first Kotlin version
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140
src/main/kotlin/mods/betterfoliage/client/render/ModelColumn.kt
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140
src/main/kotlin/mods/betterfoliage/client/render/ModelColumn.kt
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@file:JvmName("ModelColumn")
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package mods.betterfoliage.client.render
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import mods.betterfoliage.client.config.Config
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import mods.octarinecore.client.render.*
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import mods.octarinecore.exchange
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import net.minecraftforge.common.util.ForgeDirection.*
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/** Weight of the same-side AO values on the outer edges of the 45deg chamfered column faces. */
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const val chamferAffinity = 0.9f
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/** Amount to shrink column extension bits to stop Z-fighting. */
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val zProtectionScale: Double3 get() = Double3(Config.roundLogs.zProtection, 1.0, Config.roundLogs.zProtection)
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fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
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val halfRadius = radius * 0.5
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listOf(
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verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5 - radius, z2 = 0.5, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = 0.0, maxU = 0.5 - radius)
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.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH)),
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verticalRectangle(x1 = 0.5 - radius, z1 = 0.5, x2 = 0.5 - halfRadius, z2 = 0.5 - halfRadius, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = 0.5 - radius)
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.setAoShader(
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faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming))
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)
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.setAoShader(
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faceOrientedAuto(overrideFace = SOUTH, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
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predicate = { v, vi -> vi == 1 || vi == 2}
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)
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).forEach { transform(it.setFlatShader(FaceFlat(SOUTH))).add() }
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listOf(
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verticalRectangle(x1 = 0.5 - halfRadius, z1 = 0.5 - halfRadius, x2 = 0.5, z2 = 0.5 - radius, yBottom = yBottom, yTop = yTop)
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.clampUV(maxU = radius - 0.5)
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.setAoShader(
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faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, chamferAffinity, Config.roundLogs.dimming)))
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.setAoShader(
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faceOrientedAuto(overrideFace = EAST, corner = cornerInterpolate(Axis.Y, 0.5f, Config.roundLogs.dimming)),
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predicate = { v, vi -> vi == 0 || vi == 3}
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),
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verticalRectangle(x1 = 0.5, z1 = 0.5 - radius, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = radius - 0.5, maxU = 0.0)
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.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
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).forEach { transform(it.setFlatShader(FaceFlat(EAST))).add() }
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quads.exchange(1, 2)
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}
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/**
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* Create a model of the side of a square column quadrant.
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*
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* @param[transform] transformation to apply to the model
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*/
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fun Model.columnSideSquare(yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
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listOf(
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verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5, z2 = 0.5, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = 0.0)
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.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
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.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
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verticalRectangle(x1 = 0.5, z1 = 0.5, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
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.clampUV(maxU = 0.0)
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.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
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.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2})
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).forEach {
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transform(it.setFlatShader(faceOrientedAuto(corner = cornerFlat))).add()
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}
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}
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/**
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* Create a model of the top lid of a chamfered column quadrant.
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*
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* @param[radius] the chamfer radius
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* @param[transform] transformation to apply to the model
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*/
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fun Model.columnLid(radius: Double, transform: (Quad)->Quad = { it }) {
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val v1 = Vertex(Double3(0.0, 0.5, 0.0), UV(0.0, 0.0))
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val v2 = Vertex(Double3(0.0, 0.5, 0.5), UV(0.0, 0.5))
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val v3 = Vertex(Double3(0.5 - radius, 0.5, 0.5), UV(0.5 - radius, 0.5))
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val v4 = Vertex(Double3(0.5 - radius * 0.5, 0.5, 0.5 - radius * 0.5), UV(0.5, 0.5))
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val v5 = Vertex(Double3(0.5, 0.5, 0.5 - radius), UV(0.5, 0.5 - radius))
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val v6 = Vertex(Double3(0.5, 0.5, 0.0), UV(0.5, 0.0))
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val q1 = Quad(v1, v2, v3, v4).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
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.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
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0 -> FaceCenter(UP)
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1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
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else -> vertex.aoShader
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})}
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val q2 = Quad(v1, v4, v5, v6).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
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.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
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0 -> FaceCenter(UP)
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3 -> EdgeInterpolateFallback(UP, EAST, 0.0)
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else -> vertex.aoShader
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})}
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listOf(q1, q2).forEach { transform(it.setFlatShader(FaceFlat(UP))).add() }
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}
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/**
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* Create a model of the top lid of a square column quadrant.
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*
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* @param[transform] transformation to apply to the model
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*/
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fun Model.columnLidSquare(transform: (Quad)-> Quad = { it }) {
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transform(
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horizontalRectangle(x1 = 0.0, x2 = 0.5, z1 = 0.0, z2 = 0.5, y = 0.5)
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.transformVI { vertex, idx -> vertex.copy(uv = UV(vertex.xyz.x, vertex.xyz.z), aoShader = when(idx) {
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0 -> FaceCenter(UP)
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1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
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2 -> CornerSingleFallback(UP, SOUTH, EAST, UP)
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else -> EdgeInterpolateFallback(UP, EAST, 0.0)
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}) }
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.setFlatShader(FaceFlat(UP))
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).add()
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}
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/**
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* Transform a chamfered side quadrant model of a column that extends from the top of the block.
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* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
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*
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* @param[size] amount that the model extends from the top
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*/
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fun topExtension(size: Double) = { q: Quad ->
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q.clampUV(minV = 0.5 - size).transformVI { vertex, idx ->
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if (idx < 2) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
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}
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}
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/**
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* Transform a chamfered side quadrant model of a column that extends from the bottom of the block.
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* (clamp UV coordinates, apply some scaling to avoid Z-fighting).
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*
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* @param[size] amount that the model extends from the bottom
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*/
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fun bottomExtension(size: Double) = { q: Quad ->
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q.clampUV(maxV = -0.5 + size).transformVI { vertex, idx ->
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if (idx > 1) vertex else vertex.copy(xyz = vertex.xyz * zProtectionScale)
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}
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}
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