first Kotlin version
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212
src/main/resources/assets/betterfoliage/lang/en_US.lang
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212
src/main/resources/assets/betterfoliage/lang/en_US.lang
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key.betterfoliage.gui=Open Settings
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betterfoliage.global.enabled=Enable Mod
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betterfoliage.global.enabled.tooltip=If set to false, BetterFoliage will not render anything
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betterfoliage.enabled=Enable
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betterfoliage.enabled.tooltip=Is this feature enabled?
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betterfoliage.hOffset=Horizontal offset
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betterfoliage.hOffset.tooltip=The distance this element is shifted horizontally, in blocks
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betterfoliage.vOffset=Vertical offset
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betterfoliage.vOffset.tooltip=The distance this element is shifted vertically, in blocks
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betterfoliage.size=Size
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betterfoliage.size.tooltip=Size of this element
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betterfoliage.heightMin=Minimum height
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betterfoliage.heightMin.tooltip=Minimum height of element
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betterfoliage.heightMax=Maximum height
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betterfoliage.heightMax.tooltip=Maximum height of element
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betterfoliage.population=Population
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betterfoliage.population.tooltip=Chance (N in 64) that an eligible block will have this feature
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betterfoliage.shaderWind=Shader wind effects
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betterfoliage.shaderWind.tooltip=Apply wind effects from ShaderMod shaders to this element?
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betterfoliage.distance=Distance limit
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betterfoliage.distance.tooltip=Maximum distance from player at which to render this feature
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betterfoliage.blocks=Block Types
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betterfoliage.blocks.tooltip=Configure lists of block classes that will have specific features applied to them
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betterfoliage.blocks.dirtWhitelist=Dirt Whitelist
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betterfoliage.blocks.dirtBlacklist=Dirt Blacklist
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betterfoliage.blocks.dirtWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.dirtBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.grassWhitelist=Grass Whitelist
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betterfoliage.blocks.grassBlacklist=Grass Blacklist
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betterfoliage.blocks.grassWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.grassBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.leavesWhitelist=Leaves Whitelist
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betterfoliage.blocks.leavesBlacklist=Leaves Blacklist
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betterfoliage.blocks.leavesWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.leavesBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.cropsWhitelist=Crop Whitelist
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betterfoliage.blocks.cropsBlacklist=Crop Blacklist
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betterfoliage.blocks.cropsWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.cropsBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.logsWhitelist=Wood Log Whitelist
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betterfoliage.blocks.logsBlacklist=Wood Log Blacklist
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betterfoliage.blocks.logsWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.logsBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.sandWhitelist=Sand Whitelist
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betterfoliage.blocks.sandBlacklist=Sand Blacklist
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betterfoliage.blocks.sandWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.sandBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.lilypadWhitelist=Lilypad Whitelist
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betterfoliage.blocks.lilypadBlacklist=Lilypad Blacklist
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betterfoliage.blocks.lilypadWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.lilypadBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.cactusWhitelist=Cactus Whitelist
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betterfoliage.blocks.cactusBlacklist=Cactus Blacklist
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betterfoliage.blocks.cactusWhitelist.arrayEntry=%d entries
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betterfoliage.blocks.cactusBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.dirtWhitelist.tooltip=Blocks recognized as Dirt. Has an impact on Reeds, Algae, Connected Grass
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betterfoliage.blocks.dirtBlacklist.tooltip=Blocks never accepted as Dirt. Has an impact on Reeds, Algae, Connected Grass
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betterfoliage.blocks.grassWhitelist.tooltip=Blocks recognized as Grass. Has an impact on Short Grass, Connected Grass
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betterfoliage.blocks.grassBlacklist.tooltip=Blocks never accepted as Grass. Has an impact on Short Grass, Connected Grass
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betterfoliage.blocks.leavesWhitelist.tooltip=Blocks recognized as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs
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betterfoliage.blocks.leavesBlacklist.tooltip=Blocks never accepted as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs
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betterfoliage.blocks.cropsWhitelist.tooltip=Blocks recognized as crops. Crops will render with tallgrass block ID in shader programs
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betterfoliage.blocks.cropsBlacklist.tooltip=Blocks never accepted as crops. Crops will render with tallgrass block ID in shader programs
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betterfoliage.blocks.logsWhitelist.tooltip=Blocks recognized as wooden logs. Has an impact on Rounded Logs
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betterfoliage.blocks.logsBlacklist.tooltip=Blocks never accepted as wooden logs. Has an impact on Rounded Logs
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betterfoliage.blocks.sandWhitelist.tooltip=Blocks recognized as Sand. Has an impact on Coral
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betterfoliage.blocks.sandBlacklist.tooltip=Blocks never accepted Sand. Has an impact on Coral
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betterfoliage.blocks.lilypadWhitelist.tooltip=Blocks recognized as Lilypad. Has an impact on Better Lilypad
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betterfoliage.blocks.lilypadBlacklist.tooltip=Blocks never accepted Lilypad. Has an impact on Better Lilypad
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betterfoliage.blocks.cactusWhitelist.tooltip=Blocks recognized as Cactus. Has an impact on Better Cactus
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betterfoliage.blocks.cactusBlacklist.tooltip=Blocks never accepted Cactus. Has an impact on Better Cactus
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betterfoliage.leaves=Extra Leaves
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betterfoliage.leaves.tooltip=Extra round leaves on leaf blocks
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betterfoliage.leaves.dense=Dense mode
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betterfoliage.leaves.dense.tooltip=Dense mode has more round leaves
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betterfoliage.shortGrass=Short Grass & Mycelium
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betterfoliage.shortGrass.tooltip=Tufts of grass/mycelium on top of appropriate blocks
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betterfoliage.shortGrass.useGenerated=Use generated texture for grass
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betterfoliage.shortGrass.useGenerated.tooltip=Generated texture is made by slicing the tallgrass texture from the active resource pack in half
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betterfoliage.shortGrass.myceliumEnabled=Enable Mycelium
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betterfoliage.shortGrass.myceliumEnabled.tooltip=Is this feature enabled for mycelium blocks?
