Update to work with OptiFine_1.12.2_HD_U_F6_pre1
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@@ -2,6 +2,7 @@ package mods.betterfoliage.client.config
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.gui.BiomeListConfigEntry
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import mods.betterfoliage.client.integration.ShadersModIntegration
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import mods.octarinecore.common.config.*
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import net.minecraft.client.Minecraft
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import net.minecraft.world.biome.Biome
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@@ -32,6 +33,11 @@ object Config : DelegatingConfig(BetterFoliageMod.MOD_ID, BetterFoliageMod.DOMAI
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var enabled by boolean(true)
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var nVidia by boolean(GL11.glGetString(GL11.GL_VENDOR).toLowerCase().contains("nvidia"))
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object shaders {
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val leavesId by long(min = 1, max = 65535, default = ShadersModIntegration.leavesDefaultBlockId.toInt())
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val grassId by long(min = 1, max = 65535, default = ShadersModIntegration.grassDefaultBlockId.toInt())
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}
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object blocks {
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val leavesClasses = ConfigurableBlockMatcher(BetterFoliageMod.DOMAIN, "leaves_blocks_default.cfg")
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val leavesModels = ModelTextureListConfigOption(BetterFoliageMod.DOMAIN, "leaves_models_default.cfg", 1)
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@@ -38,7 +38,7 @@ object OptifineCustomColors {
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fun getBlockColor(ctx: BlockContext): Int {
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val ofColor = if (isColorAvailable && Minecraft.getMinecraft().gameSettings.reflectField<Boolean>("ofCustomColors") == true) {
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renderEnv.reset(ctx.world!!, ctx.blockState(Int3.zero), ctx.pos)
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renderEnv.reset(ctx.blockState(Int3.zero), ctx.pos)
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Refs.getColorMultiplier.invokeStatic(fakeQuad, ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, renderEnv.wrapped) as? Int
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} else null
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return if (ofColor == null || ofColor == -1) ctx.blockData(Int3.zero).color else ofColor
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@@ -48,13 +48,13 @@ object OptifineCustomColors {
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@SideOnly(Side.CLIENT)
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class OptifineRenderEnv {
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val wrapped: Any = Refs.RenderEnv.element!!.getDeclaredConstructor(
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Refs.IBlockAccess.element, Refs.IBlockState.element, Refs.BlockPos.element
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Refs.IBlockState.element, Refs.BlockPos.element
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).let {
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it.isAccessible = true
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it.newInstance(null, null, null)
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it.newInstance(null, null)
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}
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fun reset(blockAccess: IBlockAccess, state: IBlockState, pos: BlockPos) {
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Refs.RenderEnv_reset.invoke(wrapped, blockAccess, state, pos)
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fun reset(state: IBlockState, pos: BlockPos) {
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Refs.RenderEnv_reset.invoke(wrapped, state, pos)
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}
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}
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@@ -9,6 +9,8 @@ import net.minecraft.block.BlockTallGrass
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.init.Blocks
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import net.minecraft.util.EnumBlockRenderType
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import net.minecraft.util.EnumBlockRenderType.MODEL
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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import org.apache.logging.log4j.Level.INFO
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@@ -19,23 +21,32 @@ import org.apache.logging.log4j.Level.INFO
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@SideOnly(Side.CLIENT)
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object ShadersModIntegration {
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@JvmStatic var isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
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@JvmStatic val tallGrassEntityData = entityDataFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
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@JvmStatic val leavesEntityData = entityDataFor(Blocks.LEAVES.defaultState)
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@JvmStatic val isAvailable = allAvailable(Refs.sVertexBuilder, Refs.pushEntity_state, Refs.pushEntity_num, Refs.popEntity)
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fun entityDataFor(blockState: IBlockState) =
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(Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) or
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((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
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(blockState.block.getMetaFromState(blockState).toLong() shl 32)
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val grassDefaultBlockId = blockIdFor(Blocks.TALLGRASS.defaultState.withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS))
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val leavesDefaultBlockId = blockIdFor(Blocks.LEAVES.defaultState)
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fun blockIdFor(blockState: IBlockState) = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
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// fun entityDataFor(blockState: IBlockState) =
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// (Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535) //or
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// ((blockState.renderType.ordinal.toLong() and 65535) shl 16) or
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// (blockState.block.getMetaFromState(blockState).toLong() shl 32)
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fun logEntityData(name: String, blockState: IBlockState) {
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val blockId = Block.REGISTRY.getIDForObject(blockState.block).toLong() and 65535
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val meta = blockState.renderType.ordinal.toLong() and 65535
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val renderType = blockState.renderType.ordinal.toLong() and 65535
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Client.log(INFO, "ShadersMod integration for $name")
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Client.log(INFO, " blockState=$blockState")
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Client.log(INFO, " blockId=$blockId, meta=$meta, type=$renderType")
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}
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/**
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* Called from transformed ShadersMod code.
