[WIP] major rewrite, grass and leaves working already
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package mods.betterfoliage.mixin;
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import mods.betterfoliage.render.lighting.ForgeVertexLighter;
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import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess;
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import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
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import org.jetbrains.annotations.NotNull;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(VertexLighterFlat.class)
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abstract public class MixinForgeCustomVertexLighting implements ForgeVertexLighter, ForgeVertexLighterAccess {
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private static final String processQuad = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;processQuad()V";
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private static final String updateLightmap = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;updateLightmap([F[FFFF)V";
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private static final String updateColor = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;updateColor([F[FFFFFI)V";
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private static final String resetBlockInfo = "Lnet/minecraftforge/client/model/pipeline/VertexLighterFlat;resetBlockInfo()V";
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@NotNull
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public ForgeVertexLighter vertexLighter = this;
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@NotNull
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public ForgeVertexLighter getVertexLighter() {
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return vertexLighter;
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}
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public void setVertexLighter(@NotNull ForgeVertexLighter vertexLighter) {
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this.vertexLighter = vertexLighter;
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}
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@Shadow
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protected abstract void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z);
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@Shadow
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protected abstract void updateColor(float[] normal, float[] color, float x, float y, float z, float tint, int multiplier);
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@Override
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public void updateVertexLightmap(@NotNull float[] normal, @NotNull float[] lightmap, float x, float y, float z) {
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updateLightmap(normal, lightmap, x, y, z);
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}
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@Override
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public void updateVertexColor(@NotNull float[] normal, @NotNull float[] color, float x, float y, float z, float tint, int multiplier) {
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updateColor(normal, color, x, y, z, tint, multiplier);
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}
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@Redirect(method = processQuad, at = @At(value = "INVOKE", target = updateColor), remap = false)
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void onUpdateColor(VertexLighterFlat self, float[] normal, float[] color, float x, float y, float z, float tint, int multiplier) {
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vertexLighter.updateVertexColor(normal, color, x, y, z, tint, multiplier);
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}
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@Redirect(method = processQuad, at = @At(value = "INVOKE", target = updateLightmap), remap = false)
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void onUpdateLightmap(VertexLighterFlat self, float[] normal, float[] lightmap, float x, float y, float z) {
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vertexLighter.updateVertexLightmap(normal, lightmap, x, y, z);
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}
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@Inject(method = resetBlockInfo, at = @At("RETURN"), remap = false)
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void onReset(CallbackInfo ci) {
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// just in case
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vertexLighter = this;
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}
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}
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