPerpendicular: Boolean
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abstract val radiusSmall: Double
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abstract val radiusLarge: Double
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// ============================
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// Models
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// ============================
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val sideSquare = model { columnSideSquare(-0.5, 0.5) }
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val sideRoundSmall = model { columnSide(radiusSmall, -0.5, 0.5) }
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val sideRoundLarge = model { columnSide(radiusLarge, -0.5, 0.5) }
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val extendTopSquare = model { columnSideSquare(0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
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val extendTopRoundSmall = model { columnSide(radiusSmall, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
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val extendTopRoundLarge = model { columnSide(radiusLarge, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
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inline fun extendTop(type: QuadrantType) = when(type) {
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SMALL_RADIUS -> extendTopRoundSmall.model
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LARGE_RADIUS -> extendTopRoundLarge.model
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SQUARE -> extendTopSquare.model
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INVISIBLE -> extendTopSquare.model
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else -> null
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}
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val extendBottomSquare = model { columnSideSquare(-0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
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val extendBottomRoundSmall = model { columnSide(radiusSmall, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
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val extendBottomRoundLarge = model { columnSide(radiusLarge, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
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inline fun extendBottom(type: QuadrantType) = when (type) {
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SMALL_RADIUS -> extendBottomRoundSmall.model
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LARGE_RADIUS -> extendBottomRoundLarge.model
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SQUARE -> extendBottomSquare.model
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INVISIBLE -> extendBottomSquare.model
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else -> null
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}
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val topSquare = model { columnLidSquare() }
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val topRoundSmall = model { columnLid(radiusSmall) }
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val topRoundLarge = model { columnLid(radiusLarge) }
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inline fun flatTop(type: QuadrantType) = when(type) {
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SMALL_RADIUS -> topRoundSmall.model
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LARGE_RADIUS -> topRoundLarge.model
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SQUARE -> topSquare.model
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INVISIBLE -> topSquare.model
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else -> null
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}
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val bottomSquare = model { columnLidSquare() { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
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val bottomRoundSmall = model { columnLid(radiusSmall) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
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val bottomRoundLarge = model { columnLid(radiusLarge) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
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inline fun flatBottom(type: QuadrantType) = when(type) {
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SMALL_RADIUS -> bottomRoundSmall.model
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LARGE_RADIUS -> bottomRoundLarge.model
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SQUARE -> bottomSquare.model
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INVISIBLE -> bottomSquare.model
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else -> null
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}
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val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
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val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
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inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
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q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
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@Suppress("NON_EXHAUSTIVE_WHEN")
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override fun render(ctx: CombinedContext) {
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val roundLog = ChunkOverlayManager.get(overlayLayer, ctx)
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when(roundLog) {
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ColumnLayerData.SkipRender -> return
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ColumnLayerData.NormalRender -> return ctx.render()
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ColumnLayerData.ResolveError, null -> {
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BetterFoliage.logRenderError(ctx.state, ctx.pos)
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return ctx.render()
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}
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}
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
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return ctx.render()
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}
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val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
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renderAs(ctx, MODEL) {
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quadrantRotations.forEachIndexed { idx, quadrantRotation ->
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// set rotation for the current quadrant
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val rotation = baseRotation + quadrantRotation
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// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
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if (roundLog.quadrants[idx] == LARGE_RADIUS &&
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roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
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roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
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roundLog.quadrants[idx] = SMALL_RADIUS
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}
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// render side of current quadrant
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val sideModel = when (roundLog.quadrants[idx]) {
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SMALL_RADIUS -> sideRoundSmall.model
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LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) transitionTop.model
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else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
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else sideRoundLarge.model
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SQUARE -> sideSquare.model
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else -> null
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}
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if (sideModel != null) ctx.render(
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sideModel,
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rotation,
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icon = roundLog.column.side,
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postProcess = noPost
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)
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// render top and bottom end of current quadrant
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var upModel: Model? = null
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var downModel: Model? = null
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var upIcon = roundLog.column.top
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var downIcon = roundLog.column.bottom
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var isLidUp = true
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var isLidDown = true
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when (roundLog.upType) {
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NONSOLID -> upModel = flatTop(roundLog.quadrants[idx])
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PERPENDICULAR -> {
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if (!connectPerpendicular) {
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upModel = flatTop(roundLog.quadrants[idx])
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} else {
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upIcon = roundLog.column.side
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upModel = extendTop(roundLog.quadrants[idx])
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isLidUp = false
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}
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}
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PARALLEL -> {
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if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsTop[idx])) {
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if (roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE) {
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upModel = topSquare.model
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}
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}
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}
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}
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when (roundLog.downType) {
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NONSOLID -> downModel = flatBottom(roundLog.quadrants[idx])
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PERPENDICULAR -> {
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if (!connectPerpendicular) {
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downModel = flatBottom(roundLog.quadrants[idx])
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} else {
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downIcon = roundLog.column.side
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downModel = extendBottom(roundLog.quadrants[idx])
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isLidDown = false
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}
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}
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PARALLEL -> {
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if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsBottom[idx]) &&
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(roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE)) {
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downModel = bottomSquare.model
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}
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}
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}
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if (upModel != null) ctx.render(
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upModel,
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rotation,
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icon = upIcon,
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postProcess = { _, _, _, _, _ ->
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if (isLidUp) {
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rotateUV(idx + if (roundLog.column.axis == Axis.X) 1 else 0)
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}
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}
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)
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if (downModel != null) ctx.render(
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downModel,
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rotation,
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icon = downIcon,
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postProcess = { _, _, _, _, _ ->
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if (isLidDown) {
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rotateUV((if (roundLog.column.axis == Axis.X) 0 else 3) - idx)
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}
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}
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)
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}
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}
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}
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}
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@@ -1,23 +1,27 @@
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package mods.betterfoliage.render.column
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import mods.betterfoliage.chunk.BlockCtx
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import mods.betterfoliage.chunk.ChunkOverlayLayer
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import mods.betterfoliage.chunk.ChunkOverlayManager
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import mods.betterfoliage.chunk.dimType
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import mods.betterfoliage.config.Config
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.NONSOLID
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PARALLEL
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.PERPENDICULAR
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.BlockType.SOLID
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
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import mods.betterfoliage.render.rotationFromUp
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import mods.betterfoliage.render.old.BlockCtx
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import mods.betterfoliage.resource.discovery.ModelRenderRegistry
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.INVISIBLE
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.LARGE_RADIUS
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SMALL_RADIUS
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import mods.betterfoliage.render.column.ColumnLayerData.SpecialRender.QuadrantType.SQUARE
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import mods.betterfoliage.util.Int3
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import mods.betterfoliage.util.Rotation
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import mods.betterfoliage.util.allDirections
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import mods.betterfoliage.util.face
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import mods.betterfoliage.util.plus
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import net.minecraft.block.BlockState
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import net.minecraft.util.Direction
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import net.minecraft.util.Direction.Axis
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import net.minecraft.util.Direction.AxisDirection
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.ILightReader
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@@ -30,6 +34,10 @@ const val NW = 2
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/** Index of SOUTH-WEST quadrant. */
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const val SW = 3
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interface ColumnBlockKey {
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val axis: Axis?
