bring back the fade-out feature for falling leaf particles

This commit is contained in:
octarine-noise
2021-04-28 16:56:24 +02:00
parent ad914ac03a
commit f1fa629c5c
2 changed files with 7 additions and 1 deletions

View File

@@ -7,6 +7,7 @@ import mods.betterfoliage.render.block.vanilla.LeafKey
import mods.betterfoliage.util.*
import net.fabricmc.fabric.api.event.world.WorldTickCallback
import net.minecraft.client.MinecraftClient
import net.minecraft.client.particle.ParticleTextureSheet
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
@@ -49,7 +50,7 @@ class FallingLeafParticle(
override fun update() {
if (randomF() > 0.95f) rotPositive = !rotPositive
// if (age > maxAge - 20) colorAlpha = 0.05f * (maxAge - age)
if (age > maxAge - 20) colorAlpha = 0.05f * (maxAge - age)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
@@ -74,6 +75,10 @@ class FallingLeafParticle(
val color = overrideColor ?: blockColor
setColor(color)
}
override fun getType() =
if (BetterFoliage.config.fallingLeaves.opacityHack) ParticleTextureSheet.PARTICLE_SHEET_OPAQUE
else ParticleTextureSheet.PARTICLE_SHEET_TRANSLUCENT
}
object LeafWindTracker : WorldTickCallback, ClientWorldLoadCallback {