[WIP] Lilypad working
+ shader integration
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@@ -1,6 +1,9 @@
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package mods.betterfoliage.integration
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import mods.betterfoliage.config.BlockConfig
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import mods.betterfoliage.render.pipeline.RenderCtxBase
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import mods.betterfoliage.render.pipeline.RenderCtxForge
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import mods.betterfoliage.render.pipeline.RenderCtxVanilla
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import mods.betterfoliage.util.HasLogger
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import mods.betterfoliage.util.allAvailable
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import mods.betterfoliage.util.get
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@@ -51,10 +54,15 @@ object ShadersModIntegration : HasLogger() {
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}
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/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
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inline fun grass(buffer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
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renderAs(buffer, defaultGrass, MODEL, enabled, func)
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inline fun grass(ctx: RenderCtxBase, enabled: Boolean = true, func: ()->Unit) =
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((ctx as? RenderCtxVanilla)?.buffer as? BufferBuilder)?.let { bufferBuilder ->
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renderAs(bufferBuilder, defaultGrass, MODEL, enabled, func)
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}
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/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
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inline fun leaves(buffer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
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renderAs(buffer, defaultLeaves, MODEL, enabled, func)
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inline fun leaves(ctx: RenderCtxBase, enabled: Boolean = true, func: ()->Unit) =
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((ctx as? RenderCtxVanilla)?.buffer as? BufferBuilder)?.let { bufferBuilder ->
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renderAs(bufferBuilder, defaultLeaves, MODEL, enabled, func)
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}
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}
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