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betterfoliage.shortGrass.grassEnabled=Enable Grass
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betterfoliage.shortGrass.grassEnabled.tooltip=Is this feature enabled for grass blocks?
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betterfoliage.shortGrass.snowEnabled=Enable under snow
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betterfoliage.shortGrass.snowEnabled.tooltip=Enable on snowed grass blocks?
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betterfoliage.shortGrass.saturationThreshold=Saturation threshold
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betterfoliage.shortGrass.saturationThreshold.tooltip=Color saturation cutoff between "colorless" blocks (using biome color) and "colorful" blocks (using their own specific color)
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betterfoliage.hangingGrass=Hanging Grass
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betterfoliage.hangingGrass.tooltip=Grass tufts hanging down from the top edges of grass blocks
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betterfoliage.hangingGrass.separation=Separation
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betterfoliage.hangingGrass.separation.tooltip=How much the hanging grass stands out from the block
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betterfoliage.cactus=Better Cactus
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betterfoliage.cactus.tooltip=Enhance cactus with extra bits and smooth shading
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betterfoliage.cactus.sizeVariation=Size variation
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betterfoliage.cactus.sizeVariation.tooltip=Amount of random variation on cactus size
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betterfoliage.lilypad=Better Lilypad
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betterfoliage.lilypad.tooltip=Enhance lilypad with roots and occasional flowers
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betterfoliage.lilypad.flowerChance=Flower chance
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betterfoliage.lilypad.flowerChance.tooltip=Chance (N in 64) of a lilypad having a flower on it
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betterfoliage.reed=Reeds
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betterfoliage.reed.tooltip=Reeds on dirt blocks in shallow water
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betterfoliage.reed.biomes=Biome List
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betterfoliage.reed.biomes.tooltip=Configure which biomes reeds are allowed to appear in
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betterfoliage.reed.biomes.tooltip.element=Should reeds appear in the %s biome?
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betterfoliage.algae=Algae
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betterfoliage.algae.tooltip=Algae on dirt blocks in deep water
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betterfoliage.algae.biomes=Biome List
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betterfoliage.algae.biomes.tooltip=Configure which biomes algae is allowed to appear in
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betterfoliage.algae.biomes.tooltip.element=Should algae appear in the %s biome?
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betterfoliage.coral=Coral
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betterfoliage.coral.tooltip=Coral on sand blocks in deep water
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betterfoliage.coral.size=Coral size
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betterfoliage.coral.size.tooltip=Size of coral bits sticking out
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betterfoliage.coral.crustSize=Crust size
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betterfoliage.coral.crustSize.tooltip=Size of the flat coral part
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betterfoliage.coral.chance=Coral chance
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betterfoliage.coral.chance.tooltip=Chance (N in 64) of a specific face of the block to show coral
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betterfoliage.coral.biomes=Biome List
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betterfoliage.coral.biomes.tooltip=Configure which biomes coral is allowed to appear in
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betterfoliage.coral.biomes.tooltip.element=Should coral appear in the %s biome?
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betterfoliage.coral.shallowWater=Shallow water coral
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betterfoliage.coral.shallowWater.tooltip=Should coral appear in 1 block deep water?
