add connected grass

This commit is contained in:
octarine-noise
2014-08-18 22:57:39 +02:00
parent 187b29ac41
commit ce37687a1b
10 changed files with 329 additions and 99 deletions

View File

@@ -0,0 +1,50 @@
package mods.betterfoliage.client.render.impl;
import mods.betterfoliage.BetterFoliage;
import mods.betterfoliage.client.BetterFoliageClient;
import mods.betterfoliage.client.render.FakeRenderBlockAOBase;
import mods.betterfoliage.client.render.IRenderBlockDecorator;
import mods.betterfoliage.common.util.OffsetBlockAccess;
import mods.betterfoliage.common.util.Utils;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/** Accepts dirt blocks with grass on top if aggressive connected grass is enabled.<br/>
* Renders the grass block in place of dirt.
* @author octarine-noise
*/
@SideOnly(Side.CLIENT)
public class RenderBlocksBetterGrassSide extends FakeRenderBlockAOBase implements IRenderBlockDecorator {
@Override
public boolean isBlockAccepted(IBlockAccess blockAccess, int x, int y, int z, Block block, int original) {
return BetterFoliage.config.ctxGrassAggressiveEnabled &&
BetterFoliageClient.dirt.matchesID(block) &&
BetterFoliageClient.grass.matchesID(blockAccess.getBlock(x, y + 1, z));
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
// fake grass block @(0, +1, 0) at render location
IBlockAccess originalBA = renderer.blockAccess;
renderer.blockAccess = new OffsetBlockAccess(world, x, y, z, 0, 1, 0);
Block renderBlock = renderer.blockAccess.getBlock(x, y, z);
boolean result;
ISimpleBlockRenderingHandler handler = Utils.getRenderingHandler(renderBlock.getRenderType());
if (handler != null) {
result = handler.renderWorldBlock(renderer.blockAccess, x, y, z, renderBlock, renderBlock.getRenderType(), renderer);
} else {
result = renderer.renderStandardBlock(renderBlock, x, y, z);
}
// restore renderer to sanity
renderer.blockAccess = originalBA;
return result;
}
}