first Kotlin version
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package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration
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import mods.betterfoliage.client.texture.LeafRegistry
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import mods.octarinecore.PI2
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import mods.octarinecore.client.render.*
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import mods.octarinecore.random
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import net.minecraft.block.material.Material
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import net.minecraft.client.renderer.RenderBlocks
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import net.minecraftforge.common.util.ForgeDirection.DOWN
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import net.minecraftforge.common.util.ForgeDirection.UP
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import java.lang.Math.cos
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import java.lang.Math.sin
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class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val leavesModel = model {
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verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
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.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
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.setFlatShader(FlatOffset(Int3.zero))
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.scale(Config.leaves.size)
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.toCross(UP).addAll()
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}
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val snowedIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "better_leaves_snowed_%d")
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val perturbs = vectorSet(64) { idx ->
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val angle = PI2 * idx / 64.0
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Double3(cos(angle), 0.0, sin(angle)) * Config.leaves.hOffset +
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UP.vec * random(-1.0, 1.0) * Config.leaves.vOffset
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}
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override fun isEligible(ctx: BlockContext) =
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Config.enabled &&
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Config.leaves.enabled &&
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ctx.cameraDistance < Config.leaves.distance &&
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Config.blocks.leaves.matchesID(ctx.block)
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override fun render(ctx: BlockContext, parent: RenderBlocks): Boolean {
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val isSnowed = ctx.block(up1).material.let {
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it == Material.snow || it == Material.craftedSnow
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}
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if (renderWorldBlockBase(parent, face = alwaysRender)) return true
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val leafInfo = LeafRegistry.leaves[ctx.icon(DOWN)]
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if (leafInfo != null) ShadersModIntegration.leaves {
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val rand = ctx.semiRandomArray(2)
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(if (Config.leaves.dense) denseLeavesRot else normalLeavesRot).forEach { rotation ->
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modelRenderer.render(
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leavesModel.model,
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rotation,
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ctx.blockCenter + perturbs[rand[0]],
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icon = { ctx, qi, q -> leafInfo.roundLeafTexture },
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rotateUV = { q -> rand[1] },
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postProcess = noPost
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)
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}
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if (isSnowed) modelRenderer.render(
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leavesModel.model,
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Rotation.identity,
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ctx.blockCenter + perturbs[rand[0]],
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icon = { ctx, qi, q -> snowedIcon[rand[1]]!! },
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rotateUV = { 0 },
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postProcess = whitewash
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)
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}
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return true
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}
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}
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