add support for shader wind effects
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@@ -39,6 +39,7 @@ class LeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
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val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
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val vOffset by double(0.1, min = 0.0, max = 0.4, langKey = recurring)
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val size by double(1.4, min = 0.75, max = 2.5, langKey = recurring)
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val shaderWind by boolean(true, langKey = recurring)
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}
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class ShortGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
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@@ -86,6 +87,7 @@ class LilypadConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationC
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override val enabled by boolean(true, langKey = recurring)
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val hOffset by double(0.1, min = 0.0, max = 0.25, langKey = recurring)
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override val population by population(16)
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val shaderWind by boolean(true, langKey = recurring)
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}
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class ReedConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
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