store only biome IDs not instances
reorganized utility methods
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@@ -1,6 +1,6 @@
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package mods.betterfoliage.client.render;
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import mods.betterfoliage.common.util.Utils;
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import mods.betterfoliage.common.util.ResourceUtils;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.ResourceLocation;
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@@ -37,7 +37,7 @@ public class IconSet {
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// if the path contains a domain, use that to check if the resource exists
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String resolvedDomain = path.contains(":") ? new ResourceLocation(path).getResourceDomain() : domain;
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String resolvedPath = String.format("textures/blocks/" + (path.contains(":") ? new ResourceLocation(path).getResourcePath() : path) + ".png", idx);
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if (Utils.resourceExists(new ResourceLocation(resolvedDomain, resolvedPath)))
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if (ResourceUtils.resourceExists(new ResourceLocation(resolvedDomain, resolvedPath)))
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icons[numLoaded++] = register.registerIcon(domain + ":" + String.format(path, idx));
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}
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}
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