fix diffuse shading being too dark with shaders
This commit is contained in:
@@ -1,15 +1,15 @@
|
||||
package mods.betterfoliage.render.lighting
|
||||
|
||||
import mods.betterfoliage.integration.ShadersModIntegration
|
||||
import mods.betterfoliage.model.HalfBakedQuad
|
||||
import mods.betterfoliage.util.Double3
|
||||
import mods.betterfoliage.util.EPSILON_ONE
|
||||
import mods.betterfoliage.util.EPSILON_ZERO
|
||||
import mods.betterfoliage.util.get
|
||||
import mods.betterfoliage.util.minBy
|
||||
import net.minecraft.client.renderer.color.BlockColors
|
||||
import net.minecraft.util.Direction
|
||||
import net.minecraft.util.Direction.*
|
||||
import net.minecraft.util.Direction.Axis
|
||||
import net.minecraftforge.client.model.pipeline.LightUtil
|
||||
import kotlin.math.abs
|
||||
|
||||
class VanillaQuadLighting {
|
||||
@@ -34,7 +34,7 @@ class VanillaQuadLighting {
|
||||
}
|
||||
|
||||
fun applyDiffuseLighting(face: Direction) {
|
||||
val factor = LightUtil.diffuseLight(face)
|
||||
val factor = ShadersModIntegration.diffuseShades[face]
|
||||
tint[0] *= factor; tint[1] *= factor; tint[2] *= factor
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user