Update to work with OptiFine_1.12.2_HD_U_F6_pre1

This commit is contained in:
octarine-noise
2020-01-01 15:15:44 +01:00
parent 1b0e93b050
commit 8319d721c7
10 changed files with 68 additions and 30 deletions

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@@ -2,6 +2,7 @@ package mods.betterfoliage.client.config
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.gui.BiomeListConfigEntry
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.octarinecore.common.config.*
import net.minecraft.client.Minecraft
import net.minecraft.world.biome.Biome
@@ -32,6 +33,11 @@ object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAI
var enabled by boolean(true)
var nVidia by boolean(GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia"))
object shaders {
val leavesId by long(min = 1, max = 65535, default = ShadersModIntegration.leavesDefaultBlockId.toInt())
val grassId by long(min = 1, max = 65535, default = ShadersModIntegration.grassDefaultBlockId.toInt())
}
object blocks {
val leavesClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "leaves_blocks_default.cfg")
val leavesModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "leaves_models_default.cfg", 1)

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@@ -38,7 +38,7 @@ object OptifineCustomColors {
fun getBlockColor(ctx: BlockContext): Int {
val ofColor = if (isColorAvailable && Minecraft.getMinecraft().gameSettings.reflectField<Boolean>("ofCustomColors") == true) {
renderEnv.reset(ctx.world!!, ctx.blockState(Int3.zero), ctx.pos)
renderEnv.reset(ctx.blockState(Int3.zero), ctx.pos)
Refs.getColorMultiplier.invokeStatic(fakeQuad, ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, renderEnv.wrapped) as? Int
} else null
return if (ofColor == null || ofColor == -1) ctx.blockData(Int3.zero).color else ofColor
@@ -48,13 +48,13 @@ object OptifineCustomColors {
@SideOnly(Side.CLIENT)
class OptifineRenderEnv {
val wrapped: Any = Refs.RenderEnv.element!!.getDeclaredConstructor(
Refs.IBlockAccess.element, Refs.IBlockState.element, Refs.BlockPos.element
Refs.IBlockState.element, Refs.BlockPos.element
).let {
it.isAccessible = true
it.newInstance(null, null, null)
it.newInstance(null, null)
}
fun reset(blockAccess: IBlockAccess, state: IBlockState, pos: BlockPos) {
Refs.RenderEnv_reset.invoke(wrapped, blockAccess, state, pos)
fun reset(state: IBlockState, pos: BlockPos) {
Refs.RenderEnv_reset.invoke(wrapped, state, pos)
}
}

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@@ -9,6 +9,8 @@ import net.minecraft.block.BlockTallGrass
import net.minecraft.block.state.IBlockState
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.init.Blocks
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraftforge.fml.relauncher.Side
import net.minecraftforge.fml.relauncher.SideOnly
import org.apache.logging.log4j.Level.INFO
@@ -19,23 +21,32 @@ import org.apache.logging.log4j.Level.INFO
@SideOnly(Side.CLIENT)
object ShadersModIntegration {
@JvmStatic var isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
@JvmStatic val tallGrassEntityData = entityDataFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
@JvmStatic val leavesEntityData = entityDataFor(Blocks.LEAVES.defaultState)
@JvmStatic val isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
fun entityDataFor(blockState: IBlockState) =
(Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) or
((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
(blockState.block.getMetaFromState(blockState).toLong() shl 32)
val grassDefaultBlockId = blockIdFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
val leavesDefaultBlockId = blockIdFor(Blocks.LEAVES.defaultState)
fun blockIdFor(blockState: IBlockState) = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
// fun entityDataFor(blockState: IBlockState) =
// (Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) //or
// ((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
// (blockState.block.getMetaFromState(blockState).toLong() shl 32)
fun logEntityData(name: String, blockState: IBlockState) {
val blockId = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
val meta = blockState.renderType.ordinal.toLong() and 65535
val renderType = blockState.renderType.ordinal.toLong() and 65535
Client.log(INFO, "ShadersMod integration for $name")
Client.log(INFO, " blockState=$blockState")
Client.log(INFO, " blockId=$blockId, meta=$meta, type=$renderType")
}
/**
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return leavesEntityData
if (Config.blocks.crops.matchesClass(blockState.block)) return tallGrassEntityData
if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return Config.shaders.leavesId
if (Config.blocks.crops.matchesClass(blockState.block)) return Config.shaders.grassId
return original
}
@@ -44,10 +55,11 @@ object ShadersModIntegration {
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(blockEntityData: Long, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
inline fun renderAs(blockId: Long, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
val blockData = blockId or (renderType.ordinal shl 16).toLong()
if ((isAvailable && enabled)) {
val vertexBuilder = Refs.sVertexBuilder.get(renderer)!!
Refs.pushEntity_num.invoke(vertexBuilder, blockEntityData)
Refs.pushEntity_num.invoke(vertexBuilder, blockId)
func()
Refs.popEntity.invoke(vertexBuilder)
} else {
@@ -56,14 +68,14 @@ object ShadersModIntegration {
}
/** Quads rendered inside this block will use the given block entity data in shader programs. */
inline fun renderAs(state: IBlockState, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(entityDataFor(state), renderer, enabled, func)
inline fun renderAs(state: IBlockState, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(blockIdFor(state), renderType, renderer, enabled, func)
/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
inline fun grass(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(tallGrassEntityData, renderer, enabled, func)
renderAs(Config.shaders.grassId, MODEL, renderer, enabled, func)
/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
inline fun leaves(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
renderAs(leavesEntityData, renderer, enabled, func)
renderAs(Config.shaders.leavesId, MODEL, renderer, enabled, func)
}