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}
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/**
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* Sealed class hierarchy for all possible render outcomes
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*/
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@@ -39,7 +47,7 @@ sealed class ColumnLayerData {
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*/
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@Suppress("ArrayInDataClass") // not used in comparisons anywhere
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data class SpecialRender(
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val column: ColumnTextureInfo,
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val column: ColumnBlockKey,
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val upType: BlockType,
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val downType: BlockType,
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val quadrants: Array<QuadrantType>,
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@@ -47,7 +55,12 @@ sealed class ColumnLayerData {
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val quadrantsBottom: Array<QuadrantType>
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) : ColumnLayerData() {
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enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
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enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
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enum class QuadrantType {
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SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE;
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infix fun continuousWith(other: QuadrantType) =
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this == other || ((this == SQUARE || this == INVISIBLE) && (other == SQUARE || other == INVISIBLE))
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infix fun discontinuousWith(other: QuadrantType) = !continuousWith(other)
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}
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}
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/** Column block should not be rendered at all */
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@@ -60,15 +73,14 @@ sealed class ColumnLayerData {
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object ResolveError : ColumnLayerData()
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}
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abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
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abstract val blockPredicate: (BlockState)->Boolean
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abstract val connectSolids: Boolean
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abstract val lenientConnect: Boolean
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abstract val defaultToY: Boolean
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abstract fun getColumnKey(state: BlockState): ColumnBlockKey?
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val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
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override fun onBlockUpdate(world: ILightReader, pos: BlockPos) {
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@@ -76,15 +88,16 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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}
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override fun calculate(ctx: BlockCtx): ColumnLayerData {
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if (allDirections.all { dir -> ctx.offset(dir).let { it.isNormalCube && registry[ctx] == null }}) return ColumnLayerData.SkipRender
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val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
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// TODO detect round logs
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if (allDirections.all { dir -> ctx.offset(dir).let { it.isNormalCube } }) return ColumnLayerData.SkipRender
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// val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
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val columnTextures = getColumnKey(ctx.state) ?: return ColumnLayerData.ResolveError
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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val logAxis = columnTextures.axis ?: if (defaultToY) Axis.Y else return ColumnLayerData.NormalRender
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// check log neighborhood
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val baseRotation = rotationFromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
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val baseRotation = Rotation.fromUp[(logAxis to Direction.AxisDirection.POSITIVE).face.ordinal]
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val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
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val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
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@@ -171,11 +184,11 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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*/
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fun BlockCtx.blockType(rotation: Rotation, axis: Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
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val offsetRot = offset.rotate(rotation)
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val state = state(offsetRot)
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return if (!blockPredicate(state)) {
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val key = getColumnKey(state(offsetRot))
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return if (key == null) {
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if (offset(offsetRot).isNormalCube) SOLID else NONSOLID
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} else {
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(registry[state, world, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
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(key.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
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if (it == axis) PARALLEL else PERPENDICULAR
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} ?: SOLID
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}
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@@ -1,32 +0,0 @@
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package mods.betterfoliage.render.column
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import mods.betterfoliage.render.lighting.QuadIconResolver
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import mods.betterfoliage.util.rotate
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.util.Direction.*
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interface ColumnTextureInfo {
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val axis: Axis?
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val top: QuadIconResolver
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val bottom: QuadIconResolver
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val side: QuadIconResolver
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}
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open class SimpleColumnInfo(
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override val axis: Axis?,
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val topTexture: TextureAtlasSprite,
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val bottomTexture: TextureAtlasSprite,
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val sideTextures: List<TextureAtlasSprite>
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) : ColumnTextureInfo {
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// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
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val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
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override val top: QuadIconResolver = { _, _, _ -> topTexture }
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override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
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override val side: QuadIconResolver = { ctx, idx, _ ->
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val worldFace = (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.modelRotation)
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val sideIdx = if (sideTextures.size > 1) (ctx.semiRandom(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
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sideTextures[sideIdx]
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}
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}
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Reference in New Issue
Block a user