fixed Log block endcap UV rotations
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@@ -32,7 +32,6 @@ class ModelRenderer() : ShadingContext() {
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trans: Double3 = blockContext.blockCenter,
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forceFlat: Boolean = false,
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icon: (ShadingContext, Int, Quad) -> TextureAtlasSprite?,
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rotateUV: (Quad) -> Int,
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postProcess: RenderVertex.(ShadingContext, Int, Quad, Int, Vertex) -> Unit
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) {
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rotation = rot
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@@ -44,13 +43,12 @@ class ModelRenderer() : ShadingContext() {
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model.quads.forEachIndexed { quadIdx, quad ->
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val drawIcon = icon(this, quadIdx, quad)
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if (drawIcon != null) {
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val uvRot = rotateUV(quad)
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quad.verts.forEachIndexed { vertIdx, vert ->
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temp.init(vert)
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temp.rotate(rotation).translate(trans).rotateUV(uvRot).setIcon(drawIcon)
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temp.init(vert).rotate(rotation).translate(trans)
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val shader = if (aoEnabled && !forceFlat) vert.aoShader else vert.flatShader
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shader.shade(this, temp)
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temp.postProcess(this, quadIdx, quad, vertIdx, vert)
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temp.setIcon(drawIcon)
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worldRenderer
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.pos(temp.x, temp.y, temp.z)
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@@ -133,6 +131,10 @@ class RenderVertex() {
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else -> { return this }
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}
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}
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inline fun mirrorUV(mirrorU: Boolean, mirrorV: Boolean) {
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if (mirrorU) u = -u
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if (mirrorV) v = -v
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}
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inline fun setIcon(icon: TextureAtlasSprite): RenderVertex {
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u = (icon.maxU - icon.minU) * (u + 0.5) + icon.minU
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v = (icon.maxV - icon.minV) * (v + 0.5) + icon.minV
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