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@@ -12,6 +12,8 @@ import mods.octarinecore.random
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.Axis
import net.minecraft.util.EnumFacing.UP
import net.minecraftforge.fml.relauncher.Side
@@ -78,7 +80,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
val isHidden = forgeDirs.map { ctx.blockState(it.offset).isOpaqueCube }
// render full grass block
ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), renderer) {
ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
modelRenderer.render(
renderer,
fullCube,

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@@ -17,6 +17,8 @@ import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.BufferBuilder
import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.BlockRenderLayer
import net.minecraft.util.EnumBlockRenderType
import net.minecraft.util.EnumBlockRenderType.MODEL
import net.minecraft.util.EnumFacing.*
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockAccess
@@ -117,7 +119,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
modelRenderer.updateShading(Int3.zero, allFaces)
val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
renderAs(ctx.blockState(Int3.zero), renderer) {
renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
quadrantRotations.forEachIndexed { idx, quadrantRotation ->
// set rotation for the current quadrant
val rotation = baseRotation + quadrantRotation

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@@ -101,7 +101,7 @@ class BetterFoliageTransformer : Transformer() {
}
if (isOptifinePresent) {
find(varinsn(ISTORE, 23))?.insertAfter {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override")
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (Optifine)")
varinsn(ALOAD, 19)
varinsn(ALOAD, 18)
varinsn(ALOAD, 22)
@@ -110,7 +110,7 @@ class BetterFoliageTransformer : Transformer() {
}
} else {
find(invokeRef(Refs.canRenderInLayer))?.replace {
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override")
log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (non-Optifine)")
invokeStatic(Refs.canRenderBlockInLayer)
}
}

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@@ -98,7 +98,7 @@ object Refs {
// Optifine
val RenderEnv = ClassRef("net.optifine.render.RenderEnv")
val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockAccess, IBlockState, BlockPos)
val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockState, BlockPos)
val quadSprite = FieldRef(BufferBuilder, "quadSprite", TextureAtlasSprite)
// Optifine: custom colors

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@@ -47,11 +47,10 @@ class AoData() {
}
class AoFaceData(val face: EnumFacing) {
val ao = Refs.AmbientOcclusionFace.element!!.let {
if (allAvailable(Refs.OptifineClassTransformer)) it.getDeclaredConstructor().newInstance()
else it.getDeclaredConstructor(Refs.BlockModelRenderer.element!!)
.newInstance(BlockModelRenderer(Minecraft.getMinecraft().blockColors))
} as BlockModelRenderer.AmbientOcclusionFace
val ao = Refs.AmbientOcclusionFace.element!!.getDeclaredConstructor(Refs.BlockModelRenderer.element!!)
.newInstance(BlockModelRenderer(Minecraft.getMinecraft().blockColors))
as BlockModelRenderer.AmbientOcclusionFace
val top = faceCorners[face.ordinal].topLeft.first
val left = faceCorners[face.ordinal].topLeft.second

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@@ -228,6 +228,15 @@ class ConfigPropertyInt(val min: Int, val max: Int, val default: Int) :
override fun Property.write(value: Int) = property!!.set(value)
}
/** [Long]-typed property delegate. Still uses [Int] internally */
class ConfigPropertyLong(val min: Int, val max: Int, val default: Int) :
ConfigPropertyDelegate<Long>() {
override fun resolve(target: Configuration, category: String, name: String) =
target.get(category, name, default, null).apply { setMinValue(min); setMaxValue(max) }
override fun Property.read() = property!!.long
override fun Property.write(value: Long) = property!!.set(value)
}
/** [Boolean]-typed property delegate. */
class ConfigPropertyBoolean(val default: Boolean) :
ConfigPropertyDelegate<Boolean>() {
@@ -252,5 +261,6 @@ class ConfigPropertyIntList(val defaults: ()->Array<Int>) :
fun double(min: Double = 0.0, max: Double = 1.0, default: Double) = ConfigPropertyDouble(min, max, default)
fun float(min: Double = 0.0, max: Double = 1.0, default: Double) = ConfigPropertyFloat(min, max, default)
fun int(min: Int = 0, max: Int, default: Int) = ConfigPropertyInt(min, max, default)
fun long(min: Int = 0, max: Int, default: Int) = ConfigPropertyLong(min, max, default)
fun intList(defaults: ()->Array<Int>) = ConfigPropertyIntList(defaults)
fun boolean(default: Boolean) = ConfigPropertyBoolean(default)

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@@ -108,6 +108,13 @@ betterfoliage.blocks.netherrackBlacklist.arrayEntry=%d entries
betterfoliage.blocks.netherrackWhitelist.tooltip=Blocks recognized as Netherrack. Has an impact on Netherrack Vines
betterfoliage.blocks.netherrackBlacklist.tooltip=Blocks never accepted Netherrack. Has an impact on Netherrack Vines
betterfoliage.shaders=Shader configuration
betterfoliage.shaders.tooltip=Configure integration with shaders
betterfoliage.shaders.leavesId=Leaves ID
betterfoliage.shaders.leavesId.tooltip=Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.
betterfoliage.shaders.grassId=Grass ID
betterfoliage.shaders.grassId.tooltip=Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.
betterfoliage.leaves=Extra Leaves
betterfoliage.leaves.tooltip=Extra round leaves on leaf blocks
betterfoliage.leaves.dense=Dense mode