[WIP] async block texture reloading
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@@ -7,14 +7,4 @@ public net.minecraft.block.BlockState$Cache
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public net.minecraft.client.renderer.chunk.ChunkRenderCache field_212408_i #world
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#public net.minecraft.client.renderer.block.model.ModelBakery field_177610_k # blockModelShapes
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#public net.minecraft.client.renderer.block.statemap.BlockStateMapper field_178450_a # blockStateMap
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#public net.minecraft.client.renderer.BufferBuilder field_178999_b # rawIntBuffer
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#public net.minecraft.client.renderer.BufferBuilder func_181670_b(I)V # growBuffer
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#public net.minecraft.client.renderer.BufferBuilder func_181664_j()I # getBufferSize
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#public net.minecraft.client.renderer.BlockModelRenderer field_187499_a # blockColors
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#public net.minecraft.world.ChunkCache field_72815_e # world
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public net.minecraft.client.renderer.texture.AtlasTexture$SheetData field_217808_d # sprites
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