add support for shader wind effects
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@@ -4,6 +4,7 @@ import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.chunk.BasicBlockCtx
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import mods.betterfoliage.render.DIRT_BLOCKS
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import mods.betterfoliage.render.SALTWATER_BIOMES
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import mods.betterfoliage.render.ShadersModIntegration
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import mods.betterfoliage.render.lighting.withLighting
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import mods.betterfoliage.render.lighting.grassTuftLighting
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import mods.betterfoliage.render.lighting.reedLighting
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@@ -66,12 +67,16 @@ class DirtModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
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val random = randomSupplier.get()
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if (BetterFoliage.config.algae.enabled(random) && isDeepWater) {
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context.withLighting(algaeLighting) {
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it.accept(algaeModels[random])
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ShadersModIntegration.grass(context, BetterFoliage.config.algae.shaderWind) {
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context.withLighting(algaeLighting) {
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it.accept(algaeModels[random])
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}
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}
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} else if (BetterFoliage.config.reed.enabled(random) && isShallowWater && !isSaltWater) {
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context.withLighting(reedLighting) {
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it.accept(reedModels[random])
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ShadersModIntegration.grass(context, BetterFoliage.config.reed.shaderWind) {
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context.withLighting(reedLighting) {
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it.accept(reedModels[random])
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}
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}
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}
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}
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@@ -3,6 +3,7 @@ package mods.betterfoliage.render.block.vanilla
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.chunk.BasicBlockCtx
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import mods.betterfoliage.render.SNOW_MATERIALS
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import mods.betterfoliage.render.ShadersModIntegration
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import mods.betterfoliage.render.lighting.withLighting
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import mods.betterfoliage.render.lighting.grassTuftLighting
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import mods.betterfoliage.util.Atlas
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@@ -78,8 +79,10 @@ class GrassBlockModel(val key: Key, wrapped: BakedModel) : WrappedBakedModel(wra
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}
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if (BetterFoliage.config.shortGrass.enabled(random) && !ctx.isNeighborSolid(UP)) {
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context.withLighting(tuftLighting) {
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it.accept(if (isSnowed) tuftSnowed[random] else tuftNormal[random])
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ShadersModIntegration.grass(context, BetterFoliage.config.shortGrass.shaderWind) {
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context.withLighting(tuftLighting) {
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it.accept(if (isSnowed) tuftSnowed[random] else tuftNormal[random])
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}
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}
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}
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}
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@@ -1,8 +1,11 @@
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package mods.betterfoliage.render.block.vanilla
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import it.unimi.dsi.fastutil.ints.Int2ObjectFunction
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.chunk.BasicBlockCtx
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import mods.betterfoliage.render.SNOW_MATERIALS
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import mods.betterfoliage.render.ShadersModIntegration
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import mods.betterfoliage.render.lighting.getBufferBuilder
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import mods.betterfoliage.render.lighting.withLighting
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import mods.betterfoliage.render.lighting.roundLeafLighting
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import mods.betterfoliage.render.particle.LeafParticleRegistry
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@@ -13,6 +16,11 @@ import mods.betterfoliage.resource.model.*
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import mods.betterfoliage.util.*
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
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import net.fabricmc.fabric.impl.client.indigo.renderer.accessor.AccessBufferBuilder
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import net.fabricmc.fabric.impl.client.indigo.renderer.render.BlockRenderInfo
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import net.fabricmc.fabric.impl.client.indigo.renderer.render.TerrainMeshConsumer
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import net.fabricmc.fabric.impl.client.indigo.renderer.render.TerrainRenderContext
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import net.minecraft.block.BlockRenderLayer
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import net.minecraft.block.BlockRenderLayer.CUTOUT_MIPPED
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import net.minecraft.block.BlockState
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import net.minecraft.client.render.model.BakedModel
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@@ -77,17 +85,19 @@ class NormalLeavesModel(val key: Key, wrapped: BakedModel) : WrappedBakedModel(w
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val leafLighting = roundLeafLighting()
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override fun emitBlockQuads(blockView: ExtendedBlockView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
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super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
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if (!BetterFoliage.config.enabled || !BetterFoliage.config.leaves.enabled) return
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ShadersModIntegration.leaves(context, BetterFoliage.config.leaves.shaderWind) {
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super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
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if (!BetterFoliage.config.enabled || !BetterFoliage.config.leaves.enabled) return
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val ctx = BasicBlockCtx(blockView, pos)
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val stateAbove = ctx.state(UP)
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val isSnowed = stateAbove.material in SNOW_MATERIALS
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val ctx = BasicBlockCtx(blockView, pos)
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val stateAbove = ctx.state(UP)
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val isSnowed = stateAbove.material in SNOW_MATERIALS
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val random = randomSupplier.get()
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context.withLighting(leafLighting) {
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it.accept(leafNormal[random])
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if (isSnowed) it.accept(leafSnowed[random])
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val random = randomSupplier.get()
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context.withLighting(leafLighting) {
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it.accept(leafNormal[random])
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if (isSnowed) it.accept(leafSnowed[random])
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}
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}
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}
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@@ -1,6 +1,7 @@
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package mods.betterfoliage.render.block.vanilla
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.render.ShadersModIntegration
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import mods.betterfoliage.util.Atlas
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import mods.betterfoliage.resource.discovery.BlockRenderKey
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import mods.betterfoliage.resource.discovery.ModelDiscoveryBase
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@@ -39,7 +40,9 @@ class LilypadModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
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if (!BetterFoliage.config.enabled || !BetterFoliage.config.lilypad.enabled) return
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val random = randomSupplier.get()
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context.meshConsumer().accept(lilypadRootModels[random])
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ShadersModIntegration.grass(context, BetterFoliage.config.lilypad.shaderWind) {
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context.meshConsumer().accept(lilypadRootModels[random])
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}
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if (random.nextInt(64) < BetterFoliage.config.lilypad.population) {
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context.meshConsumer().accept(lilypadFlowerModels[random])
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}
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@@ -1,6 +1,7 @@
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package mods.betterfoliage.render.block.vanilla
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.render.ShadersModIntegration
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import mods.betterfoliage.render.lighting.withLighting
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import mods.betterfoliage.render.lighting.grassTuftLighting
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import mods.betterfoliage.util.Atlas
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@@ -45,8 +46,10 @@ class MyceliumModel(wrapped: BakedModel) : WrappedBakedModel(wrapped) {
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BetterFoliage.config.shortGrass.let { it.myceliumEnabled && random.nextInt(64) < it.population } &&
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blockView.getBlockState(pos + UP.offset).isAir
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) {
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context.withLighting(tuftLighting) {
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it.accept(myceliumTuftModels[random])
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ShadersModIntegration.grass(context, BetterFoliage.config.shortGrass.shaderWind) {
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context.withLighting(tuftLighting) {
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it.accept(myceliumTuftModels[random])
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}
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}
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}
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}
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