add support for shader wind effects
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@@ -1,6 +1,7 @@
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package mods.betterfoliage.render.block.vanilla
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.render.ShadersModIntegration
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import mods.betterfoliage.util.Atlas
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import mods.betterfoliage.resource.discovery.BlockRenderKey
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import mods.betterfoliage.resource.discovery.ModelDiscoveryBase
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@@ -39,7 +40,9 @@ class LilypadModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
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if (!BetterFoliage.config.enabled || !BetterFoliage.config.lilypad.enabled) return
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val random = randomSupplier.get()
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context.meshConsumer().accept(lilypadRootModels[random])
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ShadersModIntegration.grass(context, BetterFoliage.config.lilypad.shaderWind) {
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context.meshConsumer().accept(lilypadRootModels[random])
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}
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if (random.nextInt(64) < BetterFoliage.config.lilypad.population) {
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context.meshConsumer().accept(lilypadFlowerModels[random])
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}
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