[WIP] Falling leaves working
+ more cleanup + fix double-tinted leaves
This commit is contained in:
@@ -1,13 +1,25 @@
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package mods.betterfoliage.render
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import com.mojang.blaze3d.vertex.IVertexBuilder
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.config.Config
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import mods.betterfoliage.render.old.AbstractEntityFX
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import mods.betterfoliage.model.HSB
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import mods.betterfoliage.model.getActualRenderModel
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import mods.betterfoliage.render.particle.AbstractParticle
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import mods.betterfoliage.texture.LeafParticleKey
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import mods.betterfoliage.texture.LeafParticleRegistry
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import mods.betterfoliage.util.Double3
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import mods.betterfoliage.util.PI2
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import mods.betterfoliage.util.get
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import mods.betterfoliage.util.minmax
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import mods.betterfoliage.util.randomB
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import mods.betterfoliage.util.randomD
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import mods.betterfoliage.util.randomF
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import mods.betterfoliage.util.randomI
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import net.minecraft.client.Minecraft
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import net.minecraft.client.particle.IParticleRenderType
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import net.minecraft.client.renderer.ActiveRenderInfo
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.MathHelper
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@@ -23,116 +35,3 @@ import kotlin.math.sin
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const val rotationFactor = PI2.toFloat() / 64.0f
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class EntityFallingLeavesFX(
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world: World, pos: BlockPos
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) : AbstractEntityFX(
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world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
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) {
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companion object {
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@JvmStatic val biomeBrightnessMultiplier = 0.5f
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}
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var particleRot = rand.nextInt(64)
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var rotPositive = true
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val isMirrored = (rand.nextInt() and 1) == 1
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var wasCollided = false
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init {
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maxAge = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
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motionY = -Config.fallingLeaves.speed
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particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
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val state = world.getBlockState(pos)
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// val leafInfo = LeafRegistry[state, world, pos]
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val blockColor = Minecraft.getInstance().blockColors.getColor(state, world, pos, 0)
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// if (leafInfo != null) {
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// sprite = leafInfo.particleTextures[rand.nextInt(1024)]
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// calculateParticleColor(leafInfo.averageColor, blockColor)
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// } else {
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// sprite = LeafParticleRegistry["default"][rand.nextInt(1024)]
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// setColor(blockColor)
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// }
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}
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override val isValid: Boolean get() = (sprite != null)
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override fun update() {
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if (rand.nextFloat() > 0.95f) rotPositive = !rotPositive
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if (age > maxAge - 20) particleAlpha = 0.05f * (maxAge - age)
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if (onGround || wasCollided) {
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velocity.setTo(0.0, 0.0, 0.0)
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if (!wasCollided) {
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age = age.coerceAtLeast(maxAge - 20)
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wasCollided = true
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}
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} else {
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velocity.setTo(cos[particleRot], 0.0, sin[particleRot]).mul(Config.fallingLeaves.perturb)
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.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
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particleRot = (particleRot + (if (rotPositive) 1 else -1)) and 63
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particleAngle = rotationFactor * particleRot.toFloat()
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}
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}
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override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
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// if (Config.fallingLeaves.opacityHack) GL11.glDepthMask(true)
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// renderParticleQuad(worldRenderer, partialTickTime, rotation = particleRot, isMirrored = isMirrored)
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}
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fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
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val texture = HSB.fromColor(textureAvgColor)
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val block = HSB.fromColor(blockColor)
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val weightTex = texture.saturation / (texture.saturation + block.saturation)
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val weightBlock = 1.0f - weightTex
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// avoid circular average for hue for performance reasons
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// one of the color components should dominate anyway
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val particle = HSB(
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weightTex * texture.hue + weightBlock * block.hue,
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weightTex * texture.saturation + weightBlock * block.saturation,
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weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
