[WIP] major rewrite, grass and leaves working already
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@@ -5,9 +5,17 @@ import mods.betterfoliage.BetterFoliageMod
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import net.minecraft.util.ResourceLocation
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import net.minecraftforge.eventbus.api.SubscribeEvent
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import net.minecraftforge.fml.config.ModConfig
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import java.util.Random
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private fun featureEnable() = boolean(true).lang("enabled")
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abstract class PopulationConfigCategory() : ConfigCategory() {
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abstract val enabled: Boolean
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abstract val population: Int
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fun enabled(random: Random) = random.nextInt(64) < population && enabled
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}
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// Config singleton
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object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.MOD_ID) {
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@@ -24,22 +32,22 @@ object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.MOD_I
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val hideInternal by boolean(true)
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}
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object shortGrass : ConfigCategory(){
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val grassEnabled by boolean(true)
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object shortGrass : PopulationConfigCategory(){
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override val enabled by featureEnable()
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val myceliumEnabled by boolean(true)
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val snowEnabled by boolean(true)
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val hOffset by double(max=0.4, default=0.2).lang("hOffset")
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val heightMin by double(min=0.1, max=2.5, default=0.6).lang("heightMin")
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val heightMax by double(min=0.1, max=2.5, default=0.8).lang("heightMax")
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val size by double(min=0.5, max=1.5, default=1.0).lang("size")
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val population by int(max=64, default=64).lang("population")
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override val population by int(max=64, default=64).lang("population")
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val useGenerated by boolean(false)
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val shaderWind by boolean(true).lang("shaderWind")
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val saturationThreshold by double(default=0.1)
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}
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object connectedGrass : ConfigCategory(){
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val enabled by boolean(true)
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val enabled by featureEnable()
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val snowEnabled by boolean(false)
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}
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@@ -63,44 +71,44 @@ object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.MOD_I
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val hOffset by double(max=0.5, default=0.1).lang("hOffset")
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}
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object lilypad : ConfigCategory(){
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val enabled by featureEnable()
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object lilypad : PopulationConfigCategory(){
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override val enabled by featureEnable()
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val hOffset by double(max=0.25, default=0.1).lang("hOffset")
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val flowerChance by int(max=64, default=16, min=0)
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override val population by int(max=64, default=16, min=0)
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}
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object reed : ConfigCategory(){
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val enabled by featureEnable()
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object reed : PopulationConfigCategory(){
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override val enabled by featureEnable()
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val hOffset by double(max=0.4, default=0.2).lang("hOffset")
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val heightMin by double(min=1.5, max=3.5, default=1.7).lang("heightMin")
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val heightMax by double(min=1.5, max=3.5, default=2.2).lang("heightMax")
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val population by int(max=64, default=32).lang("population")
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override val population by int(max=64, default=32).lang("population")
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val minBiomeTemp by double(default=0.4)
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val minBiomeRainfall by double(default=0.4)
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// val biomes by biomeList { it.filterTemp(0.4f, null) && it.filterRain(0.4f, null) }
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val shaderWind by boolean(true).lang("shaderWind")
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}
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object algae : ConfigCategory(){
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val enabled by featureEnable()
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object algae : PopulationConfigCategory(){
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override val enabled by featureEnable()
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val hOffset by double(max=0.25, default=0.1).lang("hOffset")
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val size by double(min=0.5, max=1.5, default=1.0).lang("size")
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val heightMin by double(min=0.1, max=1.5, default=0.5).lang("heightMin")
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val heightMax by double(min=0.1, max=1.5, default=1.0).lang("heightMax")
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val population by int(max=64, default=48).lang("population")
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override val population by int(max=64, default=48).lang("population")
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// val biomes by biomeList { it.filterClass("river", "ocean") }
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val shaderWind by boolean(true).lang("shaderWind")
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}
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object coral : ConfigCategory(){
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val enabled by featureEnable()
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object coral : PopulationConfigCategory(){
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override val enabled by featureEnable()
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val shallowWater by boolean(false)
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val hOffset by double(max=0.4, default=0.2).lang("hOffset")
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val vOffset by double(max=0.4, default=0.1).lang("vOffset")
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val size by double(min=0.5, max=1.5, default=0.7).lang("size")
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val crustSize by double(min=0.5, max=1.5, default=1.4)
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val chance by int(max=64, default=32)
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val population by int(max=64, default=48).lang("population")
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override val population by int(max=64, default=48).lang("population")
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// val biomes by biomeList { it.filterClass("river", "ocean", "beach") }
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}
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@@ -154,8 +162,8 @@ object BlockConfig {
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val lilypad = blocks("lilypad_default.cfg")
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init { BetterFoliageMod.bus.register(this) }
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private fun blocks(cfgName: String) = ConfigurableBlockMatcher(BetterFoliage.logDetail, ResourceLocation(BetterFoliageMod.MOD_ID, cfgName)).apply { list.add(this) }
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private fun models(cfgName: String) = ModelTextureListConfiguration(BetterFoliage.logDetail, ResourceLocation(BetterFoliageMod.MOD_ID, cfgName)).apply { list.add(this) }
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private fun blocks(cfgName: String) = ConfigurableBlockMatcher(ResourceLocation(BetterFoliageMod.MOD_ID, cfgName)).apply { list.add(this) }
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private fun models(cfgName: String) = ModelTextureListConfiguration(ResourceLocation(BetterFoliageMod.MOD_ID, cfgName)).apply { list.add(this) }
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@SubscribeEvent
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fun onConfig(event: ModConfig.ModConfigEvent) {
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