Port to 1.16.5
Kottle -> KotlinForForge
This commit is contained in:
@@ -23,7 +23,7 @@ import net.minecraft.block.BlockState
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import net.minecraft.util.Direction
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import net.minecraft.util.Direction.Axis
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.ILightReader
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import net.minecraft.world.IBlockDisplayReader
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/** Index of SOUTH-EAST quadrant. */
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const val SE = 0
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@@ -83,13 +83,13 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
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override fun onBlockUpdate(world: ILightReader, pos: BlockPos) {
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override fun onBlockUpdate(world: IBlockDisplayReader, pos: BlockPos) {
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allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(world.dimType, this, pos + offset) }
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}
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override fun calculate(ctx: BlockCtx): ColumnLayerData {
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// TODO detect round logs
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if (allDirections.all { dir -> ctx.offset(dir).let { it.isNormalCube } }) return ColumnLayerData.SkipRender
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if (allDirections.all { dir -> ctx.offset(dir).let { it.isFullBlock } }) return ColumnLayerData.SkipRender
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val columnTextures = getColumnKey(ctx.state) ?: return ColumnLayerData.ResolveError
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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@@ -185,7 +185,7 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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val offsetRot = offset.rotate(rotation)
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val key = getColumnKey(state(offsetRot))
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return if (key == null) {
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if (offset(offsetRot).isNormalCube) SOLID else NONSOLID
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if (offset(offsetRot).isFullBlock) SOLID else NONSOLID
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} else {
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(key.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
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if (it == axis) PARALLEL else PERPENDICULAR
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