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)
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setColor(particle.asColor)
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}
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}
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object LeafWindTracker {
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var random = Random()
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val target = Double3.zero
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val current = Double3.zero
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var nextChange: Long = 0
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init {
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MinecraftForge.EVENT_BUS.register(this)
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}
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fun changeWind(world: World) {
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nextChange = world.worldInfo.gameTime + 120 + random.nextInt(80)
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val direction = PI2 * random.nextDouble()
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val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
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(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
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target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
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}
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@SubscribeEvent
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fun handleWorldTick(event: TickEvent.ClientTickEvent) {
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if (event.phase == TickEvent.Phase.START) Minecraft.getInstance().world?.let { world ->
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// change target wind speed
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if (world.worldInfo.dayTime >= nextChange) changeWind(world)
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// change current wind speed
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val changeRate = if (world.isRaining) 0.015 else 0.005
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current.add(
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(target.x - current.x).minmax(-changeRate, changeRate),
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0.0,
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(target.z - current.z).minmax(-changeRate, changeRate)
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)
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}
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}
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@SubscribeEvent
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fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world.world) }
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}
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@@ -6,25 +6,25 @@ import mods.betterfoliage.config.BlockConfig
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import mods.betterfoliage.config.Config
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import mods.betterfoliage.config.ConfigurableBlockMatcher
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import mods.betterfoliage.config.ModelTextureList
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.render.lighting.LightingPreferredFace
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import mods.betterfoliage.model.Color
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import mods.betterfoliage.model.HalfBakedSpecialWrapper
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import mods.betterfoliage.model.HalfBakedWrapperKey
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.model.SpriteSetDelegate
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import mods.betterfoliage.model.buildTufts
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import mods.betterfoliage.model.fullCubeTextured
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import mods.betterfoliage.model.tuftModelSet
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import mods.betterfoliage.model.tuftShapeSet
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import mods.betterfoliage.render.lighting.LightingPreferredFace
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import mods.betterfoliage.render.pipeline.RenderCtxBase
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import mods.betterfoliage.render.pipeline.RenderCtxVanilla
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import mods.betterfoliage.resource.discovery.BakeWrapperManager
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import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
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import mods.betterfoliage.resource.discovery.ModelBakingKey
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import mods.betterfoliage.model.SpriteSetDelegate
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import mods.betterfoliage.model.buildTufts
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import mods.betterfoliage.model.fullCubeTextured
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import mods.betterfoliage.model.fullCubeTinted
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import mods.betterfoliage.model.tuftModelSet
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import mods.betterfoliage.model.tuftShapeSet
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import mods.betterfoliage.util.Atlas
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import mods.betterfoliage.util.LazyInvalidatable
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import mods.betterfoliage.util.LazyMapInvalidatable
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import mods.betterfoliage.util.averageColor
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import mods.betterfoliage.util.get
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import mods.betterfoliage.util.isSnow
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import mods.betterfoliage.util.randomI
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@@ -44,7 +44,7 @@ object StandardGrassDiscovery : ConfigurableModelDiscovery() {
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sprites: MutableSet<ResourceLocation>,
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replacements: MutableMap<ResourceLocation, ModelBakingKey>
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): Boolean {
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replacements[location] = StandardGrassKey(textureMatch[0])
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replacements[location] = StandardGrassKey(textureMatch[0], null)
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Client.blockTypes.grass.add(state)
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// RenderTypeLookup.setRenderLayer(state.block, RenderType.getCutout())
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return true
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@@ -52,11 +52,17 @@ object StandardGrassDiscovery : ConfigurableModelDiscovery() {
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}
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data class StandardGrassKey(
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val grassLocation: ResourceLocation
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val grassLocation: ResourceLocation,
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val overrideColor: Color?
