first Kotlin version
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106
src/main/kotlin/mods/betterfoliage/client/render/RenderGrass.kt
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106
src/main/kotlin/mods/betterfoliage/client/render/RenderGrass.kt
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package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration
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import mods.betterfoliage.client.texture.GrassRegistry
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import mods.octarinecore.client.render.*
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import mods.octarinecore.random
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import net.minecraft.block.material.Material
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import net.minecraft.client.renderer.RenderBlocks
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import net.minecraftforge.common.util.ForgeDirection.UP
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import org.apache.logging.log4j.Level.INFO
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class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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companion object {
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@JvmStatic val grassTopQuads: Model.(Int)->Unit = { modelIdx ->
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verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5,
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yTop = 0.5 + random(Config.shortGrass.heightMin, Config.shortGrass.heightMax)
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)
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.setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
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.setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat))
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.toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll()
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}
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}
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val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "better_grass_long_%d")
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val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "better_grass_snowed_%d")
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val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:tallgrass", "snowed" to false))
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val snowedGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:tallgrass", "snowed" to true))
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val grassModels = modelSet(64, grassTopQuads)
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override fun afterStitch() {
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Client.log(INFO, "Registered ${normalIcons.num} grass textures")
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Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures")
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}
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override fun isEligible(ctx: BlockContext) =
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Config.enabled &&
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ctx.cameraDistance < Config.shortGrass.distance &&
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(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
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Config.blocks.grass.matchesID(ctx.block)
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override fun render(ctx: BlockContext, parent: RenderBlocks): Boolean {
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val isConnected = ctx.block(down1).let { Config.blocks.dirt.matchesID(it) || Config.blocks.grass.matchesID(it) }
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val isSnowed = ctx.block(up1).isSnow
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val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled)
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val grassInfo = GrassRegistry.grass[ctx.icon(UP)]
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if (grassInfo == null) {
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renderWorldBlockBase(parent, face = alwaysRender)
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return true
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}
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val cubeTexture = if (isSnowed) ctx.icon(up1, UP) else null ?: grassInfo.grassTopTexture
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val blockColor = ctx.blockColor(Int3.zero)
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if (connectedGrass) {
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// get AO data
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if (renderWorldBlockBase(parent, face = neverRender)) return true
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// render full grass block
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modelRenderer.render(
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fullCube,
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Rotation.identity,
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ctx.blockCenter,
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icon = { ctx, qi, q -> cubeTexture },
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rotateUV = { 2 },
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postProcess = { ctx, qi, q, vi, v ->
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if (isSnowed) { if(!ctx.aoEnabled) setGrey(1.4f) }
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else if (qi != UP.ordinal && ctx.aoEnabled) multiplyColor(blockColor)
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}
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)
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} else {
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// render normally
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if (renderWorldBlockBase(parent, face = alwaysRender)) return true
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}
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if (!Config.shortGrass.grassEnabled) return true
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if (isSnowed && !Config.shortGrass.snowEnabled) return true
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if (ctx.block(up1).isOpaqueCube) return true
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// render grass quads
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val iconset = if (isSnowed) snowedIcons else normalIcons
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val iconGen = if (isSnowed) snowedGenIcon else normalGenIcon
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val rand = ctx.semiRandomArray(2)
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ShadersModIntegration.grass(Config.shortGrass.shaderWind) {
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modelRenderer.render(
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grassModels[rand[0]],
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Rotation.identity,
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ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
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icon = if (Config.shortGrass.useGenerated)
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{ ctx: ShadingContext, qi: Int, q: Quad -> iconGen.icon!! }
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else
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{ ctx: ShadingContext, qi: Int, q: Quad -> iconset[rand[qi and 1]]!! },
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rotateUV = { 0 },
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postProcess = if (isSnowed) whitewash else if (grassInfo.overrideColor == null) noPost else
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{ ctx, qi, q, vi, v -> multiplyColor(grassInfo.overrideColor) }
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)
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}
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return true
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}
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}
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