[WIP] algae, reeds, mycelium, coral working
+ lots of cleanup, reorganizing
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@@ -2,17 +2,10 @@ package mods.betterfoliage.render.pipeline
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import com.mojang.blaze3d.matrix.MatrixStack
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import com.mojang.blaze3d.vertex.IVertexBuilder
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import mods.betterfoliage.render.ISpecialRenderModel
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import mods.betterfoliage.render.lighting.VanillaFullBlockLighting
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import mods.betterfoliage.render.lighting.VanillaVertexLighter
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import mods.betterfoliage.render.lighting.VanillaQuadLighting
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import mods.betterfoliage.render.old.HalfBakedQuad
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import mods.betterfoliage.util.Int3
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import mods.betterfoliage.util.ThreadLocalDelegate
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import mods.betterfoliage.util.plus
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.model.HalfBakedQuad
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import net.minecraft.block.BlockState
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import net.minecraft.client.renderer.BlockModelRenderer
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import net.minecraft.client.renderer.model.IBakedModel
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.ILightReader
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import net.minecraftforge.client.model.data.IModelData
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@@ -32,30 +25,14 @@ class RenderCtxVanilla(
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val useAO: Boolean
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): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData) {
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private val blockColors = renderer.blockColors
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var vertexLighter: VanillaVertexLighter = VanillaFullBlockLighting
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override fun renderQuad(quad: HalfBakedQuad) {
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lightingData.let { lighting ->
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vertexLighter.updateLightmapAndColor(quad, lighting)
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buffer.addQuad(
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matrixStack.last, quad.baked,
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lighting.colorMultiplier,
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lighting.tint[0], lighting.tint[1], lighting.tint[2],
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lighting.packedLight, combinedOverlay, true
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)
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}
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}
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override fun renderFallback(model: IBakedModel) {
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if (useAO) renderer.renderModelSmooth(world, model, state, pos, matrixStack, buffer, checkSides, random, seed, combinedOverlay, modelData)
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else renderer.renderModelFlat(world, model, state, pos, matrixStack, buffer, checkSides, random, seed, combinedOverlay, modelData)
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}
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override fun renderMasquerade(offset: Int3, func: () -> Unit) {
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lightingData.calc.blockPos += offset
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func()
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lightingData.calc.blockPos = pos
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vertexLighter.updateLightmapAndColor(quad, lightingData)
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buffer.addQuad(
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matrixStack.last, quad.baked,
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lightingData.colorMultiplier,
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lightingData.tint[0], lightingData.tint[1], lightingData.tint[2],
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lightingData.packedLight, combinedOverlay, true
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)
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}
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companion object {
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@@ -63,7 +40,7 @@ class RenderCtxVanilla(
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fun render(
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renderer: BlockModelRenderer,
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world: ILightReader,
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model: ISpecialRenderModel,
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model: SpecialRenderModel,
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state: BlockState,
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pos: BlockPos,
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matrixStack: MatrixStack,
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@@ -78,13 +55,12 @@ class RenderCtxVanilla(
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random.setSeed(rand)
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val ctx = RenderCtxVanilla(renderer, world, pos, buffer, combinedOverlay, matrixStack, checkSides, random, rand, modelData, smooth)
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lightingData.apply {
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calc.reset(ctx)
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blockColors = renderer.blockColors
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}
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model.render(ctx, false)
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return ctx.hasRendered
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}
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val lightingData by ThreadLocalDelegate { VanillaQuadLighting() }
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}
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}
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