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) : HalfBakedWrapperKey() {
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val tintIndex: Int get() = if (overrideColor == null) 0 else -1
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override fun replace(wrapped: SpecialRenderModel): SpecialRenderModel {
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Atlas.BLOCKS[grassLocation].logColorOverride(detailLogger, Config.shortGrass.saturationThreshold)
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return StandardGrassModel(wrapped, this)
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val grassSpriteColor = Atlas.BLOCKS[grassLocation].averageColor.let { hsb ->
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logColorOverride(BetterFoliageMod.detailLogger(this), Config.shortGrass.saturationThreshold, hsb)
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hsb.colorOverride(Config.shortGrass.saturationThreshold)
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}
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return StandardGrassModel(wrapped, this.copy(overrideColor = grassSpriteColor))
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}
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}
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@@ -101,17 +107,16 @@ class StandardGrassModel(
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Config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
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}
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val grassTuftMeshesNormal = LazyMapInvalidatable(BakeWrapperManager) { key: StandardGrassKey ->
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val overrideColor = Atlas.BLOCKS[key.grassLocation].getColorOverride(Config.shortGrass.saturationThreshold)
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tuftModelSet(grassTuftShapes, overrideColor) { idx -> grassTuftSprites[randomI()] }.buildTufts()
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tuftModelSet(grassTuftShapes, key.overrideColor) { idx -> grassTuftSprites[randomI()] }.buildTufts()
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}
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val grassTuftMeshesSnowed = LazyMapInvalidatable(BakeWrapperManager) { key: StandardGrassKey ->
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tuftModelSet(grassTuftShapes, Color.white) { idx -> grassTuftSprites[randomI()] }.buildTufts()
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}
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val grassFullBlockMeshes = LazyMapInvalidatable(BakeWrapperManager) { key: StandardGrassKey ->
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Array(64) { fullCubeTinted(key.grassLocation, Config.shortGrass.saturationThreshold) }
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Array(64) { fullCubeTextured(key.grassLocation, key.tintIndex) }
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}
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val snowFullBlockMeshes by LazyInvalidatable(BakeWrapperManager) {
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Array(64) { fullCubeTextured(ResourceLocation("block/snow"), Color.white) }
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Array(64) { fullCubeTextured(ResourceLocation("block/snow"), -1) }
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}
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}
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}
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@@ -6,30 +6,32 @@ import mods.betterfoliage.config.BlockConfig
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import mods.betterfoliage.config.Config
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import mods.betterfoliage.config.ConfigurableBlockMatcher
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import mods.betterfoliage.config.ModelTextureList
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.render.lighting.RoundLeafLighting
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import mods.betterfoliage.model.Color
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import mods.betterfoliage.model.HSB
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import mods.betterfoliage.model.HalfBakedSpecialWrapper
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import mods.betterfoliage.model.HalfBakedWrapperKey
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.model.SpriteSetDelegate
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import mods.betterfoliage.model.crossModelsRaw
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import mods.betterfoliage.model.crossModelsTextured
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import mods.betterfoliage.render.lighting.RoundLeafLighting
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import mods.betterfoliage.render.pipeline.RenderCtxBase
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import mods.betterfoliage.render.pipeline.RenderCtxVanilla
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import mods.betterfoliage.resource.discovery.BakeWrapperManager
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import mods.betterfoliage.resource.discovery.ConfigurableModelDiscovery
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import mods.betterfoliage.resource.discovery.ModelBakingKey
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import mods.betterfoliage.resource.generated.GeneratedLeaf
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import mods.betterfoliage.model.SpriteSetDelegate
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import mods.betterfoliage.model.crossModelsRaw
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import mods.betterfoliage.model.crossModelsTextured
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import mods.betterfoliage.model.crossModelsTinted
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import mods.betterfoliage.texture.LeafBlockModel
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import mods.betterfoliage.texture.LeafParticleKey
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import mods.betterfoliage.texture.LeafParticleRegistry
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import mods.betterfoliage.util.Atlas
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import mods.betterfoliage.util.LazyMapInvalidatable
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import mods.betterfoliage.util.averageColor
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import mods.betterfoliage.util.isSnow
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import net.minecraft.block.BlockState
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.util.Direction.UP
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import net.minecraft.util.ResourceLocation
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import org.apache.logging.log4j.Level.DEBUG
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import org.apache.logging.log4j.Level.INFO
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import org.apache.logging.log4j.Logger
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@@ -50,13 +52,12 @@ object StandardLeafDiscovery : ConfigurableModelDiscovery() {
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.apply { sprites.add(this) }
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detailLogger.log(INFO, " particle $leafType")
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replacements[location] = StandardLeafKey(generated, leafType)
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replacements[location] = StandardLeafKey(generated, leafType, null)
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return true
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}
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}
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fun TextureAtlasSprite.logColorOverride(logger: Logger, threshold: Double) {
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val hsb = averageColor
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fun logColorOverride(logger: Logger, threshold: Double, hsb: HSB) {
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return if (hsb.saturation >= threshold) {
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logger.log(INFO, " brightness ${hsb.brightness}")
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logger.log(INFO, " saturation ${hsb.saturation} >= ${threshold}, will use texture color")
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@@ -65,24 +66,30 @@ fun TextureAtlasSprite.logColorOverride(logger: Logger, threshold: Double) {
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}
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}
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fun TextureAtlasSprite.getColorOverride(threshold: Double) = averageColor.let {
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if (it.saturation < threshold) null else it.copy(brightness = (it.brightness * 2.0f).coerceAtMost(0.9f))
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}?.asColor?.let { Color(it) }
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fun HSB.colorOverride(threshold: Double) =
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if (saturation < threshold) null else copy(brightness = (brightness * 2.0f).coerceAtMost(0.9f)).asColor.let { Color(it) }
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data class StandardLeafKey(
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val roundLeafTexture: ResourceLocation,
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val leafType: String
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) : HalfBakedWrapperKey() {
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override val leafType: String,
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override val overrideColor: Color?
