Added GLSL Mod block ID override feature
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@@ -54,4 +54,18 @@ public class DeobfNames {
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/** SRG name of TextureMap.mapRegisteredSprites */
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public static final String TM_MRS_SRG = "field_110574_e";
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/** MCP signature of Shaders.pushEntity() */
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public static final String SHADERS_PE_SIG_MCP = "(Lnet/minecraft/client/renderer/RenderBlocks;Lnet/minecraft/block/Block;III)V";
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/** Obfuscated signature of Shaders.pushEntity() */
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public static final String SHADERS_PE_SIG_OBF = "(Lble;Lahu;III)V";
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/** MCP signature of BetterFoliageClient.getGLSLBlockIdOverride() */
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public static final String BFC_GLSLID_SIG_MCP = "(ILnet/minecraft/block/Block;)I";
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/** Obfuscated signature of BetterFoliageClient.getGLSLBlockIdOverride() */
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public static final String BFC_GLSLID_SIG_OBF = "(ILahu;)I";
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}
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