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* @see mods.betterfoliage.loader.BetterFoliageTransformer
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*/
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@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
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if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return leavesEntityData
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if (Config.blocks.crops.matchesClass(blockState.block)) return tallGrassEntityData
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if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return Config.shaders.leavesId
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if (Config.blocks.crops.matchesClass(blockState.block)) return Config.shaders.grassId
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return original
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}
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@@ -44,10 +55,11 @@ object ShadersModIntegration {
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}
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/** Quads rendered inside this block will use the given block entity data in shader programs. */
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inline fun renderAs(blockEntityData: Long, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
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inline fun renderAs(blockId: Long, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) {
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val blockData = blockId or (renderType.ordinal shl 16).toLong()
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if ((isAvailable && enabled)) {
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val vertexBuilder = Refs.sVertexBuilder.get(renderer)!!
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Refs.pushEntity_num.invoke(vertexBuilder, blockEntityData)
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Refs.pushEntity_num.invoke(vertexBuilder, blockId)
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func()
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Refs.popEntity.invoke(vertexBuilder)
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} else {
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@@ -56,14 +68,14 @@ object ShadersModIntegration {
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}
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/** Quads rendered inside this block will use the given block entity data in shader programs. */
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inline fun renderAs(state: IBlockState, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
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renderAs(entityDataFor(state), renderer, enabled, func)
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inline fun renderAs(state: IBlockState, renderType: EnumBlockRenderType, renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
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renderAs(blockIdFor(state), renderType, renderer, enabled, func)
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/** Quads rendered inside this block will behave as tallgrass blocks in shader programs. */
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inline fun grass(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
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renderAs(tallGrassEntityData, renderer, enabled, func)
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renderAs(Config.shaders.grassId, MODEL, renderer, enabled, func)
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/** Quads rendered inside this block will behave as leaf blocks in shader programs. */
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inline fun leaves(renderer: BufferBuilder, enabled: Boolean = true, func: ()->Unit) =
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renderAs(leavesEntityData, renderer, enabled, func)
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renderAs(Config.shaders.leavesId, MODEL, renderer, enabled, func)
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}
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@@ -12,6 +12,8 @@ import mods.octarinecore.random
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.EnumBlockRenderType
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import net.minecraft.util.EnumBlockRenderType.MODEL
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import net.minecraft.util.EnumFacing.Axis
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import net.minecraft.util.EnumFacing.UP
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import net.minecraftforge.fml.relauncher.Side
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@@ -78,7 +80,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val isHidden = forgeDirs.map { ctx.blockState(it.offset).isOpaqueCube }
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// render full grass block
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ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), renderer) {
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ShadersModIntegration.renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
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modelRenderer.render(
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renderer,
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fullCube,
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@@ -17,6 +17,8 @@ import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.EnumBlockRenderType
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import net.minecraft.util.EnumBlockRenderType.MODEL
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import net.minecraft.util.EnumFacing.*
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockAccess
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@@ -117,7 +119,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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modelRenderer.updateShading(Int3.zero, allFaces)
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val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
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renderAs(ctx.blockState(Int3.zero), renderer) {
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renderAs(ctx.blockState(Int3.zero), MODEL, renderer) {
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quadrantRotations.forEachIndexed { idx, quadrantRotation ->
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// set rotation for the current quadrant
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val rotation = baseRotation + quadrantRotation
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@@ -101,7 +101,7 @@ class BetterFoliageTransformer : Transformer() {
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}
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if (isOptifinePresent) {
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find(varinsn(ISTORE, 23))?.insertAfter {
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log.info("[BetterFoliageLoader] Applying RenderChunk block layer override")
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log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (Optifine)")
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varinsn(ALOAD, 19)
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varinsn(ALOAD, 18)
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varinsn(ALOAD, 22)
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@@ -110,7 +110,7 @@ class BetterFoliageTransformer : Transformer() {
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}
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} else {
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find(invokeRef(Refs.canRenderInLayer))?.replace {
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log.info("[BetterFoliageLoader] Applying RenderChunk block layer override")
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log.info("[BetterFoliageLoader] Applying RenderChunk block layer override (non-Optifine)")
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invokeStatic(Refs.canRenderBlockInLayer)
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}
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}
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@@ -98,7 +98,7 @@ object Refs {
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// Optifine
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val RenderEnv = ClassRef("net.optifine.render.RenderEnv")
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val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockAccess, IBlockState, BlockPos)
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val RenderEnv_reset = MethodRef(RenderEnv, "reset", ClassRef.void, IBlockState, BlockPos)
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val quadSprite = FieldRef(BufferBuilder, "quadSprite", TextureAtlasSprite)
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// Optifine: custom colors
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@@ -47,11 +47,10 @@ class AoData() {
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}
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class AoFaceData(val face: EnumFacing) {
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val ao = Refs.AmbientOcclusionFace.element!!.let {
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if (allAvailable(Refs.OptifineClassTransformer)) it.getDeclaredConstructor().newInstance()
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else it.getDeclaredConstructor(Refs.BlockModelRenderer.element!!)
