add support for shader wind effects

This commit is contained in:
octarine-noise
2021-04-27 18:13:57 +02:00
parent 594db19bfb
commit 8d9214c190
11 changed files with 100 additions and 85 deletions

View File

@@ -39,6 +39,7 @@ class LeavesConfig(node: ConfigNode) : DelegatingConfigGroup(node) {
val hOffset by double(0.2, min = 0.0, max = 0.4, langKey = recurring)
val vOffset by double(0.1, min = 0.0, max = 0.4, langKey = recurring)
val size by double(1.4, min = 0.75, max = 2.5, langKey = recurring)
val shaderWind by boolean(true, langKey = recurring)
}
class ShortGrassConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {
@@ -86,6 +87,7 @@ class LilypadConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationC
override val enabled by boolean(true, langKey = recurring)
val hOffset by double(0.1, min = 0.0, max = 0.25, langKey = recurring)
override val population by population(16)
val shaderWind by boolean(true, langKey = recurring)
}
class ReedConfig(node: ConfigNode) : DelegatingConfigGroup(node), PopulationConfigData {