make leaf texture generator event based and more modular
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@@ -63,11 +63,11 @@ public class BetterFoliageClient {
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grass.load(new File(BetterFoliage.configDir, "classesGrass.cfg"), new ResourceLocation("betterfoliage:classesGrassDefault.cfg"));
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MinecraftForge.EVENT_BUS.register(grass);
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MinecraftForge.EVENT_BUS.register(new LeafTextureEnumerator("bf_leaves"));
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BetterFoliage.log.info("Registering texture generators");
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leafGenerator = new LeafGenerator("bf_leaves", missingTexture);
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leafGenerator = new LeafGenerator();
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MinecraftForge.EVENT_BUS.register(leafGenerator);
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MinecraftForge.EVENT_BUS.register(new LeafTextureEnumerator());
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MinecraftForge.EVENT_BUS.register(new ReedGenerator("bf_reed_bottom", missingTexture, true));
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MinecraftForge.EVENT_BUS.register(new ReedGenerator("bf_reed_top", missingTexture, false));
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MinecraftForge.EVENT_BUS.register(new ShortGrassGenerator("bf_shortgrass", missingTexture, false));
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