misc cleanup
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@@ -100,6 +100,7 @@ public class EntityFXFallingLeaves extends EntityFX {
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protected void addVertex(Tessellator tessellator, Double3 coord, double u, double v) {
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tessellator.addVertexWithUV(coord.x, coord.y, coord.z, u, v);
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}
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/** Calculates and sets the color of the particle by blending the average color of the block texture with the current biome color
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* Blending is done in HSB color space, weighted by the relative saturation of the colors
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* @param textureAvgColor average color of the block texture
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