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) : HalfBakedWrapperKey(), LeafParticleKey {
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val tintIndex: Int get() = if (overrideColor == null) 0 else -1
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override fun replace(wrapped: SpecialRenderModel): SpecialRenderModel {
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Atlas.BLOCKS[roundLeafTexture].logColorOverride(BetterFoliageMod.detailLogger(this), 0.1)
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return StandardLeafModel(wrapped, this)
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val leafSpriteColor = Atlas.BLOCKS[roundLeafTexture].averageColor.let { hsb ->
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logColorOverride(BetterFoliageMod.detailLogger(this), Config.leaves.saturationThreshold, hsb)
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hsb.colorOverride(Config.leaves.saturationThreshold)
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}
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detailLogger.log(DEBUG, "roundLeaf=$roundLeafTexture overrideColor=$leafSpriteColor")
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return StandardLeafModel(wrapped, this.copy(overrideColor = leafSpriteColor))
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}
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}
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class StandardLeafModel(
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model: SpecialRenderModel,
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key: StandardLeafKey
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) : HalfBakedSpecialWrapper(model) {
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override val key: StandardLeafKey
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) : HalfBakedSpecialWrapper(model), LeafBlockModel {
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val leafNormal by leafModelsNormal.delegate(key)
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val leafSnowed by leafModelsSnowed.delegate(key)
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@@ -103,10 +110,10 @@ class StandardLeafModel(
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Config.leaves.let { crossModelsRaw(64, it.size, it.hOffset, it.vOffset) }
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}
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val leafModelsNormal = LazyMapInvalidatable(BakeWrapperManager) { key: StandardLeafKey ->
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crossModelsTinted(leafModelsBase[key], Config.shortGrass.saturationThreshold) { key.roundLeafTexture }
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crossModelsTextured(leafModelsBase[key], key.tintIndex, true) { key.roundLeafTexture }
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}
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val leafModelsSnowed = LazyMapInvalidatable(BakeWrapperManager) { key: StandardLeafKey ->
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crossModelsTextured(leafModelsBase[key], Color.white, false) { leafSpritesSnowed[it].name }
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crossModelsTextured(leafModelsBase[key], -1, false) { leafSpritesSnowed[it].name }
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}
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}
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}
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@@ -0,0 +1,101 @@
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package mods.betterfoliage.render.particle
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import com.mojang.blaze3d.vertex.IVertexBuilder
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import mods.betterfoliage.util.Double3
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import net.minecraft.client.Minecraft
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import net.minecraft.client.particle.SpriteTexturedParticle
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import net.minecraft.client.renderer.ActiveRenderInfo
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import net.minecraft.client.renderer.Vector3f
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.util.math.MathHelper
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import net.minecraft.world.World
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abstract class AbstractParticle(world: World, x: Double, y: Double, z: Double) : SpriteTexturedParticle(world, x, y, z) {
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companion object {
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// @JvmStatic val sin = Array(64) { idx -> Math.sin(PI2 / 64.0 * idx) }
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// @JvmStatic val cos = Array(64) { idx -> Math.cos(PI2 / 64.0 * idx) }
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}
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val billboardRot = Pair(Double3.zero, Double3.zero)
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val currentPos = Double3.zero
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val prevPos = Double3.zero
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val velocity = Double3.zero
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override fun tick() {
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super.tick()
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currentPos.setTo(posX, posY, posZ)
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prevPos.setTo(prevPosX, prevPosY, prevPosZ)
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velocity.setTo(motionX, motionY, motionZ)
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update()
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posX = currentPos.x; posY = currentPos.y; posZ = currentPos.z;
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motionX = velocity.x; motionY = velocity.y; motionZ = velocity.z;
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}
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/** Update particle on world tick. */
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abstract fun update()
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/** True if the particle is renderable. */
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abstract val isValid: Boolean
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/** Add the particle to the effect renderer if it is valid. */
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fun addIfValid() { if (isValid) Minecraft.getInstance().particles.addEffect(this) }
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override fun renderParticle(vertexBuilder: IVertexBuilder, camera: ActiveRenderInfo, tickDelta: Float) {
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super.renderParticle(vertexBuilder, camera, tickDelta)
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}
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/**
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* Render a particle quad.
