bring back the fade-out feature for falling leaf particles
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@@ -132,6 +132,7 @@ class NetherrackConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
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class FallingLeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
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class FallingLeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
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val enabled by boolean(true, langKey = recurring)
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val enabled by boolean(true, langKey = recurring)
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val opacityHack by boolean(false)
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val speed by double(0.05, min = 0.01, max = 0.15)
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val speed by double(0.05, min = 0.01, max = 0.15)
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val windStrength by double(0.5, min = 0.1, max = 2.0)
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val windStrength by double(0.5, min = 0.1, max = 2.0)
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val stormStrength by double(0.8, min = 0.1, max = 2.0) { it.coerceAtLeast(windStrength) }
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val stormStrength by double(0.8, min = 0.1, max = 2.0) { it.coerceAtLeast(windStrength) }
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@@ -7,6 +7,7 @@ import mods.betterfoliage.render.block.vanilla.LeafKey
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import mods.betterfoliage.util.*
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import mods.betterfoliage.util.*
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import net.fabricmc.fabric.api.event.world.WorldTickCallback
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import net.fabricmc.fabric.api.event.world.WorldTickCallback
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import net.minecraft.client.MinecraftClient
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import net.minecraft.client.MinecraftClient
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import net.minecraft.client.particle.ParticleTextureSheet
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import net.minecraft.client.render.BufferBuilder
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import net.minecraft.client.render.BufferBuilder
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import net.minecraft.client.world.ClientWorld
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import net.minecraft.client.world.ClientWorld
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.BlockPos
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@@ -49,7 +50,7 @@ class FallingLeafParticle(
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override fun update() {
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override fun update() {
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if (randomF() > 0.95f) rotPositive = !rotPositive
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if (randomF() > 0.95f) rotPositive = !rotPositive
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// if (age > maxAge - 20) colorAlpha = 0.05f * (maxAge - age)
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if (age > maxAge - 20) colorAlpha = 0.05f * (maxAge - age)
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if (onGround || wasCollided) {
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if (onGround || wasCollided) {
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velocity.setTo(0.0, 0.0, 0.0)
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velocity.setTo(0.0, 0.0, 0.0)
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@@ -74,6 +75,10 @@ class FallingLeafParticle(
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val color = overrideColor ?: blockColor
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val color = overrideColor ?: blockColor
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setColor(color)
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setColor(color)
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}
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}
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override fun getType() =
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if (BetterFoliage.config.fallingLeaves.opacityHack) ParticleTextureSheet.PARTICLE_SHEET_OPAQUE
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else ParticleTextureSheet.PARTICLE_SHEET_TRANSLUCENT
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}
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}
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object LeafWindTracker : WorldTickCallback, ClientWorldLoadCallback {
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object LeafWindTracker : WorldTickCallback, ClientWorldLoadCallback {
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