fix missing Optifine shader wind effects
+minor cleanup
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@@ -3,6 +3,9 @@ package mods.betterfoliage.render.block.vanilla
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.config.Config
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import mods.betterfoliage.config.DIRT_BLOCKS
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import mods.betterfoliage.config.SALTWATER_BIOMES
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import mods.betterfoliage.integration.ShadersModIntegration
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import mods.betterfoliage.model.HalfBakedSpecialWrapper
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import mods.betterfoliage.model.HalfBakedWrapperKey
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import mods.betterfoliage.model.SpecialRenderModel
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@@ -34,8 +37,6 @@ import net.minecraft.util.ResourceLocation
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import net.minecraft.world.biome.Biome
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object StandardDirtDiscovery : AbstractModelDiscovery() {
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val DIRT_BLOCKS = listOf(Blocks.DIRT, Blocks.COARSE_DIRT, Blocks.PODZOL)
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fun canRenderInLayer(layer: RenderType) = when {
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!Config.enabled -> layer == RenderType.getSolid()
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!Config.connectedGrass.enabled && !Config.algae.enabled && !Config.reed.enabled -> layer == RenderType.getSolid()
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@@ -64,7 +65,8 @@ class StandardDirtModel(
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override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
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if (!Config.enabled || noDecorations) return super.render(ctx, noDecorations)
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val stateUp = ctx.offset(UP).state
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val stateUp = ctx.state(UP)
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val state2Up = ctx.state(Int3(0, 2, 0))
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val isConnectedGrass = Config.connectedGrass.enabled && stateUp in BetterFoliage.blockTypes.grass
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if (isConnectedGrass) {
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(ctx.blockModelShapes.getModel(stateUp) as? SpecialRenderModel)?.let { grassModel ->
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@@ -84,17 +86,19 @@ class StandardDirtModel(
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val isSaltWater = isWater && ctx.biome?.category in SALTWATER_BIOMES
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if (Config.algae.enabled(ctx.random) && isDeepWater) {
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(ctx as? RenderCtxVanilla)?.vertexLighter = vanillaTuftLighting
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ctx.renderQuads(algaeModels[ctx.random])
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ctx.vertexLighter = vanillaTuftLighting
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ShadersModIntegration.grass(ctx, Config.algae.shaderWind) {
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ctx.renderQuads(algaeModels[ctx.random])
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}
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} else if (Config.reed.enabled(ctx.random) && isShallowWater && !isSaltWater) {
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(ctx as? RenderCtxVanilla)?.vertexLighter = vanillaTuftLighting
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ctx.renderQuads(reedModels[ctx.random])
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ctx.vertexLighter = vanillaTuftLighting
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ShadersModIntegration.grass(ctx, Config.reed.shaderWind) {
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ctx.renderQuads(reedModels[ctx.random])
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}
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}
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}
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companion object {
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val SALTWATER_BIOMES = listOf(Biome.Category.BEACH, Biome.Category.OCEAN)
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val algaeSprites by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
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ResourceLocation(BetterFoliageMod.MOD_ID, "blocks/better_algae_$idx")
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}
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