[WIP] fix falling leaf color
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@@ -66,7 +66,7 @@ val TextureAtlasSprite.averageColor: HSB
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for (y in 0 until height) {
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val pixel = getPixelRGBA(0, x, y)
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val alpha = (pixel shr 24) and 255
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val hsb = HSB.fromColor(pixel)
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val hsb = HSB.fromColorRGBA(pixel)
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if (alpha == 255) {
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numOpaque++
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sumHueX += cos((hsb.hue.toDouble() - 0.5) * PI2)
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