[WIP] Lilypad working
+ shader integration
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@@ -36,7 +36,7 @@ open class HalfBakedSimpleModelWrapper(baseModel: SimpleBakedModel): IBakedModel
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val baseQuads = baseModel.unbakeQuads()
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override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
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ctx.render(baseQuads)
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ctx.renderQuads(baseQuads)
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}
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}
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