slightly more robust leaf texture generation

This commit is contained in:
octarine-noise
2014-07-27 23:42:22 +02:00
parent e351af2369
commit ad83a511fb
2 changed files with 22 additions and 24 deletions

View File

@@ -14,6 +14,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.resources.IResource;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.TextureStitchEvent.Post;
@@ -39,19 +40,31 @@ public class LeafTextureGenerator extends BlockTextureGenerator implements IIcon
}
public IResource getResource(ResourceLocation resourceLocation) throws IOException {
ResourceLocation original = unwrapResource(resourceLocation);
IResourceManager resourceManager = Minecraft.getMinecraft().getResourceManager();
ResourceLocation originalNoDirs = unwrapResource(resourceLocation);
ResourceLocation originalWithDirs = new ResourceLocation(originalNoDirs.getResourceDomain(), "textures/blocks/" + originalNoDirs.getResourcePath());
// check for provided texture
ResourceLocation handDrawnLocation = new ResourceLocation(nonGeneratedDomain, String.format("textures/blocks/%s/%s", original.getResourceDomain(), original.getResourcePath()));
ResourceLocation handDrawnLocation = new ResourceLocation(nonGeneratedDomain, String.format("textures/blocks/%s/%s", originalNoDirs.getResourceDomain(), originalNoDirs.getResourcePath()));
if (Utils.resourceExists(handDrawnLocation)) {
nonGeneratedCounter++;
return Minecraft.getMinecraft().getResourceManager().getResource(handDrawnLocation);
return resourceManager.getResource(handDrawnLocation);
}
// Don't alter ShaderMod normal and specular maps
if (originalWithDirs.getResourcePath().toLowerCase().endsWith("_n.png") || originalWithDirs.getResourcePath().toLowerCase().endsWith("_s.png")) {
resourceManager.getResource(originalWithDirs);
}
// generate our own
LeafTextureResource result = new LeafTextureResource(original, getMissingResource());
if (result.data != null) counter++;
return result;
if (!Utils.resourceExists(originalWithDirs)) return getMissingResource();
LeafTextureResource result = new LeafTextureResource(resourceManager.getResource(originalWithDirs));
if (result.data != null) {
counter++;
return result;
} else {
return getMissingResource();
}
}
/** Leaf blocks register their textures here. An extra texture will be registered in the atlas