From eeabc1922eaa3a55152feab9174787dc92f5e296 Mon Sep 17 00:00:00 2001 From: octarine-noise Date: Sat, 22 May 2021 17:25:29 +0200 Subject: [PATCH] translations JSON conversion + some cleanup --- .../assets/betterfoliage/lang/en_us.json | 175 +++++++++ .../assets/betterfoliage/lang/en_us.lang | 250 ------------- .../assets/betterfoliage/lang/ko_kr.json | 155 ++++++++ .../assets/betterfoliage/lang/ko_kr.lang | 216 ----------- .../assets/betterfoliage/lang/ru_ru.json | 154 ++++++++ .../assets/betterfoliage/lang/ru_ru.lang | 213 ----------- .../assets/betterfoliage/lang/zh_cn.json | 177 +++++++++ .../assets/betterfoliage/lang/zh_cn.lang | 342 ------------------ 8 files changed, 661 insertions(+), 1021 deletions(-) create mode 100644 src/main/resources/assets/betterfoliage/lang/en_us.json delete mode 100644 src/main/resources/assets/betterfoliage/lang/en_us.lang create mode 100644 src/main/resources/assets/betterfoliage/lang/ko_kr.json delete mode 100644 src/main/resources/assets/betterfoliage/lang/ko_kr.lang create mode 100644 src/main/resources/assets/betterfoliage/lang/ru_ru.json delete mode 100644 src/main/resources/assets/betterfoliage/lang/ru_ru.lang create mode 100644 src/main/resources/assets/betterfoliage/lang/zh_cn.json delete mode 100644 src/main/resources/assets/betterfoliage/lang/zh_cn.lang diff --git a/src/main/resources/assets/betterfoliage/lang/en_us.json b/src/main/resources/assets/betterfoliage/lang/en_us.json new file mode 100644 index 0000000..637c0a0 --- /dev/null +++ b/src/main/resources/assets/betterfoliage/lang/en_us.json @@ -0,0 +1,175 @@ +{ + "key.betterfoliage.gui": "Open Settings", + + "betterfoliage.title": "Better Foliage configuration", + + "betterfoliage.global.enabled": "Enable Mod", + "betterfoliage.global.enabled.tooltip": "If set to false, BetterFoliage will not render anything", + "betterfoliage.nVidia": "nVidia GPU", + "betterfoliage.nVidia.tooltip": "Specify whether you have an nVidia GPU", + + "betterfoliage.enabled": "Enable", + "betterfoliage.enabled.tooltip": "Is this feature enabled?", + "betterfoliage.hOffset": "Horizontal offset", + "betterfoliage.hOffset.tooltip": "The distance this element is shifted horizontally, in blocks", + "betterfoliage.vOffset": "Vertical offset", + "betterfoliage.vOffset.tooltip": "The distance this element is shifted vertically, in blocks", + "betterfoliage.size": "Size", + "betterfoliage.size.tooltip": "Size of this element", + "betterfoliage.heightMin": "Minimum height", + "betterfoliage.heightMin.tooltip": "Minimum height of element", + "betterfoliage.heightMax": "Maximum height", + "betterfoliage.heightMax.tooltip": "Maximum height of element", + "betterfoliage.population": "Population", + "betterfoliage.population.tooltip": "Chance (N in 64) that an eligible block will have this feature", + "betterfoliage.shaderWind": "Shader wind effects", + "betterfoliage.shaderWind.tooltip": "Apply wind effects from ShaderMod shaders to this element?", + "betterfoliage.distance": "Distance limit", + "betterfoliage.distance.tooltip": "Maximum distance from player at which to render this feature", + + "betterfoliage.rendererror": "§a[BetterFoliage]§f Error rendering block %s at position %s", + + "betterfoliage.shaders": "Shader configuration", + "betterfoliage.shaders.tooltip": "Configure integration with shaders", + "betterfoliage.shaders.leavesId": "Leaves ID", + "betterfoliage.shaders.leavesId.tooltip": "Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.", + "betterfoliage.shaders.grassId": "Grass ID", + "betterfoliage.shaders.grassId.tooltip": "Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.", + + "betterfoliage.leaves": "Extra Leaves", + "betterfoliage.leaves.tooltip": "Extra round leaves on leaf blocks", + "betterfoliage.leaves.dense": "Dense mode", + "betterfoliage.leaves.dense.tooltip": "Dense mode has more round leaves", + "betterfoliage.leaves.snowEnabled": "Enable snow", + "betterfoliage.leaves.snowEnabled.tooltip": "Enable snow on extra leaves?", + "betterfoliage.leaves.hideInternal": "Hide internal leaves", + "betterfoliage.leaves.hideInternal.tooltip": "Skip rendering extra leaves if leaf block is completely surrounded by other leaves or solid blocks", + + "betterfoliage.shortGrass": "Short Grass & Mycelium", + "betterfoliage.shortGrass.tooltip": "Tufts of grass/mycelium on top of appropriate blocks", + "betterfoliage.shortGrass.useGenerated": "Use generated texture for grass", + "betterfoliage.shortGrass.useGenerated.tooltip": "Generated texture is made by slicing the tallgrass texture from the active resource pack in half", + "betterfoliage.shortGrass.myceliumEnabled": "Enable Mycelium", + "betterfoliage.shortGrass.myceliumEnabled.tooltip": "Is this feature enabled for mycelium blocks?", + "betterfoliage.shortGrass.grassEnabled": "Enable Grass", + "betterfoliage.shortGrass.grassEnabled.tooltip": "Is this feature enabled for grass blocks?", + "betterfoliage.shortGrass.snowEnabled": "Enable under snow", + "betterfoliage.shortGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?", + "betterfoliage.shortGrass.saturationThreshold": "Saturation threshold", + "betterfoliage.shortGrass.saturationThreshold.tooltip": "Color saturation cutoff between \"colorless\" blocks (using biome color) and \"colorful\" blocks (using their own specific color)", + + "betterfoliage.connectedGrass": "Connected grass textures", + "betterfoliage.connectedGrass.tooltip": "Connected grass textures", + "betterfoliage.connectedGrass.enabled": "Enable", + "betterfoliage.connectedGrass.enabled.tooltip": "If there is a grass block on top of a dirt block: draw grass top texture on all grass block sides,", + "betterfoliage.connectedGrass.snowEnabled": "Enable under snow", + "betterfoliage.connectedGrass.snowEnabled.tooltip": "Enable on snowed grass blocks?", + + "betterfoliage.hangingGrass": "Hanging Grass", + "betterfoliage.hangingGrass.tooltip": "Grass tufts hanging down from the top edges of grass blocks", + "betterfoliage.hangingGrass.separation": "Separation", + "betterfoliage.hangingGrass.separation.tooltip": "How much the hanging grass stands out from the block", + + "betterfoliage.cactus": "Better Cactus", + "betterfoliage.cactus.tooltip": "Enhance cactus with extra bits and smooth shading", + "betterfoliage.cactus.sizeVariation": "Size variation", + "betterfoliage.cactus.sizeVariation.tooltip": "Amount of random variation on cactus size", + + "betterfoliage.lilypad": "Better Lilypad", + "betterfoliage.lilypad.tooltip": "Enhance lilypad with roots and occasional flowers", + "betterfoliage.lilypad.flowerChance": "Flower chance", + "betterfoliage.lilypad.flowerChance.tooltip": "Chance (N in 64) of a lilypad having a flower on it", + + "betterfoliage.reed": "Reeds", + "betterfoliage.reed.tooltip": "Reeds on dirt blocks in shallow water", + "betterfoliage.reed.biomes": "Biome List", + "betterfoliage.reed.biomes.tooltip": "Configure which biomes reeds are allowed to appear in", + "betterfoliage.reed.biomes.tooltip.element": "Should reeds appear in the %s biome?", + + "betterfoliage.algae": "Algae", + "betterfoliage.algae.tooltip": "Algae on dirt blocks in deep water", + "betterfoliage.algae.biomes": "Biome List", + "betterfoliage.algae.biomes.tooltip": "Configure which biomes algae is allowed to appear in", + "betterfoliage.algae.biomes.tooltip.element": "Should algae appear in the %s biome?", + + "betterfoliage.coral": "Coral", + "betterfoliage.coral.tooltip": "Coral on sand blocks in deep water", + "betterfoliage.coral.size": "Coral size", + "betterfoliage.coral.size.tooltip": "Size of coral bits sticking out", + "betterfoliage.coral.crustSize": "Crust size", + "betterfoliage.coral.crustSize.tooltip": "Size of the flat coral part", + "betterfoliage.coral.chance": "Coral chance", + "betterfoliage.coral.chance.tooltip": "Chance (N in 64) of a specific face of the block to show coral", + "betterfoliage.coral.biomes": "Biome List", + "betterfoliage.coral.biomes.tooltip": "Configure which biomes coral is allowed to appear in", + "betterfoliage.coral.biomes.tooltip.element": "Should coral appear in the %s biome?", + "betterfoliage.coral.shallowWater": "Shallow water coral", + "betterfoliage.coral.shallowWater.tooltip": "Should coral appear in 1 block deep water?", + + "betterfoliage.netherrack": "Netherrack Vines", + "betterfoliage.netherrack.tooltip": "Hanging Vines under netherrack", + + "betterfoliage.fallingLeaves": "Falling leaves", + "betterfoliage.fallingLeaves.tooltip": "Falling leaf particle FX emitted from the bottom of leaf blocks", + "betterfoliage.fallingLeaves.speed": "Particle speed", + "betterfoliage.fallingLeaves.speed.tooltip": "Overall particle speed", + "betterfoliage.fallingLeaves.windStrength": "Wind strength", + "betterfoliage.fallingLeaves.windStrength.tooltip": "Magnitude of wind effects in good weather (spread of normal distribution centered on 0)", + "betterfoliage.fallingLeaves.stormStrength": "Storm strength", + "betterfoliage.fallingLeaves.stormStrength.tooltip": "Additional magnitude of wind effects in rainy weather (spread of normal distribution centered on 0)", + "betterfoliage.fallingLeaves.size": "Particle size", + "betterfoliage.fallingLeaves.chance": "Particle chance", + "betterfoliage.fallingLeaves.chance.tooltip": "Chance of each random render tick hitting a leaf block to spawn a particle", + "betterfoliage.fallingLeaves.perturb": "Perturbation", + "betterfoliage.fallingLeaves.perturb.tooltip": "Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle synchronized to its rotation", + "betterfoliage.fallingLeaves.lifetime": "Maximum lifetime", + "betterfoliage.fallingLeaves.lifetime.tooltip": "Maximum lifetime of particle in seconds. Minimum lifetime is 60%% of this value", + "betterfoliage.fallingLeaves.opacityHack": "Opaque particles", + "betterfoliage.fallingLeaves.opacityHack.tooltip": "Stop transparent blocks obscuring particles even when particle is in front. WARNING: may cause glitches.", + + "betterfoliage.risingSoul": "Rising souls", + "betterfoliage.risingSoul.tooltip": "Rising soul particle FX emitted from the top of soulsand blocks", + "betterfoliage.risingSoul.chance": "Particle chance", + "betterfoliage.risingSoul.chance.tooltip": "Chance of each random render tick hitting a soulsand block to spawn a particle", + "betterfoliage.risingSoul.speed": "Particle speed", + "betterfoliage.risingSoul.speed.tooltip": "Vertical speed of soul particles", + "betterfoliage.risingSoul.perturb": "Perturbation", + "betterfoliage.risingSoul.perturb.tooltip": "Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle", + "betterfoliage.risingSoul.headSize": "Soul size", + "betterfoliage.risingSoul.headSize.tooltip": "Size of the soul particle", + "betterfoliage.risingSoul.trailSize": "Trail size", + "betterfoliage.risingSoul.trailSize.tooltip": "Initial size of the particle trail", + "betterfoliage.risingSoul.opacity": "Opacity", + "betterfoliage.risingSoul.opacity.tooltip": "Opacity of the particle effect", + "betterfoliage.risingSoul.sizeDecay": "Size decay", + "betterfoliage.risingSoul.sizeDecay.tooltip": "Trail particle size relative to its size in the previous tick", + "betterfoliage.risingSoul.opacityDecay": "Opacity decay", + "betterfoliage.risingSoul.opacityDecay.tooltip": "Trail particle opacity relative to its opacity in the previous tick", + "betterfoliage.risingSoul.lifetime": "Maximum lifetime", + "betterfoliage.risingSoul.lifetime.tooltip": "Maximum lifetime of particle effect in seconds. Minimum lifetime is 60%% of this value", + "betterfoliage.risingSoul.trailLength": "Trail length", + "betterfoliage.risingSoul.trailLength.tooltip": "Number of previous positions the particle remembers in ticks", + "betterfoliage.risingSoul.trailDensity": "Trail density", + "betterfoliage.risingSoul.trailDensity.tooltip": "Render every Nth previous position in the particle trail", + + "betterfoliage.roundLogs": "Round Logs", + "betterfoliage.roundLogs.tooltip": "Round Logs", + "betterfoliage.roundLogs.connectSolids": "Connect to solid", + "betterfoliage.roundLogs.connectSolids.tooltip": "Connect round blocks to solid full blocks?", + "betterfoliage.roundLogs.connectPerpendicular": "Connect to perpendicular logs", + "betterfoliage.roundLogs.connectPerpendicular.tooltip": "Connect round logs to perpendicular logs along its axis?", + "betterfoliage.roundLogs.lenientConnect": "Lenient