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*
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* @param[tessellator] the [Tessellator] instance to use
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* @param[tickDelta] partial tick time
|
||||
* @param[currentPos] render position
|
||||
* @param[prevPos] previous tick position for interpolation
|
||||
* @param[size] particle size
|
||||
* @param[currentAngle] viewpoint-dependent particle rotation (64 steps)
|
||||
* @param[sprite] particle texture
|
||||
* @param[isMirrored] mirror particle texture along V-axis
|
||||
* @param[alpha] aplha blending
|
||||
*/
|
||||
fun renderParticleQuad(vertexConsumer: IVertexBuilder,
|
||||
camera: ActiveRenderInfo,
|
||||
tickDelta: Float,
|
||||
currentPos: Double3 = this.currentPos,
|
||||
prevPos: Double3 = this.prevPos,
|
||||
size: Double = particleScale.toDouble(),
|
||||
currentAngle: Float = this.particleAngle,
|
||||
prevAngle: Float = this.prevParticleAngle,
|
||||
sprite: TextureAtlasSprite = this.sprite,
|
||||
alpha: Float = this.particleAlpha) {
|
||||
|
||||
val center = Double3.lerp(tickDelta.toDouble(), prevPos, currentPos)
|
||||
val angle = MathHelper.lerp(tickDelta, prevAngle, currentAngle)
|
||||
val rotation = camera.rotation.copy().apply { multiply(Vector3f.ZP.rotation(angle)) }
|
||||
val lightmapCoord = getBrightnessForRender(tickDelta)
|
||||
|
||||
val coords = arrayOf(
|
||||
Double3(-1.0, -1.0, 0.0),
|
||||
Double3(-1.0, 1.0, 0.0),
|
||||
Double3(1.0, 1.0, 0.0),
|
||||
Double3(1.0, -1.0, 0.0)
|
||||
).map { it.rotate(rotation).mul(size).add(center).sub(camera.projectedView.x, camera.projectedView.y, camera.projectedView.z) }
|
||||
|
||||
fun renderVertex(vertex: Double3, u: Float, v: Float) = vertexConsumer
|
||||
.pos(vertex.x, vertex.y, vertex.z).tex(u, v)
|
||||
.color(particleRed, particleGreen, particleBlue, alpha).lightmap(lightmapCoord)
|
||||
.endVertex()
|
||||
|
||||
renderVertex(coords[0], sprite.maxU, sprite.maxV)
|
||||
renderVertex(coords[1], sprite.maxU, sprite.minV)
|
||||
renderVertex(coords[2], sprite.minU, sprite.minV)
|
||||
renderVertex(coords[3], sprite.minU, sprite.maxV)
|
||||
}
|
||||
|
||||
fun setColor(color: Int) {
|
||||
particleBlue = (color and 255) / 256.0f
|
||||
particleGreen = ((color shr 8) and 255) / 256.0f
|
||||
particleRed = ((color shr 16) and 255) / 256.0f
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
package mods.betterfoliage.render.particle
|
||||
|
||||
import mods.betterfoliage.config.Config
|
||||
import mods.betterfoliage.model.HSB
|
||||
import mods.betterfoliage.texture.LeafParticleKey
|
||||
import mods.betterfoliage.texture.LeafParticleRegistry
|
||||
import mods.betterfoliage.util.Double3
|
||||
import mods.betterfoliage.util.PI2
|
||||
import mods.betterfoliage.util.minmax
|
||||
import mods.betterfoliage.util.randomB
|
||||
import mods.betterfoliage.util.randomD
|
||||
import mods.betterfoliage.util.randomF
|
||||
import mods.betterfoliage.util.randomI
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.particle.IParticleRenderType
|
||||
import net.minecraft.util.math.BlockPos
|
||||
import net.minecraft.util.math.MathHelper
|
||||
import net.minecraft.world.World
|
||||
import net.minecraftforge.common.MinecraftForge
|
||||
import net.minecraftforge.event.TickEvent
|
||||
import net.minecraftforge.event.world.WorldEvent
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent
|
||||
import java.util.Random
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
class FallingLeafParticle(
|
||||
world: World, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
