[WIP] more async texture loading
keep stitch() call in original method body, in case others want to mod it too
This commit is contained in:
@@ -11,7 +11,8 @@
|
||||
"BlockStateMixin",
|
||||
"ChunkRenderMixin",
|
||||
"ClientWorldMixin",
|
||||
"ModelBakeryMixin"
|
||||
"ModelBakeryMixin",
|
||||
"ParticleManagerMixin"
|
||||
],
|
||||
"server": [
|
||||
],
|
||||
|
||||
Reference in New Issue
Block a user