port to MC 1.8

This commit is contained in:
octarine-noise
2016-01-09 12:55:52 +01:00
parent f44043bb0b
commit 8460103030
87 changed files with 1144 additions and 940 deletions

View File

@@ -5,16 +5,20 @@ import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.client.render.*
import mods.octarinecore.common.Int3
import mods.octarinecore.common.Rotation
import mods.octarinecore.random
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.RenderBlocks
import net.minecraftforge.common.util.ForgeDirection.UP
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.WorldRenderer
import net.minecraft.util.EnumFacing.UP
import net.minecraft.util.EnumWorldBlockLayer
import org.apache.logging.log4j.Level
class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val noise = simplexNoise()
val reedIcons = iconSet(Client.genReeds.generatedResource("${BetterFoliageMod.LEGACY_DOMAIN}:better_reed_%d"))
val reedIcons = iconSet(Client.genReeds.generatedResource("${BetterFoliageMod.LEGACY_DOMAIN}:blocks/better_reed_%d"))
val reedModels = modelSet(64) { modelIdx ->
val height = random(Config.reed.heightMin, Config.reed.heightMax)
val waterline = 0.875f
@@ -44,14 +48,16 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
ctx.block(up1).material == Material.water &&
Config.blocks.dirt.matchesID(ctx.block) &&
ctx.biomeId in Config.reed.biomes &&
noise[ctx.x, ctx.z] < Config.reed.population
noise[ctx.pos] < Config.reed.population
override fun render(ctx: BlockContext, parent: RenderBlocks): Boolean {
if (renderWorldBlockBase(parent, face = alwaysRender)) return true
override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: WorldRenderer, layer: EnumWorldBlockLayer): Boolean {
renderWorldBlockBase(ctx, dispatcher, renderer, null)
modelRenderer.updateShading(Int3.zero, allFaces)
val iconVar = ctx.random(1)
ShadersModIntegration.grass(Config.reed.shaderWind) {
ShadersModIntegration.grass(renderer, Config.reed.shaderWind) {
modelRenderer.render(
renderer,
reedModels[ctx.random(0)],
Rotation.identity,
forceFlat = true,