[WIP] Falling leaves working

+ more cleanup
+ fix double-tinted leaves
This commit is contained in:
octarine-noise
2021-05-11 15:08:28 +02:00
parent 7168caded1
commit 835bf45f13
18 changed files with 417 additions and 214 deletions

View File

@@ -2,6 +2,8 @@ package mods.betterfoliage.model
import mods.betterfoliage.render.pipeline.RenderCtxBase
import mods.betterfoliage.util.HasLogger
import net.minecraft.block.BlockState
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.Material
import net.minecraft.client.renderer.model.ModelBakery
@@ -9,6 +11,8 @@ import net.minecraft.client.renderer.model.VariantList
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.ResourceLocation
import net.minecraft.util.WeightedRandom
import net.minecraft.util.math.BlockPos
import net.minecraft.world.ILightReader
import org.apache.logging.log4j.Level.WARN
import java.util.Random
import java.util.function.Function
@@ -61,4 +65,13 @@ class SpecialRenderVariantList(
return SpecialRenderVariantList(weightedSpecials, weightedSpecials[0].model)
}
}
}
fun getActualRenderModel(world: ILightReader, pos: BlockPos, state: BlockState, random: Random): SpecialRenderModel? {
val model = Minecraft.getInstance().blockRendererDispatcher.blockModelShapes.getModel(state) as? SpecialRenderModel ?: return null
if (model is SpecialRenderVariantList) {
random.setSeed(state.getPositionRandom(pos))
return model.getModel(random).model
}
return model
}