rounding", + "betterfoliage.roundLogs.lenientConnect.tooltip": "Connect parallel round logs in an L-shape too, not just 2x2", + "betterfoliage.roundLogs.connectGrass": "Connect Grass", + "betterfoliage.roundLogs.connectGrass.tooltip": "Render grass block under trees instead of dirt if there is grass nearby", + "betterfoliage.roundLogs.radiusSmall": "Chamfer radius", + "betterfoliage.roundLogs.radiusSmall.tooltip": "How much to chop off from the log corner", + "betterfoliage.roundLogs.radiusLarge": "Connected chamfer radius", + "betterfoliage.roundLogs.radiusLarge.tooltip": "How much to chop off from the outer corner of connected logs", + "betterfoliage.roundLogs.dimming": "Dimming", + "betterfoliage.roundLogs.dimming.tooltip": "Amount to darken obscured log faces", + "betterfoliage.roundLogs.zProtection": "Z-Protection", + "betterfoliage.roundLogs.zProtection.tooltip": "Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches.", + "betterfoliage.roundLogs.defaultY": "Default to vertical", + "betterfoliage.roundLogs.defaultY.tooltip": "If true, log blocks where the orientation cannot be determined will be rendered as vertical. Otherwise, they will be rendered as cube blocks." +} diff --git a/src/main/resources/assets/betterfoliage/lang/en_us.lang b/src/main/resources/assets/betterfoliage/lang/en_us.lang deleted file mode 100644 index 2012834..0000000 --- a/src/main/resources/assets/betterfoliage/lang/en_us.lang +++ /dev/null @@ -1,250 +0,0 @@ -key.betterfoliage.gui=Open Settings - -betterfoliage.global.enabled=Enable Mod -betterfoliage.global.enabled.tooltip=If set to false, BetterFoliage will not render anything -betterfoliage.global.nVidia=nVidia GPU -betterfoliage.global.nVidia.tooltip=Specify whether you have an nVidia GPU - -betterfoliage.enabled=Enable -betterfoliage.enabled.tooltip=Is this feature enabled? -betterfoliage.hOffset=Horizontal offset -betterfoliage.hOffset.tooltip=The distance this element is shifted horizontally, in blocks -betterfoliage.vOffset=Vertical offset -betterfoliage.vOffset.tooltip=The distance this element is shifted vertically, in blocks -betterfoliage.size=Size -betterfoliage.size.tooltip=Size of this element -betterfoliage.heightMin=Minimum height -betterfoliage.heightMin.tooltip=Minimum height of element -betterfoliage.heightMax=Maximum height -betterfoliage.heightMax.tooltip=Maximum height of element -betterfoliage.population=Population -betterfoliage.population.tooltip=Chance (N in 64) that an eligible block will have this feature -betterfoliage.shaderWind=Shader wind effects -betterfoliage.shaderWind.tooltip=Apply wind effects from ShaderMod shaders to this element? -betterfoliage.distance=Distance limit -betterfoliage.distance.tooltip=Maximum distance from player at which to render this feature - -betterfoliage.rendererror=§a[BetterFoliage]§f Error rendering block %s at position %s - -betterfoliage.blocks=Block Types -betterfoliage.blocks.tooltip=Configure lists of block classes that will have specific features applied to them - -betterfoliage.blocks.dirtWhitelist=Dirt Whitelist -betterfoliage.blocks.dirtBlacklist=Dirt Blacklist -betterfoliage.blocks.dirtWhitelist.arrayEntry=%d entries -betterfoliage.blocks.dirtBlacklist.arrayEntry=%d entries -betterfoliage.blocks.dirtWhitelist.tooltip=Blocks recognized as Dirt. Has an impact on Reeds, Algae, Connected Grass -betterfoliage.blocks.dirtBlacklist.tooltip=Blocks never accepted as Dirt. Has an impact on Reeds, Algae, Connected Grass - -betterfoliage.blocks.grassClassesWhitelist=Grass Whitelist -betterfoliage.blocks.grassClassesBlacklist=Grass Blacklist -betterfoliage.blocks.grassClassesWhitelist.arrayEntry=%d entries -betterfoliage.blocks.grassClassesBlacklist.arrayEntry=%d entries -betterfoliage.blocks.grassModels=Grass Models -betterfoliage.blocks.grassModels.arrayEntry=%d entries -betterfoliage.blocks.grassWhitelist.tooltip=Blocks recognized as Grass. Has an impact on Short Grass, Connected Grass -betterfoliage.blocks.grassBlacklist.tooltip=Blocks never accepted as Grass. Has an impact on Short Grass, Connected Grass -betterfoliage.blocks.grassModels.tooltip=Models and textures recognized for grass blocks - -betterfoliage.blocks.leavesClassesWhitelist=Leaves Whitelist -betterfoliage.blocks.leavesClassesBlacklist=Leaves Blacklist -betterfoliage.blocks.leavesClassesWhitelist.arrayEntry=%d entries -betterfoliage.blocks.leavesClassesBlacklist.arrayEntry=%d entries -betterfoliage.blocks.leavesModels=Leaves Models -betterfoliage.blocks.leavesModels.arrayEntry=%d entries -betterfoliage.blocks.leavesClassesWhitelist.tooltip=Blocks recognized as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs -betterfoliage.blocks.leavesClassesBlacklist.tooltip=Blocks never accepted as Leaves. Has an impact on Extra Leaves, Falling Leaves. Leaves will render with leaves block ID in shader programs -betterfoliage.blocks.leavesModels.tooltip=Models and textures recognized for leaves blocks - -betterfoliage.blocks.cropsWhitelist=Crop Whitelist -betterfoliage.blocks.cropsBlacklist=Crop Blacklist -betterfoliage.blocks.cropsWhitelist.arrayEntry=%d entries -betterfoliage.blocks.cropsBlacklist.arrayEntry=%d entries -betterfoliage.blocks.cropsWhitelist.tooltip=Blocks recognized as crops. Crops will render with tallgrass block ID in shader programs -betterfoliage.blocks.cropsBlacklist.tooltip=Blocks never accepted as crops. Crops will render with tallgrass block ID in shader programs - -betterfoliage.blocks.logClassesWhitelist=Wood Log Whitelist -betterfoliage.blocks.logClassesBlacklist=Wood Log Blacklist -betterfoliage.blocks.logClassesWhitelist.arrayEntry=%d entries -betterfoliage.blocks.logClassesBlacklist.arrayEntry=%d entries -betterfoliage.blocks.logModels=Wood Log Models -betterfoliage.blocks.logModels.arrayEntry=%d entries -betterfoliage.blocks.logClassesWhitelist.tooltip=Blocks recognized as wooden logs. Has an impact on Rounded Logs -betterfoliage.blocks.logClassesBlacklist.tooltip=Blocks never accepted as wooden logs. Has an impact on Rounded Logs -betterfoliage.blocks.logModels.tooltip=Models and textures recognized for wood log blocks - -betterfoliage.blocks.sandWhitelist=Sand Whitelist -betterfoliage.blocks.sandBlacklist=Sand Blacklist -betterfoliage.blocks.sandWhitelist.arrayEntry=%d entries -betterfoliage.blocks.sandBlacklist.arrayEntry=%d entries -betterfoliage.blocks.sandWhitelist.tooltip=Blocks recognized as Sand. Has an impact on Coral -betterfoliage.blocks.sandBlacklist.tooltip=Blocks never accepted Sand. Has an impact on Coral - -betterfoliage.blocks.lilypadWhitelist=Lilypad Whitelist -betterfoliage.blocks.lilypadBlacklist=Lilypad Blacklist -betterfoliage.blocks.lilypadWhitelist.arrayEntry=%d entries -betterfoliage.blocks.lilypadBlacklist.arrayEntry=%d entries -betterfoliage.blocks.lilypadWhitelist.tooltip=Blocks recognized as Lilypad. Has an impact on Better Lilypad -betterfoliage.blocks.lilypadBlacklist.tooltip=Blocks never accepted Lilypad. Has an impact on Better Lilypad - -betterfoliage.blocks.cactusWhitelist=Cactus Whitelist -betterfoliage.blocks.cactusBlacklist=Cactus Blacklist -betterfoliage.blocks.cactusWhitelist.arrayEntry=%d entries -betterfoliage.blocks.cactusBlacklist.arrayEntry=%d entries -betterfoliage.blocks.cactusWhitelist.tooltip=Blocks recognized as Cactus. Has an impact on Better Cactus -betterfoliage.blocks.cactusBlacklist.tooltip=Blocks never accepted Cactus. Has an impact on Better Cactus - -betterfoliage.blocks.myceliumWhitelist=Mycelium Whitelist -betterfoliage.blocks.myceliumBlacklist=Mycelium Blacklist -betterfoliage.blocks.myceliumWhitelist.arrayEntry=%d entries -betterfoliage.blocks.myceliumBlacklist.arrayEntry=%d entries -betterfoliage.blocks.myceliumWhitelist.tooltip=Blocks recognized as Mycelium. Has an impact on Better Grass -betterfoliage.blocks.myceliumBlacklist.tooltip=Blocks never accepted Mycelium. Has an impact on Better Grass - -betterfoliage.blocks.netherrackWhitelist=Netherrack Whitelist -betterfoliage.blocks.netherrackBlacklist=Netherrack Blacklist -betterfoliage.blocks.netherrackWhitelist.arrayEntry=%d entries -betterfoliage.blocks.netherrackBlacklist.arrayEntry=%d entries -betterfoliage.blocks.netherrackWhitelist.tooltip=Blocks recognized as Netherrack. Has an impact on Netherrack Vines -betterfoliage.blocks.netherrackBlacklist.tooltip=Blocks never accepted Netherrack. Has an impact on Netherrack Vines - -betterfoliage.shaders=Shader configuration -betterfoliage.shaders.tooltip=Configure integration with shaders -betterfoliage.shaders.leavesId=Leaves ID -betterfoliage.shaders.leavesId.tooltip=Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings. -betterfoliage.shaders.grassId=Grass ID -betterfoliage.shaders.grassId.tooltip=Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings. - -betterfoliage.leaves=Extra Leaves -betterfoliage.leaves.tooltip=Extra round leaves on leaf blocks -betterfoliage.leaves.dense=Dense mode -betterfoliage.leaves.dense.tooltip=Dense mode has more round leaves -betterfoliage.leaves.snowEnabled=Enable snow -betterfoliage.leaves.snowEnabled.tooltip=Enable snow on extra leaves? -betterfoliage.leaves.hideInternal=Hide internal leaves -betterfoliage.leaves.hideInternal.tooltip=Skip rendering extra leaves if leaf block is completely surrounded by other leaves or solid blocks - -betterfoliage.shortGrass=Short Grass & Mycelium -betterfoliage.shortGrass.tooltip=Tufts of grass/mycelium on top of appropriate blocks -betterfoliage.shortGrass.useGenerated=Use generated texture for grass -betterfoliage.shortGrass.useGenerated.tooltip=Generated texture is made by slicing the tallgrass texture from the active resource pack in half -betterfoliage.shortGrass.myceliumEnabled=Enable Mycelium -betterfoliage.shortGrass.myceliumEnabled.tooltip=Is this feature enabled for mycelium blocks? -betterfoliage.shortGrass.grassEnabled=Enable Grass -betterfoliage.shortGrass.grassEnabled.tooltip=Is this feature enabled for grass blocks? -betterfoliage.shortGrass.snowEnabled=Enable under snow -betterfoliage.shortGrass.snowEnabled.tooltip=Enable on snowed grass blocks? -betterfoliage.shortGrass.saturationThreshold=Saturation threshold -betterfoliage.shortGrass.saturationThreshold.tooltip=Color saturation cutoff between "colorless" blocks (using biome color) and "colorful" blocks (using their own specific color) - -betterfoliage.hangingGrass=Hanging Grass -betterfoliage.hangingGrass.tooltip=Grass tufts hanging down from the top edges of grass blocks -betterfoliage.hangingGrass.separation=Separation -betterfoliage.hangingGrass.separation.tooltip=How much the hanging grass stands out from the block - -betterfoliage.cactus=Better Cactus -betterfoliage.cactus.tooltip=Enhance cactus with extra bits and smooth shading -betterfoliage.cactus.sizeVariation=Size variation -betterfoliage.cactus.sizeVariation.tooltip=Amount of random variation on cactus size - -betterfoliage.lilypad=Better Lilypad -betterfoliage.lilypad.tooltip=Enhance lilypad with roots and occasional flowers -betterfoliage.lilypad.flowerChance=Flower chance -betterfoliage.lilypad.flowerChance.tooltip=Chance (N in 64) of a lilypad having a flower on it - -betterfoliage.reed=Reeds -betterfoliage.reed.tooltip=Reeds on dirt blocks in shallow water -betterfoliage.reed.biomes=Biome List -betterfoliage.reed.biomes.tooltip=Configure which biomes reeds are allowed to appear in -betterfoliage.reed.biomes.tooltip.element=Should reeds appear in the %s biome? - -betterfoliage.algae=Algae -betterfoliage.algae.tooltip=Algae on dirt blocks in deep water -betterfoliage.algae.biomes=Biome List -betterfoliage.algae.biomes.tooltip=Configure which biomes algae is allowed to appear in -betterfoliage.algae.biomes.tooltip.element=Should algae appear in the %s biome? - -betterfoliage.coral=Coral -betterfoliage.coral.tooltip=Coral on sand blocks in deep water -betterfoliage.coral.size=Coral size -betterfoliage.coral.size.tooltip=Size of coral bits sticking out -betterfoliage.coral.crustSize=Crust size -betterfoliage.coral.crustSize.tooltip=Size of the flat coral part -betterfoliage.coral.chance=Coral chance -betterfoliage.coral.chance.tooltip=Chance (N in 64) of a specific face of the block to show coral -betterfoliage.coral.biomes=Biome List -betterfoliage.coral.biomes.tooltip=Configure which biomes coral is allowed to appear in -betterfoliage.coral.biomes.tooltip.element=Should coral appear in the %s biome? -betterfoliage.coral.shallowWater=Shallow