started work on falling leaf particles
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package mods.betterfoliage.client.resource;
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import java.awt.Color;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.util.Map;
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import javax.imageio.ImageIO;
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import mods.betterfoliage.client.resource.LeafTextureEnumerator.LeafTextureFoundEvent;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import com.google.common.collect.Maps;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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/** Holds the texture for the falling leaf particles, and stores average texture color values for leaf textures
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* @author octarine-noise
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*
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*/
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public class LeafParticleTextures {
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/** Icon for leaf particles */
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public IIcon icon;
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/** Map of average color values */
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public Map<IIcon, Integer> colors = Maps.newHashMap();
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/** Default color value */
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public int defaultColor = 0x208040;
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public LeafParticleTextures(int defaultColor) {
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this.defaultColor = defaultColor;
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}
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public int getColor(IIcon icon) {
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Integer result = colors.get(icon);
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return result == null ? defaultColor : result;
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}
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/** Calculate average color value (in HSB color space) for a texture and store it in the map.
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* @param icon texture
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*/
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protected void addAtlasTexture(TextureAtlasSprite icon) {
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ResourceLocation locationNoDirs = new ResourceLocation(icon.getIconName());
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ResourceLocation locationWithDirs = new ResourceLocation(locationNoDirs.getResourceDomain(), String.format("textures/blocks/%s.png", locationNoDirs.getResourcePath()));
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try {
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BufferedImage image = ImageIO.read(Minecraft.getMinecraft().getResourceManager().getResource(locationWithDirs).getInputStream());
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int numOpaque = 0;
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float sumHueX = 0.0f;
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float sumHueY = 0.0f;
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float sumSaturation = 0.0f;
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float sumBrightness = 0.0f;
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for (int x = 0; x < image.getWidth(); x++) {
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for (int y = 0; y < image.getHeight(); y++) {
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int pixel = image.getRGB(x, y);
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int alpha = (pixel >> 24) & 0xFF;
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float[] hsbVals = Color.RGBtoHSB((pixel >> 16) & 0xFF, (pixel >> 8) & 0xFF, pixel & 0xFF, null);
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if (alpha == 255) {
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numOpaque++;
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sumHueX += Math.cos((hsbVals[0] - 0.5) * 2.0 * Math.PI);
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sumHueY += Math.sin((hsbVals[0] - 0.5) * 2.0 * Math.PI);
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sumSaturation += hsbVals[1];
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sumBrightness += hsbVals[2];
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}
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}
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}
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// average hue as usual for circular values - transform average unit vector back to polar angle
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float avgHue = (float) (Math.atan2(sumHueY, sumHueX) / (2.0 * Math.PI) + 0.5);
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colors.put(icon, Color.HSBtoRGB(avgHue, sumSaturation / numOpaque, sumBrightness / numOpaque));
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} catch (IOException e) {
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}
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}
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@SubscribeEvent
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public void handleTextureReload(TextureStitchEvent.Pre event) {
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if (event.map.getTextureType() != 0) return;
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colors.clear();
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icon = event.map.registerIcon("betterfoliage:falling_leaf");
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}
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@SubscribeEvent
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public void handleRegisterTexture(LeafTextureFoundEvent event) {
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addAtlasTexture(event.icon);
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}
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}
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