|
||||
) : AbstractParticle(
|
||||
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
|
||||
) {
|
||||
|
||||
companion object {
|
||||
@JvmStatic val biomeBrightnessMultiplier = 0.5f
|
||||
}
|
||||
|
||||
var rotationSpeed = random.randomF(min = PI2 / 80.0, max = PI2 / 50.0)
|
||||
val isMirrored = randomB()
|
||||
var wasCollided = false
|
||||
|
||||
init {
|
||||
particleAngle = random.randomF(max = PI2)
|
||||
prevParticleAngle = particleAngle - rotationSpeed
|
||||
|
||||
maxAge = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
|
||||
motionY = -Config.fallingLeaves.speed
|
||||
|
||||
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
|
||||
setColor(leaf.overrideColor?.asInt ?: blockColor)
|
||||
sprite = LeafParticleRegistry[leaf.leafType][randomI(max = 1024)]
|
||||
}
|
||||
|
||||
override val isValid: Boolean get() = (sprite != null)
|
||||
|
||||
|
||||
override fun update() {
|
||||
if (rand.nextFloat() > 0.95f) rotationSpeed *= -1.0f
|
||||
if (age > maxAge - 20) particleAlpha = 0.05f * (maxAge - age)
|
||||
|
||||
if (onGround || wasCollided) {
|
||||
velocity.setTo(0.0, 0.0, 0.0)
|
||||
if (!wasCollided) {
|
||||
age = age.coerceAtLeast(maxAge - 20)
|
||||
wasCollided = true
|
||||
}
|
||||
} else {
|
||||
val cosRotation = cos(particleAngle).toDouble(); val sinRotation = sin(particleAngle).toDouble()
|
||||
velocity.setTo(cosRotation, 0.0, sinRotation).mul(Config.fallingLeaves.perturb)
|
||||
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
|
||||
prevParticleAngle = particleAngle
|
||||
particleAngle += rotationSpeed
|
||||
}
|
||||
}
|
||||
|
||||
fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
|
||||
val texture = HSB.fromColor(textureAvgColor)
|
||||
val block = HSB.fromColor(blockColor)
|
||||
|
||||
val weightTex = texture.saturation / (texture.saturation + block.saturation)
|
||||
val weightBlock = 1.0f - weightTex
|
||||
|
||||
// avoid circular average for hue for performance reasons
|
||||
// one of the color components should dominate anyway
|
||||
val particle = HSB(
|
||||
weightTex * texture.hue + weightBlock * block.hue,
|
||||
weightTex * texture.saturation + weightBlock * block.saturation,
|
||||
weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
|
||||
)
|
||||
setColor(particle.asColor)
|
||||
}
|
||||
|
||||
override fun getRenderType(): IParticleRenderType = IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT
|
||||
}
|
||||
|
||||
object LeafWindTracker {
|
||||
var random = Random()
|
||||
val target = Double3.zero
|
||||
val current = Double3.zero
|
||||
var nextChange: Long = 0
|
||||
|
||||
init {
|
||||
MinecraftForge.EVENT_BUS.register(this)
|
||||
}
|
||||
|
||||
fun changeWind(world: World) {
|
||||
nextChange = world.worldInfo.gameTime + 120 + random.nextInt(80)
|
||||
val direction = PI2 * random.nextDouble()
|
||||
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
|
||||
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
|
||||
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
|
||||
if (event.phase == TickEvent.Phase.START) Minecraft.getInstance().world?.let { world ->
|
||||
// change target wind speed
|
||||
if (world.worldInfo.dayTime >= nextChange) changeWind(world)
|
||||
|
||||
// change current wind speed
|
||||
val changeRate = if (world.isRaining) 0.015 else 0.005
|
||||
current.add(
|
||||
(target.x - current.x).minmax(-changeRate, changeRate),
|
||||
0.0,
|
||||
(target.z - current.z).minmax(-changeRate, changeRate)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world.world) }
|
||||
}
|
||||
Reference in New Issue
Block a user