[WIP] async block texture reloading
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@@ -2,20 +2,12 @@ package mods.betterfoliage.mixin;
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import mods.betterfoliage.client.Hooks;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.chunk.ChunkRender;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IEnviromentBlockReader;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.client.model.data.IModelData;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import java.util.Random;
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@Mixin(ChunkRender.class)
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public class ChunkRenderVanillaMixin {
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