move nVidia compatibility to a config option
This commit is contained in:
@@ -14,9 +14,6 @@ const val chamferAffinity = 0.9f
|
||||
/** Amount to shrink column extension bits to stop Z-fighting. */
|
||||
val zProtectionScale: Double3 get() = Double3(Config.roundLogs.zProtection, 1.0, Config.roundLogs.zProtection)
|
||||
|
||||
/** nVidia does it different... */
|
||||
val nVidia = GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia")
|
||||
|
||||
fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (Quad) -> Quad = { it }) {
|
||||
val halfRadius = radius * 0.5
|
||||
listOf(
|
||||
@@ -96,14 +93,14 @@ fun Model.columnLid(radius: Double, transform: (Quad)->Quad = { it }) {
|
||||
1 -> EdgeInterpolateFallback(UP, SOUTH, 0.0)
|
||||
else -> vertex.aoShader
|
||||
})}
|
||||
.cycleVertices(if (nVidia) 0 else 1)
|
||||
.cycleVertices(if (Config.nVidia) 0 else 1)
|
||||
val q2 = Quad(v1, v4, v5, v6).setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y)))
|
||||
.transformVI { vertex, idx -> vertex.copy(aoShader = when(idx) {
|
||||
0 -> FaceCenter(UP)
|
||||
3 -> EdgeInterpolateFallback(UP, EAST, 0.0)
|
||||
else -> vertex.aoShader
|
||||
})}
|
||||
.cycleVertices(if (nVidia) 0 else 1)
|
||||
.cycleVertices(if (Config.nVidia) 0 else 1)
|
||||
listOf(q1, q2).forEach { transform(it.setFlatShader(FaceFlat(UP))).add() }
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user