fix graphical glitch when breaking blocks
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@@ -31,6 +31,13 @@ public class RenderBlockBetterLeaves extends RenderBlockAOBase implements IRende
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// store world for later use
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blockAccess = world;
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// use original renderer for block breaking overlay
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if (renderer.hasOverrideBlockTexture()) {
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renderer.setRenderBoundsFromBlock(block);
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renderer.renderStandardBlock(block, x, y, z);
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return true;
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}
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// render leaves center
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setPassCounters(1);
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setRenderBoundsFromBlock(block);
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