water coral -betterfoliage.coral.shallowWater.tooltip=Should coral appear in 1 block deep water? - -betterfoliage.netherrack=Netherrack Vines -betterfoliage.netherrack.tooltip=Hanging Vines under netherrack - -betterfoliage.fallingLeaves=Falling leaves -betterfoliage.fallingLeaves.tooltip=Falling leaf particle FX emitted from the bottom of leaf blocks -betterfoliage.fallingLeaves.speed=Particle speed -betterfoliage.fallingLeaves.speed.tooltip=Overall particle speed -betterfoliage.fallingLeaves.windStrength=Wind strength -betterfoliage.fallingLeaves.windStrength.tooltip=Magnitude of wind effects in good weather (spread of normal distribution centered on 0) -betterfoliage.fallingLeaves.stormStrength=Storm strength -betterfoliage.fallingLeaves.stormStrength.tooltip=Additional magnitude of wind effects in rainy weather (spread of normal distribution centered on 0) -betterfoliage.fallingLeaves.size=Particle size -betterfoliage.fallingLeaves.chance=Particle chance -betterfoliage.fallingLeaves.chance.tooltip=Chance of each random render tick hitting a leaf block to spawn a particle -betterfoliage.fallingLeaves.perturb=Perturbation -betterfoliage.fallingLeaves.perturb.tooltip=Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle synchronized to its rotation -betterfoliage.fallingLeaves.lifetime=Maximum lifetime -betterfoliage.fallingLeaves.lifetime.tooltip=Maximum lifetime of particle in seconds. Minimum lifetime is 60%% of this value -betterfoliage.fallingLeaves.opacityHack=Opaque particles -betterfoliage.fallingLeaves.opacityHack.tooltip=Stop transparent blocks obscuring particles even when particle is in front. WARNING: may cause glitches. - -betterfoliage.risingSoul=Rising souls -betterfoliage.risingSoul.tooltip=Rising soul particle FX emitted from the top of soulsand blocks -betterfoliage.risingSoul.chance=Particle chance -betterfoliage.risingSoul.chance.tooltip=Chance of each random render tick hitting a soulsand block to spawn a particle -betterfoliage.risingSoul.speed=Particle speed -betterfoliage.risingSoul.speed.tooltip=Vertical speed of soul particles -betterfoliage.risingSoul.perturb=Perturbation -betterfoliage.risingSoul.perturb.tooltip=Magnitude of perturbation effect. Adds a corkscrew-like motion to the particle -betterfoliage.risingSoul.headSize=Soul size -betterfoliage.risingSoul.headSize.tooltip=Size of the soul particle -betterfoliage.risingSoul.trailSize=Trail size -betterfoliage.risingSoul.trailSize.tooltip=Initial size of the particle trail -betterfoliage.risingSoul.opacity=Opacity -betterfoliage.risingSoul.opacity.tooltip=Opacity of the particle effect -betterfoliage.risingSoul.sizeDecay=Size decay -betterfoliage.risingSoul.sizeDecay.tooltip=Trail particle size relative to its size in the previous tick -betterfoliage.risingSoul.opacityDecay=Opacity decay -betterfoliage.risingSoul.opacityDecay.tooltip=Trail particle opacity relative to its opacity in the previous tick -betterfoliage.risingSoul.lifetime=Maximum lifetime -betterfoliage.risingSoul.lifetime.tooltip=Maximum lifetime of particle effect in seconds. Minimum lifetime is 60%% of this value -betterfoliage.risingSoul.trailLength=Trail length -betterfoliage.risingSoul.trailLength.tooltip=Number of previous positions the particle remembers in ticks -betterfoliage.risingSoul.trailDensity=Trail density -betterfoliage.risingSoul.trailDensity.tooltip=Render every Nth previous position in the particle trail - -betterfoliage.connectedGrass=Connected grass textures -betterfoliage.connectedGrass.enabled=Enable -betterfoliage.connectedGrass.enabled.tooltip=If there is a grass block on top of a dirt block: draw grass top texture on all grass block sides, - -betterfoliage.roundLogs=Round Logs -betterfoliage.roundLogs.tooltip=Connect round blocks to solid full blocks? -betterfoliage.roundLogs.connectSolids=Connect to solid -betterfoliage.roundLogs.connectSolids.tooltip=Connect round blocks to solid full blocks? -betterfoliage.roundLogs.connectPerpendicular=Connect to perpendicular logs -betterfoliage.roundLogs.connectPerpendicular.tooltip=Connect round logs to perpendicular logs along its axis? -betterfoliage.roundLogs.lenientConnect=Lenient rounding -betterfoliage.roundLogs.lenientConnect.tooltip=Connect parallel round logs in an L-shape too, not just 2x2 -betterfoliage.roundLogs.connectGrass=Connect Grass -betterfoliage.roundLogs.connectGrass.tooltip=Render grass block under trees instead of dirt if there is grass nearby -betterfoliage.roundLogs.radiusSmall=Chamfer radius -betterfoliage.roundLogs.radiusSmall.tooltip=How much to chop off from the log corner -betterfoliage.roundLogs.radiusLarge=Connected chamfer radius -betterfoliage.roundLogs.radiusLarge.tooltip=How much to chop off from the outer corner of connected logs -betterfoliage.roundLogs.dimming=Dimming -betterfoliage.roundLogs.dimming.tooltip=Amount to darken obscured log faces -betterfoliage.roundLogs.zProtection=Z-Protection -betterfoliage.roundLogs.zProtection.tooltip=Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches. -betterfoliage.roundLogs.defaultY=Default to vertical -betterfoliage.roundLogs.defaultY.tooltip=If true, log blocks where the orientation cannot be determined will be rendered as vertical. Otherwise, they will be rendered as cube blocks. diff --git a/src/main/resources/assets/betterfoliage/lang/ko_kr.json b/src/main/resources/assets/betterfoliage/lang/ko_kr.json new file mode 100644 index 0000000..3de7c57 --- /dev/null +++ b/src/main/resources/assets/betterfoliage/lang/ko_kr.json @@ -0,0 +1,155 @@ +{ + "key.betterfoliage.gui": "설정", + + "betterfoliage.global.enabled": "모드 활성화", + "betterfoliage.global.enabled.tooltip": "비활성화 할 경우, 환경강화모드 렌더링이 보이지 않습니다.", + + "betterfoliage.enabled": "활성화", + "betterfoliage.enabled.tooltip": "이 기능이 활성화 되어 있습니까?", + "betterfoliage.hOffset": "수평(가로) 상쇄시키다", + "betterfoliage.hOffset.tooltip": "이 성분이 블럭 수평으로 이동된다.", + "betterfoliage.vOffset": "수직(세로) 상쇄시키다", + "betterfoliage.vOffset.tooltip": "이 성분이 블럭 수직으로 이동된다.", + "betterfoliage.size": "사이즈(크기)", + "betterfoliage.size.tooltip": "사이즈(크기)의 최소", + "betterfoliage.heightMin": "최소한 높이", + "betterfoliage.heightMin.tooltip": "높이 최소한의 최소", + "betterfoliage.heightMax": "최대한 높이", + "betterfoliage.heightMax.tooltip": "높이 최대한의 최소", + "betterfoliage.population": "주민", + "betterfoliage.population.tooltip": "자격을 갖춘 블럭의 기능 확률(N 분의 64)", + "betterfoliage.shaderWind": "쉐이더 바람 효과", + "betterfoliage.shaderWind.tooltip": "바람효과를 쉐이더에 적용시키겠습니까?", + "betterfoliage.distance": "거리 제한", + "betterfoliage.distance.tooltip": "이 기능을 렌더링하는 플레이어의 최대거리", + + "betterfoliage.leaves": "잎 추가", + "betterfoliage.leaves.tooltip": "둥글게 나뭇잎을 추가시켜줍니다.", + "betterfoliage.leaves.dense": "조밀한 모드", + "betterfoliage.leaves.dense.tooltip": "조밀한 모드는 둥근 나뭇잎을 더 추가시켜줍니다.", + + "betterfoliage.shortGrass": "이쁜 잔디 & 균사체", + "betterfoliage.shortGrass.tooltip": "블록 상단에 잔디 / 균사체", + "betterfoliage.shortGrass.useGenerated": "잔디텍스쳐를 활성화 합니다.", + "betterfoliage.shortGrass.useGenerated.tooltip": "소스팩의 일부분에 활성화 되어있는 큰잔디 텍스쳐를 생성시킵니다.", + "betterfoliage.shortGrass.myceliumEnabled": "균사체 활성화", + "betterfoliage.shortGrass.myceliumEnabled.tooltip": "균사체 블록에 있는 기능을 활성화 시키겠습니까?", + "betterfoliage.shortGrass.grassEnabled": "잔디 활성화", + "betterfoliage.shortGrass.grassEnabled.tooltip": "잔디 블록에 있는 기능을 활성화 시키겠습니까?", + "betterfoliage.shortGrass.snowEnabled": "눈 활성화", + "betterfoliage.shortGrass.snowEnabled.tooltip": "잔디 블록위에 있는 눈을 활성화 시키겠습니까?", + "betterfoliage.shortGrass.saturationThreshold": "채도 임계값", + "betterfoliage.shortGrass.saturationThreshold.tooltip": "(특정 색상을 사용하여)\"무채색\"블록과 (바이옴 색을 사용하여)\"화려한\"블록 사이의 채도 차단", + + "betterfoliage.hangingGrass": "매달려있는 잔디", + "betterfoliage.hangingGrass.tooltip": "잔디 블록 상단 가장자리에서 아래로 매달려 있는 잔디 다발", + "betterfoliage.hangingGrass.separation": "분리", + "betterfoliage.hangingGrass.separation.tooltip": "잔디블럭에 매달려있는 잔디의 양 ", + + "betterfoliage.cactus": "선인장", + "betterfoliage.cactus.tooltip": "선인장의 비트 수와 부드러운 그림자를 추가", + "betterfoliage.cactus.sizeVariation": "사이즈 변화", + "betterfoliage.cactus.sizeVariation.tooltip": "선인장의 사이즈 크기를 무작위 변화 시킵니다.", + + "betterfoliage.lilypad": "연꽃잎", + "betterfoliage.lilypad.tooltip": "연꽃의 뿌리와 약간의 꽃 추가", + "betterfoliage.lilypad.flowerChance": "꽃 확률", + "betterfoliage.lilypad.flowerChance.tooltip": "연꽃 위에 있는 꽃 확률(N 분의 64)", + + "betterfoliage.reed": "갈대", + "betterfoliage.reed.tooltip": "물 속에서 흙블럭 위에 있는 갈대", + "betterfoliage.reed.biomes": "바이옴 리스트", + "betterfoliage.reed.biomes.tooltip": "갈대를 바이옴에 따라 표시", + "betterfoliage.reed.biomes.tooltip.element": "갈대를 %s 바이옴에 따라 나타내시겠습니까? ", + + "betterfoliage.algae": "해조류", + "betterfoliage.algae.tooltip": "깊은 물 속 흙 블럭 위에 있는 해조류", + "betterfoliage.algae.biomes": "바이옴 리스트", + "betterfoliage.algae.biomes.tooltip": "해조류를 바이옴에 따라 표시", + "betterfoliage.algae.biomes.tooltip.element": "해조류를 %s 바이옴에 따라 나타내시겠습니까? ", + + "betterfoliage.coral": "산호", + "betterfoliage.coral.tooltip": "깊은 물 속 모래 블럭 위에있는 산호", + "betterfoliage.coral.size": "산호 사이즈(크기)", + "betterfoliage.coral.size.tooltip": "산호 이미지만큼 적용", + "betterfoliage.coral.crustSize": "껍질 크기", + "betterfoliage.coral.crustSize.tooltip": "산호 부분의 크기 ", + "betterfoliage.coral.chance": "산호 확률", + "betterfoliage.coral.chance.tooltip": "산호를 특정블록에 표시하는 확률(N 분의 64)", + "betterfoliage.coral.biomes": "바이옴 리스트", + "betterfoliage.coral.biomes.tooltip": "산호를 바이옴에 따라 표시", + "betterfoliage.coral.biomes.tooltip.element": "산호를 %s 바이옴에 따라 나타내시겠습니까?", + "betterfoliage.coral.shallowWater": "얕은 물 산호", + "betterfoliage.coral.shallowWater.tooltip": "산호를 깊은 물에 표시하시겠습니까?", + + "betterfoliage.netherrack": "네더랙 덩굴", + "betterfoliage.netherrack.tooltip": "네더랙에 매달려있는 덩굴", + + "betterfoliage.fallingLeaves": "떨어지는 나뭇잎", + "betterfoliage.fallingLeaves.tooltip": "잎 블록에서 바닥으로 떨어지는 잎 파티클", + "betterfoliage.fallingLeaves.speed": "파티클 속도", + "betterfoliage.fallingLeaves.speed.tooltip": "전체 파티클 속도", + "betterfoliage.fallingLeaves.windStrength": "바람 세기", + "betterfoliage.fallingLeaves.windStrength.tooltip": "날씨 바람 추가효과 (0을 중심으로 정규분포의 확산)", + "betterfoliage.fallingLeaves.stormStrength": "폭풍 세기", + "betterfoliage.fallingLeaves.stormStrength.tooltip": "비 날씨에 바람 추가효과 (0을 중심으로 정규분포의 확산)", + "betterfoliage.fallingLeaves.size": "파티클 크기", + "betterfoliage.fallingLeaves.chance": "파티클 확률", + "betterfoliage.fallingLeaves.chance.tooltip": "잎 파티클 랜덤 확률 설정", + "betterfoliage.fallingLeaves.perturb": "움직임", + "betterfoliage.fallingLeaves.perturb.tooltip": "움직임 효과의 크기. 코르크 같은 움직임을 추가합니다.", + "betterfoliage.fallingLeaves.lifetime": "파티클 지속시간", + "betterfoliage.fallingLeaves.lifetime.tooltip": "최대 파티클 지속시간을 설정합니다. 최소 지속시간은 60%입니다.", + "betterfoliage.fallingLeaves.opacityHack": "불투명 파티클", + "betterfoliage.fallingLeaves.opacityHack.tooltip": "파티클이 앞에 있어도 파티클을 가리는 투명블럭을 없앱니다. 경고: 오류주의", + + "betterfoliage.risingSoul": "소울 상승", + "betterfoliage.risingSoul.tooltip": "소울 블럭에서 올라오는 파티클", + "betterfoliage.risingSoul.chance": "파티클 수정", + "betterfoliage.risingSoul.chance.tooltip": "소울 파티클 랜덤 확률 설정", + "betterfoliage.risingSoul.speed": "파티클 속도", + "betterfoliage.risingSoul.speed.tooltip": "파티클 속도", + "betterfoliage.risingSoul.perturb": "움직임", + "betterfoliage.risingSoul.perturb.tooltip": "움직임 효과의 크기. 코르크 같은 움직임을 추가합니다.", + "betterfoliage.risingSoul.headSize": "소울 크기", + "betterfoliage.risingSoul.headSize.tooltip": "소울 파티클의 크기", + "betterfoliage.risingSoul.trailSize": "자취 사이즈", + "betterfoliage.risingSoul.trailSize.tooltip": "자취의 크기", + "betterfoliage.risingSoul.opacity": "불투명", + "betterfoliage.risingSoul.opacity.tooltip": "파티클의 불투명", + "betterfoliage.risingSoul.sizeDecay": "크기 감소", + "betterfoliage.risingSoul.sizeDecay.tooltip": "상대적인 자취 파티클 크기", + "betterfoliage.risingSoul.opacityDecay": "불투명 감소", + "betterfoliage.risingSoul.opacityDecay.tooltip": "상대적인 입자의 파티클 불투명도", + "betterfoliage.risingSoul.lifetime": "최대 지속시간", + "betterfoliage.risingSoul.lifetime.tooltip": "최대 파티클 지속시간을 설정합니다. 