update to latest recommended Forge
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@@ -114,8 +114,8 @@ class BlockContext {
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/** Get the distance of the block from the camera (player). */
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val cameraDistance: Int get() {
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val camera = Minecraft.getMinecraft().renderViewEntity ?: return 0
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return Math.abs(pos.x - MathHelper.floor_double(camera.posX)) +
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Math.abs(pos.y - MathHelper.floor_double(camera.posY)) +
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Math.abs(pos.z - MathHelper.floor_double(camera.posZ))
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return Math.abs(pos.x - MathHelper.floor(camera.posX)) +
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Math.abs(pos.y - MathHelper.floor(camera.posY)) +
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Math.abs(pos.z - MathHelper.floor(camera.posZ))
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}
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}
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@@ -90,7 +90,7 @@ class IconSet(val domain: String, val namePattern: String) : IStitchListener {
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var num = 0
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override fun onStitch(atlas: TextureMap) {
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num = 0;
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num = 0
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(0..15).forEach { idx ->
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icons[idx] = null
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val locReal = ResourceLocation(domain, "textures/${namePattern.format(idx)}.png")
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@@ -103,13 +103,13 @@ class IconSet(val domain: String, val namePattern: String) : IStitchListener {
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class ModelSet(val num: Int, val init: Model.(Int)->Unit): IConfigChangeListener {
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val models = Array(num) { Model().apply{ init(it) } }
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override fun onConfigChange() { (0..num-1).forEach { models[it] = Model().apply{ init(it) } } }
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override fun onConfigChange() { (0 until num).forEach { models[it] = Model().apply{ init(it) } } }
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operator fun get(idx: Int) = models[idx % num]
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}
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class VectorSet(val num: Int, val init: (Int)->Double3): IConfigChangeListener {
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val models = Array(num) { init(it) }
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override fun onConfigChange() { (0..num-1).forEach { models[it] = init(it) } }
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override fun onConfigChange() { (0 until num).forEach { models[it] = init(it) } }
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operator fun get(idx: Int) = models[idx % num]
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}
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@@ -117,7 +117,7 @@ class SimplexNoise() : IWorldLoadListener {
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var noise = NoiseGeneratorSimplex()
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override fun onWorldLoad(world: World) { noise = NoiseGeneratorSimplex(Random(world.worldInfo.seed))
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}
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operator fun get(x: Int, z: Int) = MathHelper.floor_double((noise.getValue(x.toDouble(), z.toDouble()) + 1.0) * 32.0)
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operator fun get(x: Int, z: Int) = MathHelper.floor((noise.getValue(x.toDouble(), z.toDouble()) + 1.0) * 32.0)
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operator fun get(pos: Int3) = get(pos.x, pos.z)
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operator fun get(pos: BlockPos) = get(pos.x, pos.z)
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}
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