fix graphical glitch when breaking blocks
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@@ -35,9 +35,14 @@ public class RenderBlockBetterCactus extends FakeRenderBlockAOBase implements IR
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// store world for later use
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blockAccess = world;
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// use original renderer for block breaking overlay
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if (renderer.hasOverrideBlockTexture()) {
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renderer.renderBlockCactus(block, x, y, z);
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return true;
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}
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// render cactus center
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setPassCounters(1);
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setRenderBoundsFromBlock(block);
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Double3 blockCenter = new Double3(x + 0.5, y + 0.5, z + 0.5);
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renderStandardBlock(block, x, y, z);
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