add support for shader wind effects
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@@ -1,29 +0,0 @@
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package mods.betterfoliage
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// Optifine
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//val OptifineClassTransformer = ClassRefOld<Any>("optifine.OptiFineClassTransformer")
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//val BlockPosM = ClassRefOld<Any>("net.optifine.BlockPosM")
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//object ChunkCacheOF : ClassRefOld<Any>("net.optifine.override.ChunkCacheOF") {
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// val chunkCache = FieldRefOld(this, "chunkCache", ChunkRendererRegion)
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//}
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//object RenderEnv : ClassRefOld<Any>("net.optifine.render.RenderEnv") {
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// val reset = MethodRefOld(this, "reset", void, BlockState, BlockPos)
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//}
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// Optifine custom colors
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//val IColorizer = ClassRefOld<Any>("net.optifine.CustomColors\$IColorizer")
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//object CustomColors : ClassRefOld<Any>("net.optifine.CustomColors") {
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// val getColorMultiplier = MethodRefOld(this, "getColorMultiplier", int, BakedQuad, BlockState, ExtendedBlockView, BlockPos, RenderEnv)
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//}
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// Optifine shaders
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//object SVertexBuilder : ClassRefOld<Any>("net.optifine.shaders.SVertexBuilder") {
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// val pushState = MethodRefOld(this, "pushEntity", void, BlockState, BlockPos, ExtendedBlockView, BufferBuilder)
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// val pushNum = MethodRefOld(this, "pushEntity", void, long)
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// val pop = MethodRefOld(this, "popEntity", void)
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//}
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