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val ao = Refs.AmbientOcclusionFace.element!!.getDeclaredConstructor(Refs.BlockModelRenderer.element!!)
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.newInstance(BlockModelRenderer(Minecraft.getMinecraft().blockColors))
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} as BlockModelRenderer.AmbientOcclusionFace
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as BlockModelRenderer.AmbientOcclusionFace
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val top = faceCorners[face.ordinal].topLeft.first
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val left = faceCorners[face.ordinal].topLeft.second
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@@ -228,6 +228,15 @@ class ConfigPropertyInt(val min: Int, val max: Int, val default: Int) :
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override fun Property.write(value: Int) = property!!.set(value)
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}
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/** [Long]-typed property delegate. Still uses [Int] internally */
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class ConfigPropertyLong(val min: Int, val max: Int, val default: Int) :
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ConfigPropertyDelegate<Long>() {
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override fun resolve(target: Configuration, category: String, name: String) =
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target.get(category, name, default, null).apply { setMinValue(min); setMaxValue(max) }
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override fun Property.read() = property!!.long
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override fun Property.write(value: Long) = property!!.set(value)
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}
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/** [Boolean]-typed property delegate. */
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class ConfigPropertyBoolean(val default: Boolean) :
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ConfigPropertyDelegate<Boolean>() {
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@@ -252,5 +261,6 @@ class ConfigPropertyIntList(val defaults: ()->Array<Int>) :
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fun double(min: Double = 0.0, max: Double = 1.0, default: Double) = ConfigPropertyDouble(min, max, default)
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fun float(min: Double = 0.0, max: Double = 1.0, default: Double) = ConfigPropertyFloat(min, max, default)
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fun int(min: Int = 0, max: Int, default: Int) = ConfigPropertyInt(min, max, default)
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fun long(min: Int = 0, max: Int, default: Int) = ConfigPropertyLong(min, max, default)
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fun intList(defaults: ()->Array<Int>) = ConfigPropertyIntList(defaults)
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fun boolean(default: Boolean) = ConfigPropertyBoolean(default)
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@@ -108,6 +108,13 @@ betterfoliage.blocks.netherrackBlacklist.arrayEntry=%d entries
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betterfoliage.blocks.netherrackWhitelist.tooltip=Blocks recognized as Netherrack. Has an impact on Netherrack Vines
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betterfoliage.blocks.netherrackBlacklist.tooltip=Blocks never accepted Netherrack. Has an impact on Netherrack Vines
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betterfoliage.shaders=Shader configuration
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betterfoliage.shaders.tooltip=Configure integration with shaders
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betterfoliage.shaders.leavesId=Leaves ID
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betterfoliage.shaders.leavesId.tooltip=Block ID reported to shader programs for all kinds of leaves. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.
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betterfoliage.shaders.grassId=Grass ID
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betterfoliage.shaders.grassId.tooltip=Block ID reported to shader programs for all grasses and crops. If your shader uses a §6block.properties§e file, you'll probably need to change this to match the shader's mappings.
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betterfoliage.leaves=Extra Leaves
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betterfoliage.leaves.tooltip=Extra round leaves on leaf blocks
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betterfoliage.leaves.dense=Dense mode
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