fix saturation threshold not being respected for grass textures
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@@ -63,7 +63,7 @@ val BufferedImage.asStream: InputStream get() =
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* and the result transformed back to the RGB color space.
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*/
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val TextureAtlasSprite.averageColor: Int? get() {
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val locationNoDirs = ResourceLocation(iconName)
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val locationNoDirs = ResourceLocation(iconName).stripStart("blocks/")
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val locationWithDirs = ResourceLocation(locationNoDirs.resourceDomain, "textures/blocks/%s.png".format(locationNoDirs.resourcePath))
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val image = resourceManager[locationWithDirs]?.loadImage() ?: return null
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