최소 지속시간은 60%입니다.", + "betterfoliage.risingSoul.trailLength": "자취의 세기", + "betterfoliage.risingSoul.trailLength.tooltip": "이전 파티클 틱으로 자취를 생성합니다.", + "betterfoliage.risingSoul.trailDensity": "자취의 밀도", + "betterfoliage.risingSoul.trailDensity.tooltip": "파티클 자취를 모두 렌더링 합니다.", + + "betterfoliage.connectedGrass": "잔디 연결 텍스쳐", + "betterfoliage.connectedGrass.enabled": "활성화", + "betterfoliage.connectedGrass.enabled.tooltip": "잔디블록이 흙블록 위에 있을 경우 잔디블록 윗텍스쳐를 옆텍스쳐에 전부 씌웁니다.", + + "betterfoliage.roundLogs": "둥근 나무", + "betterfoliage.roundLogs.tooltip": "둥근부분을 블럭과 연결.", + "betterfoliage.roundLogs.connectSolids": "블럭과 연결", + "betterfoliage.roundLogs.connectSolids.tooltip": "둥근부분을 블럭과 연결.", + "betterfoliage.roundLogs.connectPerpendicular": "나무 세로부분과 연결", + "betterfoliage.roundLogs.connectPerpendicular.tooltip": "나무 세로부분을 나무부분끼리 연결", + "betterfoliage.roundLogs.lenientConnect": "부드럽게 둥글게 연결", + "betterfoliage.roundLogs.lenientConnect.tooltip": "2x2사이즈처럼 나무 평형된 부분끼리 서로 연결합니다.", + "betterfoliage.roundLogs.connectGrass": "잔디 연결 텍스쳐", + "betterfoliage.roundLogs.connectGrass.tooltip": "잔디가 근처에 있을 경우 나무 아래 잔디 블록을 렌더링", + "betterfoliage.roundLogs.radiusSmall": "모서리 깎는 반지름", + "betterfoliage.roundLogs.radiusSmall.tooltip": "나무 모서리 깎는 정도", + "betterfoliage.roundLogs.radiusLarge": "모서리 깎는 부분 연결", + "betterfoliage.roundLogs.radiusLarge.tooltip": "나무 모서리 부분을 연결", + "betterfoliage.roundLogs.dimming": "조광", + "betterfoliage.roundLogs.dimming.tooltip": "나무 표면부분을 어둡게하는 양", + "betterfoliage.roundLogs.zProtection": "Z-Protection", + "betterfoliage.roundLogs.zProtection.tooltip": "Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches.", + "betterfoliage.roundLogs.defaultY": "수직선에대한 기본값", + "betterfoliage.roundLogs.defaultY.tooltip": "true 일경우, 나무 블럭이 수직선에대한 렌더링을 할수가 없습니다. 그렇지 아니하면, 네모난 블럭으로 렌더링 될것임니다." +} diff --git a/src/main/resources/assets/betterfoliage/lang/ko_kr.lang b/src/main/resources/assets/betterfoliage/lang/ko_kr.lang deleted file mode 100644 index 7003d63..0000000 --- a/src/main/resources/assets/betterfoliage/lang/ko_kr.lang +++ /dev/null @@ -1,216 +0,0 @@ -key.betterfoliage.gui=설정 - -betterfoliage.global.enabled=모드 활성화 -betterfoliage.global.enabled.tooltip=비활성화 할 경우, 환경강화모드 렌더링이 보이지 않습니다. - -betterfoliage.enabled=활성화 -betterfoliage.enabled.tooltip=이 기능이 활성화 되어 있습니까? -betterfoliage.hOffset=수평(가로) 상쇄시키다 -betterfoliage.hOffset.tooltip=이 성분이 블럭 수평으로 이동된다. -betterfoliage.vOffset=수직(세로) 상쇄시키다 -betterfoliage.vOffset.tooltip=이 성분이 블럭 수직으로 이동된다. -betterfoliage.size=사이즈(크기) -betterfoliage.size.tooltip=사이즈(크기)의 최소 -betterfoliage.heightMin=최소한 높이 -betterfoliage.heightMin.tooltip=높이 최소한의 최소 -betterfoliage.heightMax=최대한 높이 -betterfoliage.heightMax.tooltip=높이 최대한의 최소 -betterfoliage.population=주민 -betterfoliage.population.tooltip=자격을 갖춘 블럭의 기능 확률(N 분의 64) -betterfoliage.shaderWind=쉐이더 바람 효과 -betterfoliage.shaderWind.tooltip=바람효과를 쉐이더에 적용시키겠습니까? -betterfoliage.distance=거리 제한 -betterfoliage.distance.tooltip=이 기능을 렌더링하는 플레이어의 최대거리 - -betterfoliage.blocks=블록 타입 -betterfoliage.blocks.tooltip=세팅 된 것에 따라 블록이 바뀔 것입니다. - -betterfoliage.blocks.dirtWhitelist=흙 허용목록 -betterfoliage.blocks.dirtBlacklist=흙 차단목록 -betterfoliage.blocks.dirtWhitelist.arrayEntry=%d entries -betterfoliage.blocks.dirtBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.grassWhitelist=잔디 허용목록 -betterfoliage.blocks.grassBlacklist=잔디 차단목록 -betterfoliage.blocks.grassWhitelist.arrayEntry=%d entries -betterfoliage.blocks.grassBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.leavesWhitelist=잎 허용목록 -betterfoliage.blocks.leavesBlacklist=잎 차단목록 -betterfoliage.blocks.leavesWhitelist.arrayEntry=%d entries -betterfoliage.blocks.leavesBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.cropsWhitelist=농작물 허용목록 -betterfoliage.blocks.cropsBlacklist=농작물 차단목록 -betterfoliage.blocks.cropsWhitelist.arrayEntry=%d entries -betterfoliage.blocks.cropsBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.logsWhitelist=나무 허용목록 -betterfoliage.blocks.logsBlacklist=나무 차단목록 -betterfoliage.blocks.logsWhitelist.arrayEntry=%d entries -betterfoliage.blocks.logsBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.sandWhitelist=모래 허용목록 -betterfoliage.blocks.sandBlacklist=모래 차단목록 -betterfoliage.blocks.sandWhitelist.arrayEntry=%d entries -betterfoliage.blocks.sandBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.lilypadWhitelist=연꽃 허용목록 -betterfoliage.blocks.lilypadBlacklist=연꽃 차단목록 -betterfoliage.blocks.lilypadWhitelist.arrayEntry=%d entries -betterfoliage.blocks.lilypadBlacklist.arrayEntry=%d entries - -betterfoliage.blocks.cactusWhitelist=선인장 허용목록 -betterfoliage.blocks.cactusBlacklist=선인장 차단목록 -betterfoliage.blocks.cactusWhitelist.arrayEntry=%d entries -betterfoliage.blocks.cactusBlacklist.arrayEntry=%d entries - - -betterfoliage.blocks.dirtWhitelist.tooltip=흙으로 인식됩니다. 갈대, 조류, 잔디 텍스쳐 연결에 영향을 줍니다. -betterfoliage.blocks.dirtBlacklist.tooltip=흙으로 인식 되지 않습니다. 갈대, 조류, 잔디 텍스쳐 연결에 영향을 주지 않습니다. -betterfoliage.blocks.grassWhitelist.tooltip=잔디로 인식됩니다. 짧은 잔디, 잔디 텍스쳐 연결에 영향을 줍니다. -betterfoliage.blocks.grassBlacklist.tooltip=잔디로 인식 되지 않습니다. 짧은 잔디, 잔디 텍스쳐 연결에 영향을 주지 않습니다. -betterfoliage.blocks.leavesWhitelist.tooltip=잎으로 인식됩니다. 추가 잎, 떨어지는 잎에 영향을 줍니다. -betterfoliage.blocks.leavesBlacklist.tooltip=잎으로 인식 되지 않습니다. 추가 잎, 떨어지는 잎에 영향을 주지 않습니다. -betterfoliage.blocks.cropsWhitelist.tooltip=농작물로 인식됩니다. 농작물은 쉐이더 적용하면 큰잔디로 렌더링 됩니다. -betterfoliage.blocks.cropsBlacklist.tooltip=농작물로 인식 되지 않습니다. 농작물은 쉐이더 적용하면 큰잔디로 렌더링 되지 않습니다. -betterfoliage.blocks.logsWhitelist.tooltip=나무로 인식됩니다. 둥근 나무에 영향을 줍니다. -betterfoliage.blocks.logsBlacklist.tooltip=나무로 인식 되지 않습니다. 둥근 나무에 영향을 주지 않습니다. -betterfoliage.blocks.sandWhitelist.tooltip=모래로 인식됩니다. 산호에 영향을 줍니다 -betterfoliage.blocks.sandBlacklist.tooltip=모래로 인식되지 않습니다. 산호에 영향을 주지 않습니다. -betterfoliage.blocks.lilypadWhitelist.tooltip=연꽃으로 인식됩니다. 보다 나은 연꽃에 영향을 줍니다. -betterfoliage.blocks.lilypadBlacklist.tooltip=연꽃으로 인식되지 않습니다. 보다 나은 연꽃에 영향을 주지 않습니다. -betterfoliage.blocks.cactusWhitelist.tooltip=선인장으로 인식됩니다. 보다 나은 선인장에 영향을 줍니다. -betterfoliage.blocks.cactusBlacklist.tooltip=선인장으로 인식되지 않습니다. 보다 나은 선인장에 영향을 주지 않습니다. - -betterfoliage.leaves=잎 추가 -betterfoliage.leaves.tooltip=둥글게 나뭇잎을 추가시켜줍니다. -betterfoliage.leaves.dense=조밀한 모드 -betterfoliage.leaves.dense.tooltip=조밀한 모드는 둥근 나뭇잎을 더 추가시켜줍니다. - -betterfoliage.shortGrass=이쁜 잔디 & 균사체 -betterfoliage.shortGrass.tooltip=블록 상단에 잔디 / 균사체 -betterfoliage.shortGrass.useGenerated=잔디텍스쳐를 활성화 합니다. -betterfoliage.shortGrass.useGenerated.tooltip=소스팩의 일부분에 활성화 되어있는 큰잔디 텍스쳐를 생성시킵니다. -betterfoliage.shortGrass.myceliumEnabled=균사체 활성화 -betterfoliage.shortGrass.myceliumEnabled.tooltip=균사체 블록에 있는 기능을 활성화 시키겠습니까? -betterfoliage.shortGrass.grassEnabled=잔디 활성화 -betterfoliage.shortGrass.grassEnabled.tooltip=잔디 블록에 있는 기능을 활성화 시키겠습니까? -betterfoliage.shortGrass.snowEnabled=눈 활성화 -betterfoliage.shortGrass.snowEnabled.tooltip=잔디 블록위에 있는 눈을 활성화 시키겠습니까? -betterfoliage.shortGrass.saturationThreshold=채도 임계값 -betterfoliage.shortGrass.saturationThreshold.tooltip=(특정 색상을 사용하여)"무채색"블록과 (바이옴 색을 사용하여)"화려한"블록 사이의 채도 차단 - -betterfoliage.hangingGrass=매달려있는 잔디 -betterfoliage.hangingGrass.tooltip=잔디 블록 상단 가장자리에서 아래로 매달려 있는 잔디 다발 -betterfoliage.hangingGrass.separation=분리 -betterfoliage.hangingGrass.separation.tooltip=잔디블럭에 매달려있는 잔디의 양 - -betterfoliage.cactus=선인장 -betterfoliage.cactus.tooltip=선인장의 비트 수와 부드러운 그림자를 추가 -betterfoliage.cactus.sizeVariation=사이즈 변화 -betterfoliage.cactus.sizeVariation.tooltip=선인장의 사이즈 크기를 무작위 변화 시킵니다. - -betterfoliage.lilypad=연꽃잎 -betterfoliage.lilypad.tooltip=연꽃의 뿌리와 약간의 꽃 추가 -betterfoliage.lilypad.flowerChance=꽃 확률 -betterfoliage.lilypad.flowerChance.tooltip=연꽃 위에 있는 꽃 확률(N 분의 64) - -betterfoliage.reed=갈대 -betterfoliage.reed.tooltip=물 속에서 흙블럭 위에 있는 갈대 -betterfoliage.reed.biomes=바이옴 리스트 -betterfoliage.reed.biomes.tooltip=갈대를 바이옴에 따라 표시 -betterfoliage.reed.biomes.tooltip.element=갈대를 %s 바이옴에 따라 나타내시겠습니까? - -betterfoliage.algae=해조류 -betterfoliage.algae.tooltip=깊은 물 속 흙 블럭 위에 있는 해조류 -betterfoliage.algae.biomes=바이옴 리스트 -betterfoliage.algae.biomes.tooltip=해조류를 바이옴에 따라 표시 -betterfoliage.algae.biomes.tooltip.element=해조류를 %s 바이옴에 따라 나타내시겠습니까? - -betterfoliage.coral=산호 -betterfoliage.coral.tooltip=깊은 물 속 모래 블럭 위에있는 산호 -betterfoliage.coral.size=산호 사이즈(크기) -betterfoliage.coral.size.tooltip=산호 이미지만큼 적용 -betterfoliage.coral.crustSize=껍질 크기 -betterfoliage.coral.crustSize.tooltip=산호 부분의 크기 -betterfoliage.coral.chance=산호 확률 -betterfoliage.coral.chance.tooltip=산호를 특정블록에 표시하는 확률(N 분의 64) -betterfoliage.coral.biomes=바이옴 리스트 -betterfoliage.coral.biomes.tooltip=산호를 바이옴에 따라 표시 -betterfoliage.coral.biomes.tooltip.element=산호를 %s 바이옴에 따라 나타내시겠습니까? -betterfoliage.coral.shallowWater=얕은 물 산호 -betterfoliage.coral.shallowWater.tooltip=산호를 깊은 물에 표시하시겠습니까? - -betterfoliage.netherrack=네더랙 덩굴 -betterfoliage.netherrack.tooltip=네더랙에 매달려있는 덩굴 - -betterfoliage.fallingLeaves=떨어지는 나뭇잎 -betterfoliage.fallingLeaves.tooltip=잎 블록에서 바닥으로 떨어지는 잎 파티클 -betterfoliage.fallingLeaves.speed=파티클 속도 -betterfoliage.fallingLeaves.speed.tooltip=전체 파티클 속도 -betterfoliage.fallingLeaves.windStrength=바람 세기 -betterfoliage.fallingLeaves.windStrength.tooltip=날씨 바람 추가효과 (0을 중심으로 정규분포의 확산) -betterfoliage.fallingLeaves.stormStrength=폭풍 세기 -betterfoliage.fallingLeaves.stormStrength.tooltip=비 날씨에 바람 추가효과 (0을 중심으로 정규분포의 확산) -betterfoliage.fallingLeaves.size=파티클 크기 -betterfoliage.fallingLeaves.chance=파티클 확률 -betterfoliage.fallingLeaves.chance.tooltip=잎 파티클 랜덤 확률 설정 -betterfoliage.fallingLeaves.perturb=움직임 -betterfoliage.fallingLeaves.perturb.tooltip=움직임 효과의 크기. 코르크 같은 움직임을 추가합니다. -betterfoliage.fallingLeaves.lifetime=파티클 지속시간 -betterfoliage.fallingLeaves.lifetime.tooltip=최대 파티클 지속시간을 설정합니다. 최소 지속시간은 60%입니다. -betterfoliage.fallingLeaves.opacityHack=불투명 파티클 -betterfoliage.fallingLeaves.opacityHack.tooltip=파티클이 앞에 있어도 파티클을 가리는 투명블럭을 없앱니다. 경고: 오류주의 - -betterfoliage.risingSoul=소울 상승 -betterfoliage.risingSoul.tooltip=소울 블럭에서 올라오는 파티클 -betterfoliage.risingSoul.chance=파티클 수정 -betterfoliage.risingSoul.chance.tooltip=소울 파티클 랜덤 확률 설정 -betterfoliage.risingSoul.speed=파티클 속도 -betterfoliage.risingSoul.speed.tooltip=파티클 속도 -betterfoliage.risingSoul.perturb=움직임 -betterfoliage.risingSoul.perturb.tooltip=움직임 효과의 크기. 코르크 같은 움직임을 추가합니다. -betterfoliage.risingSoul.headSize=소울 크기 -betterfoliage.risingSoul.headSize.tooltip=소울 파티클의 크기 -betterfoliage.risingSoul.trailSize=자취 사이즈 -betterfoliage.risingSoul.trailSize.tooltip=자취의 크기 -betterfoliage.risingSoul.opacity=불투명 -betterfoliage.risingSoul.opacity.tooltip=파티클의 불투명 -betterfoliage.risingSoul.sizeDecay=크기 감소 -betterfoliage.risingSoul.sizeDecay.tooltip=상대적인 자취 파티클 크기 -betterfoliage.risingSoul.opacityDecay=불투명 감소 -betterfoliage.risingSoul.opacityDecay.tooltip=상대적인 입자의 파티클 불투명도 -betterfoliage.risingSoul.lifetime=최대 지속시간 -betterfoliage.risingSoul.lifetime.tooltip=최대 파티클 지속시간을 설정합니다. 최소 지속시간은 60%입니다. -betterfoliage.risingSoul.trailLength=자취의 세기 -betterfoliage.risingSoul.trailLength.tooltip=이전 파티클 틱으로 자취를 생성합니다. -betterfoliage.risingSoul.trailDensity=자취의 밀도 -betterfoliage.risingSoul.trailDensity.tooltip=파티클 자취를 모두 렌더링 합니다. - -betterfoliage.connectedGrass=잔디 연결 텍스쳐 -betterfoliage.connectedGrass.enabled=활성화 -betterfoliage.connectedGrass.enabled.tooltip=잔디블록이 흙블록 위에 있을 경우 잔디블록 윗텍스쳐를 옆텍스쳐에 전부 씌웁니다. - -betterfoliage.roundLogs=둥근 나무 -betterfoliage.roundLogs.tooltip=둥근부분을 블럭과 연결. -betterfoliage.roundLogs.connectSolids=블럭과 연결 -betterfoliage.roundLogs.connectSolids.tooltip=둥근부분을 블럭과 연결. -betterfoliage.roundLogs.connectPerpendicular=나무 세로부분과 연결 -betterfoliage.roundLogs.connectPerpendicular.tooltip=나무 세로부분을 나무부분끼리 연결 -betterfoliage.roundLogs.lenientConnect=부드럽게 둥글게 연결 -betterfoliage.roundLogs.lenientConnect.tooltip=2x2사이즈처럼 나무 평형된 부분끼리 서로 연결합니다. -betterfoliage.roundLogs.connectGrass=잔디 연결 텍스쳐 -betterfoliage.roundLogs.connectGrass.tooltip=잔디가 근처에 있을 경우 나무 아래 잔디 블록을 렌더링 -betterfoliage.roundLogs.radiusSmall=모서리 깎는 반지름 -betterfoliage.roundLogs.radiusSmall.tooltip=나무 모서리 깎는 정도 -betterfoliage.roundLogs.radiusLarge=모서리 깎는 부분 연결 -betterfoliage.roundLogs.radiusLarge.tooltip=나무 모서리 부분을 연결 -betterfoliage.roundLogs.dimming=조광 -betterfoliage.roundLogs.dimming.tooltip=나무 표면부분을 어둡게하는 양 -betterfoliage.roundLogs.zProtection=Z-Protection -betterfoliage.roundLogs.zProtection.tooltip=Amount to scale parallel log connection bits to stop Z-fighting (flickering). Try to set it as high as possible without having glitches. -betterfoliage.roundLogs.defaultY=수직선에대한 기본값 -betterfoliage.roundLogs.defaultY.tooltip=true 일경우, 나무 블럭이 수직선에대한 렌더링을 할수가 없습니다. 