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betterfoliage.netherrack=Netherrack Vines
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betterfoliage.netherrack.tooltip=Hanging Vines under netherrack
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betterfoliage.fallingLeaves=Falling leaves
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betterfoliage.fallingLeaves.tooltip=Falling leaf particle FX emitted from the bottom of leaf blocks
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betterfoliage.fallingLeaves.speed=Particle speed
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betterfoliage.fallingLeaves.speed.tooltip=Overall particle speed
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betterfoliage.fallingLeaves.windStrength=Wind strength
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betterfoliage.fallingLeaves.windStrength.tooltip=Magnitude of wind effects in good weather (spread of normal distribution centered on 0)
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betterfoliage.fallingLeaves.stormStrength=Storm strength
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betterfoliage.fallingLeaves.stormStrength.tooltip=Additional magnitude of wind effects in rainy weather (spread of normal distribution centered on 0)
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betterfoliage.fallingLeaves.size=Particle size
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betterfoliage.fallingLeaves.chance=Particle chance
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betterfoliage.fallingLeaves.chance.tooltip=Chance of each random render tick hitting a leaf block to spawn a particle
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betterfoliage.fallingLeaves.perturb=Perturbation
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betterfoliage.fallingLeaves.perturb.tooltip=Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle synchronized to its rotation
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betterfoliage.fallingLeaves.lifetime=Maximum lifetime
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betterfoliage.fallingLeaves.lifetime.tooltip=Maximum lifetime of particle in seconds. Minimum lifetime is 60%% of this value
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betterfoliage.fallingLeaves.opacityHack=Opaque particles
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betterfoliage.fallingLeaves.opacityHack.tooltip=Stop transparent blocks obscuring particles even when particle is in front. WARNING: may cause glitches.
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betterfoliage.risingSoul=Rising souls
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betterfoliage.risingSoul.tooltip=Rising soul particle FX emitted from the top of soulsand blocks
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betterfoliage.risingSoul.chance=Particle chance
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betterfoliage.risingSoul.chance.tooltip=Chance of each random render tick hitting a soulsand block to spawn a particle
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betterfoliage.risingSoul.speed=Particle speed
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betterfoliage.risingSoul.speed.tooltip=Vertical speed of soul particles
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betterfoliage.risingSoul.perturb=Perturbation
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betterfoliage.risingSoul.perturb.tooltip=Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle
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betterfoliage.risingSoul.headSize=Soul size
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betterfoliage.risingSoul.headSize.tooltip=Size of the soul particle
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betterfoliage.risingSoul.trailSize=Trail size
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betterfoliage.risingSoul.trailSize.tooltip=Initial size of the particle trail
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betterfoliage.risingSoul.opacity=Opacity
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betterfoliage.risingSoul.opacity.tooltip=Opacity of the particle effect
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betterfoliage.risingSoul.sizeDecay=Size decay
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betterfoliage.risingSoul.sizeDecay.tooltip=Trail particle size relative to its size in the previous tick
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betterfoliage.risingSoul.opacityDecay=Opacity decay
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betterfoliage.risingSoul.opacityDecay.tooltip=Trail particle opacity relative to its opacity in the previous tick
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betterfoliage.risingSoul.lifetime=Maximum lifetime
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betterfoliage.risingSoul.lifetime.tooltip=Maximum lifetime of particle effect in seconds. Minimum lifetime is 60%% of this value
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betterfoliage.risingSoul.trailLength=Trail length
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betterfoliage.risingSoul.trailLength.tooltip=Number of previous positions the particle remembers in ticks
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betterfoliage.risingSoul.trailDensity=Trail density
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betterfoliage.risingSoul.trailDensity.tooltip=Render every Nth previous position in the particle trail
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betterfoliage.connectedGrass=Connected grass textures
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betterfoliage.connectedGrass.enabled=Enable
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betterfoliage.connectedGrass.enabled.tooltip=If there is a grass block on top of a dirt block: draw grass top texture on all grass block sides,
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betterfoliage.roundLogs=Round Logs
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betterfoliage.roundLogs.tooltip=Connect round blocks to solid full blocks?
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betterfoliage.roundLogs.connectSolids=Connect to solid
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betterfoliage.roundLogs.connectSolids.tooltip=Connect round blocks to solid full blocks?
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betterfoliage.roundLogs.connectPerpendicular=Connect to perpendicular logs
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betterfoliage.roundLogs.connectPerpendicular.tooltip=Connect round logs to perpendicular logs alons its axis?
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betterfoliage.roundLogs.lenientConnect=Lenient rounding
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betterfoliage.roundLogs.lenientConnect.tooltip=Connect parallel round logs in an L-shape too, not just 2x2
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betterfoliage.roundLogs.connectGrass=Connect Grass
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betterfoliage.roundLogs.connectGrass.tooltip=Render grass block under trees instead of dirt if there is grass nearby
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betterfoliage.roundLogs.radiusSmall=Chamfer radius
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betterfoliage.roundLogs.radiusSmall.tooltip=How much to chop off from the log corner
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betterfoliage.roundLogs.radiusLarge=Connected chamfer radius
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betterfoliage.roundLogs.radiusLarge.tooltip=How much to chop off from the outer corner of connected logs
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betterfoliage.roundLogs.dimming=Dimming
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betterfoliage.roundLogs.dimming.tooltip=Amount to darken onscured log faces
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betterfoliage.roundLogs.zProtection=Z-Protection
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betterfoliage.roundLogs.zProtection.tooltip=Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches.
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