Added GLSL Mod block ID override feature

This commit is contained in:
octarine-noise
2014-07-01 01:11:36 +02:00
parent 8a94867cd8
commit e12b7b803c
4 changed files with 36 additions and 1 deletions

View File

@@ -54,4 +54,18 @@ public class DeobfNames {
/** SRG name of TextureMap.mapRegisteredSprites */
public static final String TM_MRS_SRG = "field_110574_e";
/** MCP signature of Shaders.pushEntity() */
public static final String SHADERS_PE_SIG_MCP = "(Lnet/minecraft/client/renderer/RenderBlocks;Lnet/minecraft/block/Block;III)V";
/** Obfuscated signature of Shaders.pushEntity() */
public static final String SHADERS_PE_SIG_OBF = "(Lble;Lahu;III)V";
/** MCP signature of BetterFoliageClient.getGLSLBlockIdOverride() */
public static final String BFC_GLSLID_SIG_MCP = "(ILnet/minecraft/block/Block;)I";
/** Obfuscated signature of BetterFoliageClient.getGLSLBlockIdOverride() */
public static final String BFC_GLSLID_SIG_OBF = "(ILahu;)I";
}