그렇지 아니하면, 네모난 블럭으로 렌더링 될것임니다. - -# Translate by IS_Jump for feedback mail acarus22@gmail.com \ No newline at end of file diff --git a/src/main/resources/assets/betterfoliage/lang/ru_ru.json b/src/main/resources/assets/betterfoliage/lang/ru_ru.json new file mode 100644 index 0000000..308621c --- /dev/null +++ b/src/main/resources/assets/betterfoliage/lang/ru_ru.json @@ -0,0 +1,154 @@ +{ + "key.betterfoliage.gui": "Открыть настройки", + + "betterfoliage.global.enabled": "Включить мод", + "betterfoliage.global.enabled.tooltip": "Если установлено на false, BetterFoliage не будет ничего рендерить", + + "betterfoliage.enabled": "Включить", + "betterfoliage.enabled.tooltip": "Включена ли эта функция?", + "betterfoliage.hOffset": "Горизонтальное смещение", + "betterfoliage.hOffset.tooltip": "Дистанция горизонтального смещения этого элемента в блоках", + "betterfoliage.vOffset": "Вертикальное смещение", + "betterfoliage.vOffset.tooltip": "Дистанция вертикального смещения этого элемента в блоках", + "betterfoliage.size": "Размер", + "betterfoliage.size.tooltip": "Размер этого элемента", + "betterfoliage.heightMin": "Минимальная высота", + "betterfoliage.heightMin.tooltip": "Минимальная высота элемента", + "betterfoliage.heightMax": "Максимальная высота", + "betterfoliage.heightMax.tooltip": "Максимальная высота этого элемента", + "betterfoliage.population": "Популяция", + "betterfoliage.population.tooltip": "Шанс (N к 64), что блок будет иметь эту функцию", + "betterfoliage.shaderWind": "Шейдерные эффекты ветра", + "betterfoliage.shaderWind.tooltip": "Применить эффекты ветра с ShaderMod для этого элемента?", + "betterfoliage.distance": "Лимит дистанции", + "betterfoliage.distance.tooltip": "Максимальное расстояние от игрока для рендеринга этой функции", + + "betterfoliage.leaves": "Улучшенная листва", + "betterfoliage.leaves.tooltip": "Дополнительное округление листьев на блоках листвы.", + "betterfoliage.leaves.dense": "Плотный режим", + "betterfoliage.leaves.dense.tooltip": "Плотный режим имеет более округлые листья.", + + "betterfoliage.shortGrass": "Низкая трава и мицелий", + "betterfoliage.shortGrass.tooltip": "Пучки травы / мицелия на поверхности соответствующих блоков.", + "betterfoliage.shortGrass.useGenerated": "Использовать сгенерированные текстуры для травы.", + "betterfoliage.shortGrass.useGenerated.tooltip": "Сгенерированная текстура создается путём разрезания текстуры высокой травы с активного ресурс-пака пополам.", + "betterfoliage.shortGrass.myceliumEnabled": "Включить мицелий", + "betterfoliage.shortGrass.myceliumEnabled.tooltip": "Включить эту особенность для блоков мицелия?", + "betterfoliage.shortGrass.grassEnabled": "Включить траву", + "betterfoliage.shortGrass.grassEnabled.tooltip": "Включить эту особенность для блоков травы?", + "betterfoliage.shortGrass.snowEnabled": "Включить траву под снегом", + "betterfoliage.shortGrass.snowEnabled.tooltip": "Включить эту особенность для заснеженных блоков травы?", + "betterfoliage.shortGrass.saturationThreshold": "Порог насыщения", + "betterfoliage.shortGrass.saturationThreshold.tooltip": "Насыщенность цвета разделяется на: \"обесцвеченные\" блоки (используя цвет биома) и \"цветные\" блоки (используя их собственный цвет)", + + "betterfoliage.hangingGrass": "Висячая трава", + "betterfoliage.hangingGrass.tooltip": "Пучки травы свисают вниз с верхних краев блока травы.", + "betterfoliage.hangingGrass.separation": "Разделение", + "betterfoliage.hangingGrass.separation.tooltip": "Как долго подвесная трава выделяется из блока?", + + "betterfoliage.cactus": "Улучшенные кактусы", + "betterfoliage.cactus.tooltip": "Улучшить кактус с дополнительными частицами и плавными тенями.", + "betterfoliage.cactus.sizeVariation": "Вариации размера", + "betterfoliage.cactus.sizeVariation.tooltip": "Количество случайных изменений в размере кактусов.", + + "betterfoliage.lilypad": "Улучшенные кувшинки", + "betterfoliage.lilypad.tooltip": "Добавить кувшинкам корни и цветы.", + "betterfoliage.lilypad.flowerChance": "Шанс появления цветов", + "betterfoliage.lilypad.flowerChance.tooltip": "Шанс (N к 64) появления цветка на кувшинке.", + + "betterfoliage.reed": "Камыши", + "betterfoliage.reed.tooltip": "Мелководные камыши на блоках земли.", + "betterfoliage.reed.biomes": "Список биомов", + "betterfoliage.reed.biomes.tooltip": "Настройка биомов, в которых камышам разрешено появляться.", + "betterfoliage.reed.biomes.tooltip.element": "Должны ли камыши встречаться в %s биоме?", + + "betterfoliage.algae": "Морские водоросли", + "betterfoliage.algae.tooltip": "Глубоководные водоросли на блоках земли.", + "betterfoliage.algae.biomes": "Список биомов", + "betterfoliage.algae.biomes.tooltip": "Настройка биомов, в которых водорослям разрешено появляться.", + "betterfoliage.algae.biomes.tooltip.element": "Должны ли водоросли встречаться в %s биоме?", + + "betterfoliage.coral": "Кораллы", + "betterfoliage.coral.tooltip": "Кораллы на песчаных блоках в глубокой воде.", + "betterfoliage.coral.size": "Размер кораллов", + "betterfoliage.coral.size.tooltip": "Размер торчащих частичек кораллов.", + "betterfoliage.coral.crustSize": "Размер коры", + "betterfoliage.coral.crustSize.tooltip": "Размер плоской части кораллов.", + "betterfoliage.coral.chance": "Шанс кораллов", + "betterfoliage.coral.chance.tooltip": "Шанс (N in 64) появления кораллов на определенном блоке.", + "betterfoliage.coral.biomes": "Список биомов", + "betterfoliage.coral.biomes.tooltip": "Настройка биомов, в которых разрешено появляться кораллам.", + "betterfoliage.coral.biomes.tooltip.element": "Должны ли кораллы появляться в %s биоме?", + "betterfoliage.coral.shallowWater": "Мелководные кораллы", + "betterfoliage.coral.shallowWater.tooltip": "Должны ли появляться кораллы в воде, глубиной в 1 блок?", + + "betterfoliage.netherrack": "Адская лоза", + "betterfoliage.netherrack.tooltip": "Висячая лоза под адским камнем", + + "betterfoliage.fallingLeaves": "Падающие листья", + "betterfoliage.fallingLeaves.tooltip": "Падение FX частиц листвы исходящие из низа блоков листвы", + "betterfoliage.fallingLeaves.speed": "Скорость частиц", + "betterfoliage.fallingLeaves.speed.tooltip": "Общая скорость частиц", + "betterfoliage.fallingLeaves.windStrength": "Сила ветра", + "betterfoliage.fallingLeaves.windStrength.tooltip": "Величина воздействия ветра в хорошую погоду (распространение нормального распределения сосредоточено на 0)", + "betterfoliage.fallingLeaves.stormStrength": "Сила шторма", + "betterfoliage.fallingLeaves.stormStrength.tooltip": "Дополнительная величина воздействия ветра в ненастную погоду (распространение нормального распределения сосредоточено на 0)", + "betterfoliage.fallingLeaves.size": "Размер частиц", + "betterfoliage.fallingLeaves.chance": "Шанс частиц", + "betterfoliage.fallingLeaves.chance.tooltip": "Вероятность каждого случайного рендеринга в такт (1/20 секунды) опадения частицы блока листвы.", + "betterfoliage.fallingLeaves.perturb": "Возмущение", + "betterfoliage.fallingLeaves.perturb.tooltip": "Величина эффекта возмущений. Добавляет штопорообразное движение к частице синхронизированной с его вращением.", + "betterfoliage.fallingLeaves.lifetime": "Максимальное время жизни", + "betterfoliage.fallingLeaves.lifetime.tooltip": "Максимальное время жизни частиц. Минимальное время жизни - 60%% от этого значения.", + "betterfoliage.fallingLeaves.opacityHack": "Непрозрачные частицы", + "betterfoliage.fallingLeaves.opacityHack.tooltip": "Запретить прозрачным блокам затемнять частицы даже тогда, когда частицы впереди. ВНИМАНИЕ: может спровоцировать баги.", + + "betterfoliage.risingSoul": "Адские духи", + "betterfoliage.risingSoul.tooltip": "Количество душ-частиц FX, испускаемых из верхней части блоков песка душ.", + "betterfoliage.risingSoul.chance": "Шанс частиц", + "betterfoliage.risingSoul.chance.tooltip": "Частота генерации частиц на песке душ.", + "betterfoliage.risingSoul.speed": "Скорость частиц", + "betterfoliage.risingSoul.speed.tooltip": "Вертикальная скорость движения частиц духов.", + "betterfoliage.risingSoul.perturb": "Возмущение", + "betterfoliage.risingSoul.perturb.tooltip": "Магнитуда эффекта возмущений. Добавляет штопороподобное движение частиц.", + "betterfoliage.risingSoul.headSize": "Размер духа", + "betterfoliage.risingSoul.headSize.tooltip": "Размер частицы духа", + "betterfoliage.risingSoul.trailSize": "Размер следов", + "betterfoliage.risingSoul.trailSize.tooltip": "Начальный размер следа частиц", + "betterfoliage.risingSoul.opacity": "Прозрачность", + "betterfoliage.risingSoul.opacity.tooltip": "Непрозрачность эффекта частиц", + "betterfoliage.risingSoul.sizeDecay": "Размер распада", + "betterfoliage.risingSoul.sizeDecay.tooltip": "Следующий размер частицы соответствует их же размеру в предыдущем такте (1/20 секунды).", + "betterfoliage.risingSoul.opacityDecay": "Непрозрачность распада", + "betterfoliage.risingSoul.opacityDecay.tooltip": "Следующий уровень прозрачности частицы соответствует их же уровню прозрачности в предыдущем такте (1/20 секунды).", + "betterfoliage.risingSoul.lifetime": "Максимальное время жизни", + "betterfoliage.risingSoul.lifetime.tooltip": "Максимальное время жизни эффекта частиц. Минимальное время жизни равно 60%% от этого числа.", + "betterfoliage.risingSoul.trailLength": "Длина следов", + "betterfoliage.risingSoul.trailLength.tooltip": "Количество предыдущих позиций, которые запомнила частица в тактах (1/20 секунды).", + "betterfoliage.risingSoul.trailDensity": "Плотность следов", + "betterfoliage.risingSoul.trailDensity.tooltip": "Рендер каждой предыдущий N’ой позиции в следах частиц.", + + + "betterfoliage.connectedGrass": "Соединенные текстуры травы", + "betterfoliage.connectedGrass.enabled": "Включить", + "betterfoliage.connectedGrass.enabled.tooltip": "Если блок травы находится над блоком земли: прорисовать верхнюю текстуру травы на всех сторонах блока травы.", + + "betterfoliage.roundLogs": "Цилиндрические брёвна", + "betterfoliage.roundLogs.tooltip": "Соединить круглые блоки в сплошные, полные блоки?", + "betterfoliage.roundLogs.connectSolids": "Соединение в крупные брёвна", + "betterfoliage.roundLogs.connectSolids.tooltip": "Соединить круглые блоки в сплошные, полные блоки?", + "betterfoliage.roundLogs.connectPerpendicular": "Соединение в перпендикулярные брёвна", + "betterfoliage.roundLogs.connectPerpendicular.tooltip": "Соединить круглые брёвна к перпендикулярным брёвнам относительно их оси?", + "betterfoliage.roundLogs.lenientConnect": "Мягкое округление", + "betterfoliage.roundLogs.lenientConnect.tooltip": "Соединение в параллельные круглые брёвна L-формы, не только 2х2.", + "betterfoliage.roundLogs.connectGrass": "Соединенная трава", + "betterfoliage.roundLogs.connectGrass.tooltip": "Заменяет землю под деревьями на траву, если она есть поблизости.", + "betterfoliage.roundLogs.radiusSmall": "Радиус фаски", + "betterfoliage.roundLogs.radiusSmall.tooltip": "Радиус обрезки углов от бревна.", + "betterfoliage.roundLogs.radiusLarge": "Радиус соединенной фаски", + "betterfoliage.roundLogs.radiusLarge.tooltip": "Радиус среза внешнего угла соединённых брёвен.", + "betterfoliage.roundLogs.dimming": "Затемнение", + "betterfoliage.roundLogs.dimming.tooltip": "Затемнить неясные длинные грани.", + "betterfoliage.roundLogs.zProtection": "Z-Защита", + "betterfoliage.roundLogs.zProtection.tooltip": "Для масштабирования параллельных битов соединения бревен, чтобы остановить Z-бой (мерцание). Попробуйте установить его как можно выше, для устранения мерцания." +} diff --git a/src/main/resources/assets/betterfoliage/lang/ru_ru.lang b/src/main/resources/assets/betterfoliage/lang/ru_ru.lang deleted file mode 100644 index 54fb9f9..0000000 --- a/src/main/resources/assets/betterfoliage/lang/ru_ru.lang +++ /dev/null @@ -1,213 +0,0 @@ -key.betterfoliage.gui=Открыть настройки - -betterfoliage.global.enabled=Включить мод -betterfoliage.global.enabled.tooltip=Если установлено на false, BetterFoliage не будет ничего рендерить - -betterfoliage.enabled=Включить -betterfoliage.enabled.tooltip=Включена ли эта функция? -betterfoliage.hOffset=Горизонтальное смещение -betterfoliage.hOffset.tooltip=Дистанция горизонтального смещения этого элемента в блоках -betterfoliage.vOffset=Вертикальное смещение -betterfoliage.vOffset.tooltip=Дистанция вертикального смещения этого элемента в блоках -betterfoliage.size=Размер -betterfoliage.size.tooltip=Размер этого элемента -betterfoliage.heightMin=Минимальная высота -betterfoliage.heightMin.tooltip=Минимальная высота элемента -betterfoliage.heightMax=Максимальная высота -betterfoliage.heightMax.tooltip=Максимальная высота этого элемента -betterfoliage.population=Популяция -betterfoliage.population.tooltip=Шанс (N к 64), что блок будет иметь эту функцию -betterfoliage.shaderWind=Шейдерные эффекты ветра -betterfoliage.shaderWind.tooltip=Применить эффекты ветра с ShaderMod для этого элемента? -betterfoliage.distance=Лимит дистанции -betterfoliage.distance.tooltip=Максимальное расстояние от игрока для рендеринга этой функции - -betterfoliage.blocks=Типы блоков -betterfoliage.blocks.tooltip=Настройки списка классов блоков, которые будут иметь примененные к ним функции - -betterfoliage.blocks.dirtWhitelist=Белый список земли -betterfoliage.blocks.dirtBlacklist=Черный список земли -betterfoliage.blocks.dirtWhitelist.arrayEntry=%d записей -betterfoliage.blocks.dirtBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.grassWhitelist=Белый список травы -betterfoliage.blocks.grassBlacklist=Черный список травы -betterfoliage.blocks.grassWhitelist.arrayEntry=%d записей -betterfoliage.blocks.grassBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.leavesWhitelist=Белый список листвы -betterfoliage.blocks.leavesBlacklist=Черный список листвы -betterfoliage.blocks.leavesWhitelist.arrayEntry=%d записей -betterfoliage.blocks.leavesBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.cropsWhitelist=Белый список урожая -betterfoliage.blocks.cropsBlacklist=Черный список урожая -betterfoliage.blocks.cropsWhitelist.arrayEntry=%d записей -betterfoliage.blocks.cropsBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.logsWhitelist=Белый список древесины -betterfoliage.blocks.logsBlacklist=Черный список древесины -betterfoliage.blocks.logsWhitelist.arrayEntry=%d записей -betterfoliage.blocks.logsBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.sandWhitelist=Белый список песка -betterfoliage.blocks.sandBlacklist=Черный список песка -betterfoliage.blocks.sandWhitelist.arrayEntry=%d записей -betterfoliage.blocks.sandBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.lilypadWhitelist=Белый список кувшинок -betterfoliage.blocks.lilypadBlacklist=Черный список кувшинок -betterfoliage.blocks.lilypadWhitelist.arrayEntry=%d записей -betterfoliage.blocks.lilypadBlacklist.arrayEntry=%d записей - -betterfoliage.blocks.cactusWhitelist=Белый список кактусов -betterfoliage.blocks.cactusBlacklist=Черный список кактусов -betterfoliage.blocks.cactusWhitelist.arrayEntry=%d записей -betterfoliage.blocks.cactusBlacklist.arrayEntry=%d записей - - -betterfoliage.blocks.dirtWhitelist.tooltip=Блоки, которые будут восприниматься в качестве земли. Влияет на камыши, водоросли, соединенную траву. -betterfoliage.blocks.dirtBlacklist.tooltip=Блоки, которые не будут восприниматься в качестве земли. Влияет на камыши, водоросли, соединенную траву. -betterfoliage.blocks.grassWhitelist.tooltip=Блоки, которые будут восприниматься в качестве травы. Влияет на короткую и соединенную траву. -betterfoliage.blocks.grassBlacklist.tooltip=Блоки, которые не будут восприниматься в качестве травы. Влияет на короткую и соединенную траву. -betterfoliage.blocks.leavesWhitelist.tooltip=Блоки, которые будут восприниматься в качестве листвы. Влияет на дополнительную листву, падающую листву. Листва будут рендериться с ID листвы в шейдер-программах. -betterfoliage.blocks.leavesBlacklist.tooltip=Блоки, которые никогда не будут восприниматься как листва. Влияет на дополнительную листву, падающую листву. Листва будут рендериться с ID листвы в шейдер-программах. -betterfoliage.blocks.cropsWhitelist.tooltip=Блоки, которые будут восприниматься как культуры. Культуры будут рендериться с ID высокой травы в шейдер-программах. -betterfoliage.blocks.cropsBlacklist.tooltip= Блоки, которые никогда не будут восприниматься как культуры. Культуры будут рендериться с ID высокой травы в шейдер-программах. -betterfoliage.blocks.logsWhitelist.tooltip=Блоки, которые будут восприниматься в качестве деревянных брёвен. Влияет на цилиндрические брёвна. -betterfoliage.blocks.logsBlacklist.tooltip=Блоки, которые никогда не будут восприниматься в качестве деревянных брёвен. Влияет на цилиндрические брёвна. -betterfoliage.blocks.sandWhitelist.tooltip=Блоки, которые будут восприниматься в качестве песка. Влияет на кораллы. -betterfoliage.blocks.sandBlacklist.tooltip=Блоки, которые никогда не будут восприниматься в качестве песка. Влияет на кораллы. -betterfoliage.blocks.lilypadWhitelist.tooltip=Блоки, которые будут восприниматься в качестве кувшинок. Влияет на улучшенные кувшинки. -betterfoliage.blocks.lilypadBlacklist.tooltip=Блоки, которые никогда не будут восприниматься в качестве кувшинок. Влияет на улучшенные кувшинки. -betterfoliage.blocks.cactusWhitelist.tooltip=Блоки, которые будут восприниматься в качестве кактусов. Влияет на улучшенные кактусы. -betterfoliage.blocks.cactusBlacklist.tooltip=Блоки, которые никогда не будут восприниматься в качестве кувшинок. Влияет на улучшенные кактусы. - -betterfoliage.leaves=Улучшенная листва -betterfoliage.leaves.tooltip=Дополнительное округление листьев на блоках листвы. -betterfoliage.leaves.dense=Плотный режим -betterfoliage.leaves.dense.tooltip=Плотный режим имеет более округлые листья. - -betterfoliage.shortGrass=Низкая трава и мицелий -betterfoliage.shortGrass.tooltip=Пучки травы / мицелия на поверхности соответствующих блоков. -betterfoliage.shortGrass.useGenerated=Использовать сгенерированные текстуры для травы. -betterfoliage.shortGrass.useGenerated.tooltip=Сгенерированная текстура создается путём разрезания текстуры высокой травы с активного ресурс-пака пополам. -betterfoliage.shortGrass.myceliumEnabled=Включить мицелий -betterfoliage.shortGrass.myceliumEnabled.tooltip=Включить эту особенность для блоков мицелия? -betterfoliage.shortGrass.grassEnabled=Включить траву -betterfoliage.shortGrass.grassEnabled.tooltip=Включить эту особенность для блоков травы? -betterfoliage.shortGrass.snowEnabled=Включить траву под снегом -betterfoliage.shortGrass.snowEnabled.tooltip=Включить эту особенность для заснеженных блоков травы? -betterfoliage.shortGrass.saturationThreshold=Порог насыщения -betterfoliage.shortGrass.saturationThreshold.tooltip=Насыщенность цвета разделяется на: "обесцвеченные" блоки (используя цвет биома) и "цветные" блоки (используя их собственный цвет) - -betterfoliage.hangingGrass=Висячая трава -betterfoliage.hangingGrass.tooltip=Пучки травы свисают вниз с верхних краев блока травы. -betterfoliage.hangingGrass.separation=Разделение -betterfoliage.hangingGrass.separation.tooltip=Как долго подвесная трава выделяется из блока? - -betterfoliage.cactus=Улучшенные кактусы -betterfoliage.cactus.tooltip=Улучшить кактус с дополнительными частицами и плавными тенями. -betterfoliage.cactus.sizeVariation=Вариации размера -betterfoliage.cactus.sizeVariation.tooltip=Количество случайных изменений в размере кактусов. - -betterfoliage.lilypad=Улучшенные кувшинки -betterfoliage.lilypad.tooltip=Добавить кувшинкам корни и цветы. -betterfoliage.lilypad.flowerChance=Шанс появления цветов -betterfoliage.lilypad.flowerChance.tooltip=Шанс (N к 64) появления цветка на кувшинке. - -betterfoliage.reed=Камыши -betterfoliage.reed.tooltip=Мелководные камыши на блоках земли. -betterfoliage.reed.biomes=Список биомов -betterfoliage.reed.biomes.tooltip=Настройка биомов, в которых камышам разрешено появляться. -betterfoliage.reed.biomes.tooltip.element=Должны ли камыши встречаться в %s биоме? - -betterfoliage.algae=Морские водоросли -betterfoliage.algae.tooltip=Глубоководные водоросли на блоках земли. -betterfoliage.algae.biomes=Список биомов -betterfoliage.algae.biomes.tooltip=Настройка биомов, в которых водорослям разрешено появляться. -betterfoliage.algae.biomes.tooltip.element=Должны ли водоросли встречаться в %s биоме? - -betterfoliage.coral=Кораллы -betterfoliage.coral.tooltip=Кораллы на песчаных блоках в глубокой воде. -betterfoliage.coral.size=Размер кораллов -betterfoliage.coral.size.tooltip=Размер торчащих частичек кораллов. -betterfoliage.coral.crustSize=Размер коры -betterfoliage.coral.crustSize.tooltip=Размер плоской части кораллов. -betterfoliage.coral.chance=Шанс кораллов -betterfoliage.coral.chance.tooltip=Шанс (N in 64) появления кораллов на определенном блоке. -betterfoliage.coral.biomes=Список биомов -betterfoliage.coral.biomes.tooltip=Настройка биомов, в которых разрешено появляться кораллам. -betterfoliage.coral.biomes.tooltip.element=Должны ли кораллы появляться в %s биоме? -betterfoliage.coral.shallowWater=Мелководные кораллы -betterfoliage.coral.shallowWater.tooltip=Должны ли появляться кораллы в воде, глубиной в 1 блок? - -betterfoliage.netherrack=Адская лоза -betterfoliage.netherrack.tooltip=Висячая лоза под адским камнем - -betterfoliage.fallingLeaves=Падающие листья -betterfoliage.fallingLeaves.tooltip=Падение FX частиц листвы исходящие из низа блоков листвы -betterfoliage.fallingLeaves.speed=Скорость частиц -betterfoliage.fallingLeaves.speed.tooltip=Общая скорость частиц -betterfoliage.fallingLeaves.windStrength=Сила ветра -betterfoliage.fallingLeaves.windStrength.tooltip=Величина воздействия ветра в хорошую погоду (распространение нормального распределения сосредоточено на 0) -betterfoliage.fallingLeaves.stormStrength=Сила шторма -betterfoliage.fallingLeaves.stormStrength.tooltip=Дополнительная величина воздействия ветра в ненастную погоду (распространение нормального распределения сосредоточено на 0) -betterfoliage.fallingLeaves.size=Размер частиц -betterfoliage.fallingLeaves.chance=Шанс частиц -betterfoliage.fallingLeaves.chance.tooltip=Вероятность каждого случайного рендеринга в такт (1/20 секунды) опадения частицы блока листвы. -betterfoliage.fallingLeaves.perturb=Возмущение -betterfoliage.fallingLeaves.perturb.tooltip=Величина эффекта возмущений. Добавляет штопорообразное движение к частице синхронизированной с его вращением. -betterfoliage.fallingLeaves.lifetime=Максимальное время жизни -betterfoliage.fallingLeaves.lifetime.tooltip=Максимальное время жизни частиц. Минимальное время жизни - 60%% от этого значения. -betterfoliage.fallingLeaves.opacityHack=Непрозрачные частицы -betterfoliage.fallingLeaves.opacityHack.tooltip=Запретить прозрачным блокам затемнять частицы даже тогда, когда частицы впереди. ВНИМАНИЕ: может спровоцировать баги. - -betterfoliage.risingSoul=Адские духи -betterfoliage.risingSoul.tooltip=Количество душ-частиц FX, испускаемых из верхней части блоков песка душ. -betterfoliage.risingSoul.chance=Шанс частиц -betterfoliage.risingSoul.chance.tooltip=Частота генерации частиц на песке душ. -betterfoliage.risingSoul.speed=Скорость частиц -betterfoliage.risingSoul.speed.tooltip=Вертикальная скорость движения частиц духов. -betterfoliage.risingSoul.perturb=Возмущение -betterfoliage.risingSoul.perturb.tooltip=Магнитуда эффекта возмущений. Добавляет штопороподобное движение частиц. -betterfoliage.risingSoul.headSize=Размер духа -betterfoliage.risingSoul.headSize.tooltip=Размер частицы духа -betterfoliage.risingSoul.trailSize=Размер следов -betterfoliage.risingSoul.trailSize.tooltip=Начальный размер следа частиц -betterfoliage.risingSoul.opacity=Прозрачность -betterfoliage.risingSoul.opacity.tooltip=Непрозрачность эффекта частиц -betterfoliage.risingSoul.sizeDecay=Размер распада -betterfoliage.risingSoul.sizeDecay.tooltip=Следующий размер частицы соответствует их же размеру в предыдущем такте (1/20 секунды). -betterfoliage.risingSoul.opacityDecay=Непрозрачность распада -betterfoliage.risingSoul.opacityDecay.tooltip=Следующий уровень прозрачности частицы соответствует их же уровню прозрачности в предыдущем такте (1/20 секунды). -betterfoliage.risingSoul.lifetime=Максимальное время жизни -betterfoliage.risingSoul.lifetime.tooltip=Максимальное время жизни эффекта частиц. Минимальное время жизни равно 60%% от этого числа. -betterfoliage.risingSoul.trailLength=Длина следов -betterfoliage.risingSoul.trailLength.tooltip=Количество предыдущих позиций, которые запомнила частица в тактах (1/20 секунды). -betterfoliage.risingSoul.trailDensity=Плотность следов -betterfoliage.risingSoul.trailDensity.tooltip=Рендер каждой предыдущий N’ой позиции в следах частиц. - - -betterfoliage.connectedGrass=Соединенные текстуры травы -betterfoliage.connectedGrass.enabled=Включить -betterfoliage.connectedGrass.enabled.tooltip=Если блок травы находится над блоком земли: прорисовать верхнюю текстуру травы на всех сторонах блока травы. - -betterfoliage.roundLogs=Цилиндрические брёвна -betterfoliage.roundLogs.tooltip=Соединить круглые блоки в сплошные, полные блоки? -betterfoliage.roundLogs.connectSolids=Соединение в крупные брёвна -betterfoliage.roundLogs.connectSolids.tooltip=Соединить круглые блоки в сплошные, полные блоки? -betterfoliage.roundLogs.connectPerpendicular=Соединение в перпендикулярные брёвна -betterfoliage.roundLogs.connectPerpendicular.tooltip=Соединить круглые брёвна к перпендикулярным брёвнам относительно их оси? -betterfoliage.roundLogs.lenientConnect=Мягкое округление -betterfoliage.roundLogs.lenientConnect.tooltip=Соединение в параллельные круглые брёвна L-формы, не только 2х2. -betterfoliage.roundLogs.connectGrass=Соединенная трава -betterfoliage.roundLogs.connectGrass.tooltip=Заменяет землю под деревьями на траву, если она есть поблизости. -betterfoliage.roundLogs.radiusSmall=Радиус фаски -betterfoliage.roundLogs.radiusSmall.tooltip=Радиус обрезки углов от бревна. -betterfoliage.roundLogs.radiusLarge=Радиус соединенной фаски -betterfoliage.roundLogs.radiusLarge.tooltip=Радиус среза внешнего угла соединённых брёвен. -betterfoliage.roundLogs.dimming=Затемнение -betterfoliage.roundLogs.dimming.tooltip=Затемнить неясные длинные грани. -betterfoliage.roundLogs.zProtection=Z-Защита -betterfoliage.roundLogs.zProtection.tooltip=Для масштабирования параллельных битов соединения бревен, чтобы остановить Z-бой (мерцание). Попробуйте установить его как можно выше, для устранения мерцания. diff --git a/src/main/resources/assets/betterfoliage/lang/zh_cn.json b/src/main/resources/assets/betterfoliage/lang/zh_cn.json new file mode 100644 index 0000000..b1bee5d --- /dev/null +++ b/src/main/resources/assets/betterfoliage/lang/zh_cn.json @@ -0,0 +1,177 @@ +{ + "key.betterfoliage.gui": "打开BF设置", + + "betterfoliage.global.enabled": "模组使用", + "betterfoliage.global.enabled.tooltip": "如果关闭,BetterFoliage不会呈现任何东西", + "betterfoliage.nVidia": "nVidia GPU", + "betterfoliage.nVidia.tooltip": "明确你是否有一个nVidia GPU", + + "betterfoliage.enabled": "启用", + "betterfoliage.enabled.tooltip": "要启用这个功能吗?", + "betterfoliage.hOffset": "水平偏移", + "betterfoliage.hOffset.tooltip": "在方块中这个元素是横向距离移动的", + "betterfoliage.vOffset": "垂直偏移", + "betterfoliage.vOffset.tooltip": "在方块中这个元素是横向距离移动的", + "betterfoliage.size": "尺寸", + "betterfoliage.size.tooltip": "该元素的尺寸", + "betterfoliage.heightMin": "最小高度", + "betterfoliage.heightMin.tooltip": "最小元素的高度", + "betterfoliage.heightMax": "最大高度", + "betterfoliage.heightMax.tooltip": "最大元素的高度", + "betterfoliage.population": "物体密度", + "betterfoliage.population.tooltip": "生成的概率为64分之1", + "betterfoliage.shaderWind": "光影水反中的 风的影响", + "betterfoliage.shaderWind.tooltip": "能适用于光影水反中的\"风的影响\" 这一元素?", + "betterfoliage.distance": "距离限制", + "betterfoliage.distance.tooltip": "离游戏者的最大距离,在这个范围内呈现这个特征", + + "betterfoliage.rendererror": "§a[BF更好的叶子]§f 错误:渲染方块 %s 此位置 %s", + + "betterfoliage.shaders": "着色器配置", + "betterfoliage.shaders.tooltip": "Configure integration with shaders", + "betterfoliage.shaders.leavesId": "叶子 ID", + "betterfoliage.shaders.leavesId.tooltip": "方块 ID 将作为所有叶片都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射", + "betterfoliage.shaders.grassId": "草 ID", + "betterfoliage.shaders.grassId.tooltip": "方块 ID 将作为所有的草和作物都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射", + + "betterfoliage.leaves": "额外的叶片", + "betterfoliage.leaves.tooltip": "叶方块上额外的密叶", + "betterfoliage.leaves.dense": "浓密模式", + "betterfoliage.leaves.dense.tooltip": "浓密的叶子会有更多额外的叶片", + "betterfoliage.leaves.snowEnabled": "启用雪覆盖叶片", + "betterfoliage.leaves.snowEnabled.tooltip": "是否启用被雪覆盖的额外叶片?", + "betterfoliage.leaves.hideInternal": "隐藏内部的叶片", + "betterfoliage.leaves.hideInternal.tooltip": "如果该叶方块完全被其他叶方块或者固体方块包围,将不渲染额外的叶片", + "betterfoliage.leaves.saturationThreshold": "饱和度阈值", + "betterfoliage.leaves.saturationThreshold.tooltip": "色彩饱和度将介于\"无色\"方块(使用生物群系的颜色)和\"有色\"方块(使用材质特定颜色)之间", + + "betterfoliage.shortGrass": "短草和菌丝", + "betterfoliage.shortGrass.tooltip": "一簇小草或者一丛菌丝长在合适的方块的顶部", + "betterfoliage.shortGrass.useGenerated": "为草使用mod创建的材质", + "betterfoliage.shortGrass.useGenerated.tooltip": "mod创建的材质指的是将已选用的资源包中高草的材质切一半来用", + "betterfoliage.shortGrass.myceliumEnabled": "使用在菌丝上", + "betterfoliage.shortGrass.myceliumEnabled.tooltip": "将这个特性利用到菌丝中吗?", + "betterfoliage.shortGrass.grassEnabled": "使用在草方块上", + "betterfoliage.shortGrass.grassEnabled.tooltip": "将这个特性利用到草方块中吗?", + "betterfoliage.shortGrass.snowEnabled": "使用在雪地里", + "betterfoliage.shortGrass.snowEnabled.tooltip": "使用到被雪覆盖的草方块中去?", + "betterfoliage.shortGrass.saturationThreshold": "饱和度阈值", + "betterfoliage.shortGrass.saturationThreshold.tooltip": "色彩饱和度将介于\"无色\"方块(使用生物群系的颜色)和\"有色\"方块(使用材质特定颜色)之间", + + "betterfoliage.connectedGrass": "草的纹理的连接", + "betterfoliage.connectedGrass.tooltip": "使得草方块侧面拥有像顶面的材质", + "betterfoliage.connectedGrass.enabled": "启用", + "betterfoliage.connectedGrass.enabled.tooltip": "如果泥土上有草方块:所有的草方块的侧面换成草方块顶部的材质,", + "betterfoliage.connectedGrass.snowEnabled": "使用在被雪覆盖的草方块上", + "betterfoliage.connectedGrass.snowEnabled.tooltip": "是否应用于被雪覆盖的草方块上?", + + "betterfoliage.hangingGrass": "悬挂的草", + "betterfoliage.hangingGrass.tooltip": "草会在边缘的草方块上垂下来", + "betterfoliage.hangingGrass.separation": "垂下来的距离", + "betterfoliage.hangingGrass.separation.tooltip": "有多长的挂草会从草方块上垂下来", + + "betterfoliage.cactus": "更好的仙人掌", + "betterfoliage.cactus.tooltip": "用额外的仙人掌刺和圆润的形状来提高仙人掌的真实性", + "betterfoliage.cactus.sizeVariation": "尺寸变化", + "betterfoliage.cactus.sizeVariation.tooltip": "仙人掌的尺寸随机变化的范围", + + "betterfoliage.lilypad": "更好的莲叶与荷花", + "betterfoliage.lilypad.tooltip": "用莲叶的根和随机的莲花以提高莲叶的真实性", + "betterfoliage.lilypad.flowerChance": "花的生成概率", + "betterfoliage.lilypad.flowerChance.tooltip": "(64个莲叶中 N 个)莲叶具有花了", + + "betterfoliage.reed": "芦苇", + "betterfoliage.reed.tooltip": "芦苇会生成在浅水中的泥土块上", + "betterfoliage.reed.biomes": "生物群系的列表", + "betterfoliage.reed.biomes.tooltip": "配置允许出现芦苇的生物群系", + "betterfoliage.reed.biomes.tooltip.element": "芦苇应该出现在%s生物群落?", + + "betterfoliage.algae": "藻类", + "betterfoliage.algae.tooltip": "藻类会生成在深水中的泥土块上", + "betterfoliage.algae.biomes": "生物群系的列表", + "betterfoliage.algae.biomes.tooltip": "配置允许出现藻类的生物群系", + "betterfoliage.algae.biomes.tooltip.element": "藻类应该出现在%s生物群落?", + + "betterfoliage.coral": "珊瑚", + "betterfoliage.coral.tooltip": "珊瑚会生成在深水中的沙块上", + "betterfoliage.coral.size": "珊瑚的大小", + "betterfoliage.coral.size.tooltip": "珊瑚伸出的部分的大小", + "betterfoliage.coral.crustSize": "外壳尺寸", + "betterfoliage.coral.crustSize.tooltip": "珊瑚的平的部分的尺寸", + "betterfoliage.coral.chance": "珊瑚的生成概率", + "betterfoliage.coral.chance.tooltip": "64个特殊表面的方块中有N个有机会出现珊瑚", + "betterfoliage.coral.biomes": "生物群落的列表", + "betterfoliage.coral.biomes.tooltip": "配置允许出现珊瑚的生物群系", + "betterfoliage.coral.biomes.tooltip.element": "珊瑚应该出现在%s生物群落?", + "betterfoliage.coral.shallowWater": "浅海珊瑚", + "betterfoliage.coral.shallowWater.tooltip": "珊瑚应该生成在深水1格?", + + "betterfoliage.netherrack": "下界岩下面的藤蔓", + "betterfoliage.netherrack.tooltip": "下界岩下面将挂上藤蔓", + + "betterfoliage.fallingLeaves": "落叶", + "betterfoliage.fallingLeaves.tooltip": "落叶粒子效果 FX 会从叶方块底部下落", + "betterfoliage.fallingLeaves.speed": "粒子速度", + "betterfoliage.fallingLeaves.speed.tooltip": "总体的粒子速度", + "betterfoliage.fallingLeaves.windStrength": "柔风的强度", + "betterfoliage.fallingLeaves.windStrength.tooltip": "在晴天中体现的风的效果(默认以0为中心散播)", + "betterfoliage.fallingLeaves.stormStrength": "风暴的强度", + "betterfoliage.fallingLeaves.stormStrength.tooltip": "附加在阴天里体现的风的效果(默认以0为中心散播)", + "betterfoliage.fallingLeaves.size": "粒子大小", + "betterfoliage.fallingLeaves.chance": "粒子生成机率", + "betterfoliage.fallingLeaves.chance.tooltip": "随机渲染刻激发叶方块生成粒子的概率", + "betterfoliage.fallingLeaves.perturb": "扰动", + "betterfoliage.fallingLeaves.perturb.tooltip": "扰动的大小.增加了一个与之旋转同步的螺旋状动量", + "betterfoliage.fallingLeaves.lifetime": "最长存在时间", + "betterfoliage.fallingLeaves.lifetime.tooltip": "粒子的最长存在时间,仅在几秒内,最短时间为这个值60%%", + "betterfoliage.fallingLeaves.opacityHack": "粒子不透明", + "betterfoliage.fallingLeaves.opacityHack.tooltip": "阻止透明方块隐藏粒子,即使粒子已经在前面了.警告:可能会导致错误", + + "betterfoliage.risingSoul": "灵魂沙上飘起的魂灵", + "betterfoliage.risingSoul.tooltip": "灵魂沙的顶部飘出灵魂粒子 FX", + "betterfoliage.risingSoul.chance": "粒子的生成机率", + "betterfoliage.risingSoul.chance.tooltip": "随机渲染刻激发灵魂沙生成一个粒子的概率", + "betterfoliage.risingSoul.speed": "粒子速度", + "betterfoliage.risingSoul.speed.tooltip": "灵颗粒的垂直速度", + "betterfoliage.risingSoul.perturb": "扰动", + "betterfoliage.risingSoul.perturb.tooltip": "动的大小.增加了一个与之旋转同步的螺旋状动量", + "betterfoliage.risingSoul.headSize": "魂灵的大小", + "betterfoliage.risingSoul.headSize.tooltip": "灵魂粒子的大小", + "betterfoliage.risingSoul.trailSize": "魂灵轨迹的大小", + "betterfoliage.risingSoul.trailSize.tooltip": "灵魂粒子的轨迹的初始大小", + "betterfoliage.risingSoul.opacity": "不透明度", + "betterfoliage.risingSoul.opacity.tooltip": "粒子效果的不透明度", + "betterfoliage.risingSoul.sizeDecay": "大小的衰减", + "betterfoliage.risingSoul.sizeDecay.tooltip": "灵魂轨迹粒子大小与前一刻他的大小相关", + "betterfoliage.risingSoul.opacityDecay": "不透明度的衰减", + "betterfoliage.risingSoul.opacityDecay.tooltip": "灵魂轨迹粒子不透明度与前一刻他的不透明度相关", + "betterfoliage.risingSoul.lifetime": "最长存在时间", + "betterfoliage.risingSoul.lifetime.tooltip": "粒子的最长存在时间,仅在几秒内,最短时间为这个值60%%", + "betterfoliage.risingSoul.trailLength": "魂灵轨迹长度", + "betterfoliage.risingSoul.trailLength.tooltip": "在游戏刻内粒子记录的轨迹位置的数量", + "betterfoliage.risingSoul.trailDensity": "魂灵轨迹密集程度", + "betterfoliage.risingSoul.trailDensity.tooltip": "整条轨迹中渲染每第N个轨迹位置", + + "betterfoliage.roundLogs": "圆木", + "betterfoliage.roundLogs.tooltip": "使木方块拥有八角形的横截面", + "betterfoliage.roundLogs.plantsOnly": "仅仅应用于植物性材料", + "betterfoliage.roundLogs.plantsOnly.tooltip": "是否仅仅应用于木质材料和干草堆,而不是所有圆柱方块?", + "betterfoliage.roundLogs.connectSolids": "连接到固体方块上", + "betterfoliage.roundLogs.connectSolids.tooltip": "要使圆木连接到完整的固体方块上吗?", + "betterfoliage.roundLogs.connectPerpendicular": "连接到垂直的圆木上", + "betterfoliage.roundLogs.connectPerpendicular.tooltip": "要使圆木根据它的角度连接到垂直圆木上吗?", + "betterfoliage.roundLogs.lenientConnect": "巨大的圆木", + "betterfoliage.roundLogs.lenientConnect.tooltip": "在L形中也连接成巨大的圆木, 不只是2x2形", + "betterfoliage.roundLogs.connectGrass": "连接到草方块上", + "betterfoliage.roundLogs.connectGrass.tooltip": "如果树木下的泥土附近有草方块,那么它也会被渲染成草方块", + "betterfoliage.roundLogs.radiusSmall": "圆木斜面的半径", + "betterfoliage.roundLogs.radiusSmall.tooltip": "从圆木的外角砍掉多大的部分", + "betterfoliage.roundLogs.radiusLarge": "连接圆木的斜面半径", + "betterfoliage.roundLogs.radiusLarge.tooltip": "从连接着的巨大圆木的外角砍掉多大的部分", + "betterfoliage.roundLogs.dimming": "调光变暗", + "betterfoliage.roundLogs.dimming.tooltip": "将圆木阴暗面变黑的程度", + "betterfoliage.roundLogs.zProtection": "Z-Protection [Z保护]", + "betterfoliage.roundLogs.zProtection.tooltip": "用多少倍放大平行圆木连接处的面 去停止 Z-fighting (闪烁)[斑驳,两个多边形共面所出现的效果].在没有发生故障的情况下,试着将这个值设置得尽可能的高[这是Z-fighting出现的原因:多个多面体的面重叠在一起,会一直闪烁]", + "betterfoliage.roundLogs.defaultY": "默认垂直", + "betterfoliage.roundLogs.defaultY.tooltip": "如果开启, 方向不确定的圆木将会渲染成垂直的.否则, 它们仅仅渲染为cube型方块.", +} \ No newline at end of file diff --git a/src/main/resources/assets/betterfoliage/lang/zh_cn.lang b/src/main/resources/assets/betterfoliage/lang/zh_cn.lang deleted file mode 100644 index 803d833..0000000 --- a/src/main/resources/assets/betterfoliage/lang/zh_cn.lang +++ /dev/null @@ -1,342 +0,0 @@ -key.betterfoliage.gui=打开BF设置 - -betterfoliage.global.enabled=模组使用 -betterfoliage.global.enabled.tooltip=如果关闭,BetterFoliage不会呈现任何东西 -betterfoliage.global.nVidia=nVidia GPU -betterfoliage.global.nVidia.tooltip=明确你是否有一个nVidia GPU - -betterfoliage.enabled=启用 -betterfoliage.enabled.tooltip=要启用这个功能吗? -betterfoliage.hOffset=水平偏移 -betterfoliage.hOffset.tooltip=在方块中这个元素是横向距离移动的 -betterfoliage.vOffset=垂直偏移 -betterfoliage.vOffset.tooltip=在方块中这个元素是横向距离移动的 -betterfoliage.size=尺寸 -betterfoliage.size.tooltip=该元素的尺寸 -betterfoliage.heightMin=最小高度 -betterfoliage.heightMin.tooltip=最小元素的高度 -betterfoliage.heightMax=最大高度 -betterfoliage.heightMax.tooltip=最大元素的高度 -betterfoliage.population=物体密度 -betterfoliage.population.tooltip=生成的概率为64分之1 -betterfoliage.shaderWind=光影水反中的 风的影响 -betterfoliage.shaderWind.tooltip=能适用于光影水反中的"风的影响" 这一元素? -betterfoliage.distance=距离限制 -betterfoliage.distance.tooltip=离游戏者的最大距离,在这个范围内呈现这个特征 - -betterfoliage.rendererror=§a[BF更好的叶子]§f 错误:渲染方块 %s 此位置 %s - -betterfoliage.blocks=方块类型 -betterfoliage.blocks.tooltip=配置方块类型,那里有特定的功能(见表格) - -betterfoliage.blocks.dirtWhitelist=需要开启泥土效果的名单 -betterfoliage.blocks.dirtBlacklist=需要关闭泥土效果的名单 -betterfoliage.blocks.dirtWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.dirtBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.dirtWhitelist.tooltip=这些方块将被视为泥土块 将影响芦苇,藻类,草的出现 -betterfoliage.blocks.dirtBlacklist.tooltip=这些方块不会将被视为泥土块 芦苇,藻类,草不会出现 - -betterfoliage.blocks.grassClassesWhitelist=需要开启草方块效果的名单 -betterfoliage.blocks.grassClassesBlacklist=需要关闭草方块效果的名单 -betterfoliage.blocks.grassClassesWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.grassClassesBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.grassModels=草方块的模型 -betterfoliage.blocks.grassModels.arrayEntry=%d 条目 -betterfoliage.blocks.grassWhitelist.tooltip=这些方块将被视为草方块 将影响短草效果、草方块的连接 -betterfoliage.blocks.grassBlacklist.tooltip=这些方块不会将被视为草方块 短草效果、草方块的连接不会出现 -betterfoliage.blocks.grassModels.tooltip=这些模型和材质将被认为是草方块 - -betterfoliage.blocks.leavesClassesWhitelist=需要开启树叶效果的名单 -betterfoliage.blocks.leavesClassesBlacklist=需要关闭树叶效果的名单 -betterfoliage.blocks.leavesClassesWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.leavesClassesBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.leavesModels=叶子的模型 -betterfoliage.blocks.leavesModels.arrayEntry=%d 条目 -betterfoliage.blocks.leavesWhitelist.tooltip=这些方块将被视为叶子 将有额外的叶片、产生飘落的树叶(这些方块会在光影水反中使用与叶子同一ID) -betterfoliage.blocks.leavesBlacklist.tooltip=这些方块将不会被视为叶子 将关闭额外的叶片、不会产生飘落的树叶(这些方块会在光影水反中使用与叶子同一ID) -betterfoliage.blocks.leavesModels.tooltip=这些模型和材质将被认为是叶方块 - -betterfoliage.blocks.cropsWhitelist=需要开启作物效果的名单 -betterfoliage.blocks.cropsBlacklist=需要关闭作物效果的名单 -betterfoliage.blocks.cropsWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.cropsBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.cropsWhitelist.tooltip=这些植物将被视为是作物 作物将与高草在光影水反中使用同一ID -betterfoliage.blocks.cropsBlacklist.tooltip=这些植物将不会被视为是作物 作物将不会与高草在光影水反中使用同一ID - -betterfoliage.blocks.logsWhitelist=需要开启圆木效果的名单 -betterfoliage.blocks.logsBlacklist=需要关闭圆木效果的名单 -betterfoliage.blocks.logsWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.logsBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.logModels=圆木模型 -betterfoliage.blocks.logModels.arrayEntry=%d 条目 -betterfoliage.blocks.logsWhitelist.tooltip=这些方块将被视为原木 将产生圆木效果 -betterfoliage.blocks.logsBlacklist.tooltip=这些方块将不会被视为原木 将不会产生圆木效果 -betterfoliage.blocks.logModels.tooltip=这些模型和材质将被认为是原木方块 - -betterfoliage.blocks.sandWhitelist=需要开启珊瑚效果的名单 -betterfoliage.blocks.sandBlacklist=需要关闭珊瑚效果的名单 -betterfoliage.blocks.sandWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.sandBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.sandWhitelist.tooltip=这些方块将被视作沙子 将产生珊瑚 -betterfoliage.blocks.sandBlacklist.tooltip=这些方块将不会被视为沙子 将不会产生珊瑚 - -betterfoliage.blocks.lilypadWhitelist=需要开启更好的莲叶与荷花的名单 -betterfoliage.blocks.lilypadBlacklist=需要关闭更好的莲叶与荷花的名单 -betterfoliage.blocks.lilypadWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.lilypadBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.lilypadWhitelist.tooltip=这些方块将被视为莲叶 将开启更好的莲叶与荷花效果 -betterfoliage.blocks.lilypadBlacklist.tooltip=这些方块将不会被视为莲叶 将不会产生更好的莲叶与荷花效果 - -betterfoliage.blocks.cactusWhitelist=需要开启更好的仙人掌的名单 -betterfoliage.blocks.cactusBlacklist=需要关闭更好的仙人掌的名单 -betterfoliage.blocks.cactusWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.cactusBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.cactusWhitelist.tooltip=这些植物将被视作仙人掌 将开启更好的仙人掌的效果 -betterfoliage.blocks.cactusBlacklist.tooltip=这些植物将不会被视作仙人掌 将不会产生更好的仙人掌的效果 - -betterfoliage.blocks.myceliumWhitelist=需要开启更好的菌丝体的名单 -betterfoliage.blocks.myceliumBlacklist=需要关闭更好的菌丝体的名单 -betterfoliage.blocks.myceliumWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.myceliumBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.myceliumWhitelist.tooltip=这些方块将被视作菌丝体 将影响菌丝体上"短草"的效果 -betterfoliage.blocks.myceliumBlacklist.tooltip=这些方块将不会被视作菌丝体 菌丝体上"短草"的效果不会产生 - -betterfoliage.blocks.netherrackWhitelist=需要开启下界岩下端藤蔓的名单 -betterfoliage.blocks.netherrackBlacklist=需要关闭下界岩下端藤蔓的名单 -betterfoliage.blocks.netherrackWhitelist.arrayEntry=%d 条目 -betterfoliage.blocks.netherrackBlacklist.arrayEntry=%d 条目 -betterfoliage.blocks.netherrackWhitelist.tooltip=方块将被视作下界岩 下界岩下端将长出藤蔓 -betterfoliage.blocks.netherrackBlacklist.tooltip=方块将不会被视作下界岩 下界岩下端将不会长出藤蔓 - -betterfoliage.shaders=着色器配置 -betterfoliage.shaders.tooltip=Configure integration with shaders -betterfoliage.shaders.leavesId=叶子 ID -betterfoliage.shaders.leavesId.tooltip=方块 ID 将作为所有叶片都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射 -betterfoliage.shaders.grassId=草 ID -betterfoliage.shaders.grassId.tooltip=方块 ID 将作为所有的草和作物都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射 - -betterfoliage.leaves=额外的叶片 -betterfoliage.leaves.tooltip=叶方块上额外的密叶 -betterfoliage.leaves.dense=浓密模式 -betterfoliage.leaves.dense.tooltip=浓密的叶子会有更多额外的叶片 -betterfoliage.leaves.snowEnabled=启用雪覆盖叶片 -betterfoliage.leaves.snowEnabled.tooltip=是否启用被雪覆盖的额外叶片? -betterfoliage.leaves.hideInternal=隐藏内部的叶片 -betterfoliage.leaves.hideInternal.tooltip=如果该叶方块完全被其他叶方块或者固体方块包围,将不渲染额外的叶片 - -betterfoliage.shortGrass=短草和菌丝 -betterfoliage.shortGrass.tooltip=一簇小草或者一丛菌丝长在合适的方块的顶部 -betterfoliage.shortGrass.useGenerated=为草使用mod创建的材质 -betterfoliage.shortGrass.useGenerated.tooltip=mod创建的材质指的是将已选用的资源包中高草的材质切一半来用 -betterfoliage.shortGrass.myceliumEnabled=使用在菌丝上 -betterfoliage.shortGrass.myceliumEnabled.tooltip=将这个特性利用到菌丝中吗? -betterfoliage.shortGrass.grassEnabled=使用在草方块上 -betterfoliage.shortGrass.grassEnabled.tooltip=将这个特性利用到草方块中吗? -betterfoliage.shortGrass.snowEnabled=使用在雪地里 -betterfoliage.shortGrass.snowEnabled.tooltip=使用到被雪覆盖的草方块中去? -betterfoliage.shortGrass.saturationThreshold=饱和度阈值 -betterfoliage.shortGrass.saturationThreshold.tooltip=色彩饱和度将介于"无色"方块(使用生物群系的颜色)和"有色"方块(使用材质特定颜色)之间 - -betterfoliage.connectedGrass.snowEnabled=使用在被雪覆盖的草方块上 -betterfoliage.connectedGrass.snowEnabled.tooltip=是否应用于被雪覆盖的草方块上? - -betterfoliage.hangingGrass=悬挂的草 -betterfoliage.hangingGrass.tooltip=草会在边缘的草方块上垂下来 -betterfoliage.hangingGrass.separation=垂下来的距离 -betterfoliage.hangingGrass.separation.tooltip=有多长的挂草会从草方块上垂下来 - -betterfoliage.cactus=更好的仙人掌 -betterfoliage.cactus.tooltip=用额外的仙人掌刺和圆润的形状来提高仙人掌的真实性 -betterfoliage.cactus.sizeVariation=尺寸变化 -betterfoliage.cactus.sizeVariation.tooltip=仙人掌的尺寸随机变化的范围 - -betterfoliage.lilypad=更好的莲叶与荷花 -betterfoliage.lilypad.tooltip=用莲叶的根和随机的莲花以提高莲叶的真实性 -betterfoliage.lilypad.flowerChance=花的生成概率 -betterfoliage.lilypad.flowerChance.tooltip=(64个莲叶中 N 个)莲叶具有花了 - -betterfoliage.reed=芦苇 -betterfoliage.reed.tooltip=芦苇会生成在浅水中的泥土块上 -betterfoliage.reed.biomes=生物群系的列表 -betterfoliage.reed.biomes.tooltip=配置允许出现芦苇的生物群系 -betterfoliage.reed.biomes.tooltip.element=芦苇应该出现在%s生物群落? - -betterfoliage.algae=藻类 -betterfoliage.algae.tooltip=藻类会生成在深水中的泥土块上 -betterfoliage.algae.biomes=生物群系的列表 -betterfoliage.algae.biomes.tooltip=配置允许出现藻类的生物群系 -betterfoliage.algae.biomes.tooltip.element=藻类应该出现在%s生物群落? - -betterfoliage.coral=珊瑚 -betterfoliage.coral.tooltip=珊瑚会生成在深水中的沙块上 -betterfoliage.coral.size=珊瑚的大小 -betterfoliage.coral.size.tooltip=珊瑚伸出的部分的大小 -betterfoliage.coral.crustSize=外壳尺寸 -betterfoliage.coral.crustSize.tooltip=珊瑚的平的部分的尺寸 -betterfoliage.coral.chance=珊瑚的生成概率 -betterfoliage.coral.chance.tooltip=64个特殊表面的方块中有N个有机会出现珊瑚 -betterfoliage.coral.biomes=生物群落的列表 -betterfoliage.coral.biomes.tooltip=配置允许出现珊瑚的生物群系 -betterfoliage.coral.biomes.tooltip.element=珊瑚应该出现在%s生物群落? -betterfoliage.coral.shallowWater=浅海珊瑚 -betterfoliage.coral.shallowWater.tooltip=珊瑚应该生成在深水1格? - -betterfoliage.netherrack=下界岩下面的藤蔓 -betterfoliage.netherrack.tooltip=下界岩下面将挂上藤蔓 - -betterfoliage.fallingLeaves=落叶 -betterfoliage.fallingLeaves.tooltip=落叶粒子效果 FX 会从叶方块底部下落 -betterfoliage.fallingLeaves.speed=粒子速度 -betterfoliage.fallingLeaves.speed.tooltip=总体的粒子速度 -betterfoliage.fallingLeaves.windStrength=柔风的强度 -betterfoliage.fallingLeaves.windStrength.tooltip=在晴天中体现的风的效果(默认以0为中心散播) -betterfoliage.fallingLeaves.stormStrength=风暴的强度 -betterfoliage.fallingLeaves.stormStrength.tooltip=附加在阴天里体现的风的效果(默认以0为中心散播) -betterfoliage.fallingLeaves.size=粒子大小 -betterfoliage.fallingLeaves.chance=粒子生成机率 -betterfoliage.fallingLeaves.chance.tooltip=随机渲染刻激发叶方块生成粒子的概率 -betterfoliage.fallingLeaves.perturb=扰动 -betterfoliage.fallingLeaves.perturb.tooltip=扰动的大小.增加了一个与之旋转同步的螺旋状动量 -betterfoliage.fallingLeaves.lifetime=最长存在时间 -betterfoliage.fallingLeaves.lifetime.tooltip=粒子的最长存在时间,仅在几秒内,最短时间为这个值60%% -betterfoliage.fallingLeaves.opacityHack=粒子不透明 -betterfoliage.fallingLeaves.opacityHack.tooltip=阻止透明方块隐藏粒子,即使粒子已经在前面了.警告:可能会导致错误 - -betterfoliage.risingSoul=灵魂沙上飘起的魂灵 -betterfoliage.risingSoul.tooltip=灵魂沙的顶部飘出灵魂粒子 FX -betterfoliage.risingSoul.chance=粒子的生成机率 -betterfoliage.risingSoul.chance.tooltip=随机渲染刻激发灵魂沙生成一个粒子的概率 -betterfoliage.risingSoul.speed=粒子速度 -betterfoliage.risingSoul.speed.tooltip=灵颗粒的垂直速度 -betterfoliage.risingSoul.perturb=扰动 -betterfoliage.risingSoul.perturb.tooltip=动的大小.增加了一个与之旋转同步的螺旋状动量 -betterfoliage.risingSoul.headSize=魂灵的大小 -betterfoliage.risingSoul.headSize.tooltip=灵魂粒子的大小 -betterfoliage.risingSoul.trailSize=魂灵轨迹的大小 -betterfoliage.risingSoul.trailSize.tooltip=灵魂粒子的轨迹的初始大小 -betterfoliage.risingSoul.opacity=不透明度 -betterfoliage.risingSoul.opacity.tooltip=粒子效果的不透明度 -betterfoliage.risingSoul.sizeDecay=大小的衰减 -betterfoliage.risingSoul.sizeDecay.tooltip=灵魂轨迹粒子大小与前一刻他的大小相关 -betterfoliage.risingSoul.opacityDecay=不透明度的衰减 -betterfoliage.risingSoul.opacityDecay.tooltip=灵魂轨迹粒子不透明度与前一刻他的不透明度相关 -betterfoliage.risingSoul.lifetime=最长存在时间 -betterfoliage.risingSoul.lifetime.tooltip=粒子的最长存在时间,仅在几秒内,最短时间为这个值60%% -betterfoliage.risingSoul.trailLength=魂灵轨迹长度 -betterfoliage.risingSoul.trailLength.tooltip=在游戏刻内粒子记录的轨迹位置的数量 -betterfoliage.risingSoul.trailDensity=魂灵轨迹密集程度 -betterfoliage.risingSoul.trailDensity.tooltip=整条轨迹中渲染每第N个轨迹位置 - -betterfoliage.connectedGrass=草的纹理的连接 -betterfoliage.connectedGrass.enabled=启用 -betterfoliage.connectedGrass.enabled.tooltip=如果泥土上有草方块:所有的草方块的侧面换成草方块顶部的材质, - -betterfoliage.roundLogs=圆木 -betterfoliage.roundLogs.tooltip=使木方块拥有八角形的横截面 -betterfoliage.roundLogs.plantsOnly=仅仅应用于植物性材料 -betterfoliage.roundLogs.plantsOnly.tooltip=是否仅仅应用于木质材料和干草堆,而不是所有圆柱方块? -betterfoliage.roundLogs.connectSolids=连接到固体方块上 -betterfoliage.roundLogs.connectSolids.tooltip=要使圆木连接到完整的固体方块上吗? -betterfoliage.roundLogs.connectPerpendicular=连接到垂直的圆木上 -betterfoliage.roundLogs.connectPerpendicular.tooltip=要使圆木根据它的角度连接到垂直圆木上吗? -betterfoliage.roundLogs.lenientConnect=巨大的圆木 -betterfoliage.roundLogs.lenientConnect.tooltip=在L形中也连接成巨大的圆木, 不只是2x2形 -betterfoliage.roundLogs.connectGrass=连接到草方块上 -betterfoliage.roundLogs.connectGrass.tooltip=如果树木下的泥土附近有草方块,那么它也会被渲染成草方块 -betterfoliage.roundLogs.radiusSmall=圆木斜面的半径 -betterfoliage.roundLogs.radiusSmall.tooltip=从圆木的外角砍掉多大的部分 -betterfoliage.roundLogs.radiusLarge=连接圆木的斜面半径 -betterfoliage.roundLogs.radiusLarge.tooltip=从连接着的巨大圆木的外角砍掉多大的部分 -betterfoliage.roundLogs.dimming=调光变暗 -betterfoliage.roundLogs.dimming.tooltip=将圆木阴暗面变黑的程度 -betterfoliage.roundLogs.zProtection=Z-Protection [Z保护] -betterfoliage.roundLogs.zProtection.tooltip=用多少倍放大平行圆木连接处的面 去停止 Z-fighting (闪烁)[斑驳,两个多边形共面所出现的效果].在没有发生故障的情况下,试着将这个值设置得尽可能的高[这是Z-fighting出现的原因:多个多面体的面重叠在一起,会一直闪烁] -betterfoliage.roundLogs.defaultY=默认垂直 -betterfoliage.roundLogs.defaultY.tooltip=如果开启, 方向不确定的圆木将会渲染成垂直的.否则, 它们仅仅渲染为cube型方块. - -betterfoliage.connectedGrass.tooltip=使得草方块侧面拥有像顶面的材质 -betterfoliage.leaves.saturationThreshold=饱和度阈值 -betterfoliage.leaves.saturationThreshold.tooltip=色彩饱和度将介于"无色"方块(使用生物群系的颜色)和"有色"方块(使用材质特定颜色)之间 - -##########应用翻译########## -true=开启:true -false=关闭:false - -##########以下生态系统的翻译来自中文Minecraft Wiki########## -Ocean=海洋 -Plains=草原 -Sunflower Plains=向日葵草原 -Desert=沙漠 -Desert M=沙漠 M -Extreme Hills=峭壁 -Extreme Hills M=峭壁 M -Forest=森林 -Flower Forest=繁花森林 -Taiga=针叶林 -Taiga M=针叶林 M -Swampland=沼泽 -Swampland M=沼泽 M -River=河流 -Hell=下界 -The End=末路之地 -FrozenOcean=冻洋 -FrozenRiver=冻河 -Ice Plains=冰原 -Ice Plains Spikes=冰刺平原 -Ice Mountains=雪山 -MushroomIsland=蘑菇岛 -MushroomIslandShore=蘑菇岛岸 -Beach=沙滩 -DesertHills=沙漠山丘 -ForestHills=森林山丘 -TaigaHills=针叶林山丘 -Extreme Hills Edge=悬崖 -Jungle=丛林 -Jungle M=丛林 M -JungleHills=丛林山丘 -JungleEdge=丛林边缘 -JungleEdge M=丛林边缘 M -Deep Ocean=深海 -Stone Beach=石滩 -Cold Beach=寒冷沙滩 -Birch Forest=桦木森林 -Birch Forest M=桦木森林 M -Birch Forest Hills=桦木森林山丘 -Birch Forest Hills M=桦木森林山丘 -Roofed Forest=黑森林 -Roofed Forest M=黑森林 M -Cold Taiga=冷针叶林 -Cold Taiga M=冷针叶林 M -Cold Taiga Hills=冷针叶林山丘 -Mega Taiga=大型针叶林 -Mega Spruce Taiga=红木森林 -Mega Taiga Hills=大型针叶林山丘 -Redwood Taiga Hills M=红木山丘 -Extreme Hills+=峭壁+ -Extreme Hills+ M=峭壁+ M -Savanna=热带草原 -Savanna M=热带草原 -Savanna Plateau=热带高原 -Savanna Plateau M=热带高原 -Mesa=平顶山 -Mesa (Bryce)=平顶山(岩柱) -Mesa Plateau F=平顶山高原 F -Mesa Plateau F M=平顶山高原 F M -Mesa Plateau=平顶山高原 -Mesa Plateau M=平顶山高原 M - -##########下面是Forge的部分翻译########## -fml.configgui.applyGlobally=全部应用 -fml.configgui.tooltip.addNewEntryAbove=在这上面设置新条目 -fml.configgui.tooltip.applyGlobally=全部应用撤销或重置. -fml.configgui.tooltip.removeEntry=删除条目 -fml.configgui.tooltip.resetAll=重置. 如果在初始页面选中全部应用的复选框,那么将所有更改全部重置. -fml.configgui.tooltip.resetToDefault=重置 -fml.configgui.tooltip.undoAll=撤销. 如果在初始页面选中全部应用的复选框,那么将撤销新一次的所有更改. -fml.configgui.tooltip.undoChanges=撤销 -fml.configgui.tooltip.default=[默认值: %s] -fml.configgui.tooltip.defaultNumeric=[范围: %s ~ %s, 默认值: %s] - -fml.menu.mods=模组 -fml.menu.mods.normal=普通排序 -fml.menu.mods.search=搜索: \ No newline at end of file