[WIP] more async texture loading

keep stitch() call in original method body, in case others want to mod it too
This commit is contained in:
octarine-noise
2020-01-06 17:09:40 +01:00
parent a3d99c3076
commit 4efa831296
43 changed files with 530 additions and 633 deletions

View File

@@ -1,5 +1,6 @@
package mods.betterfoliage.client.render.column
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.chunk.ChunkOverlayManager
import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
@@ -97,7 +98,7 @@ abstract class AbstractRenderColumn(modId: String, modBus: IEventBus) : RenderDe
ColumnLayerData.SkipRender -> return
ColumnLayerData.NormalRender -> return ctx.render()
ColumnLayerData.ResolveError, null -> {
Client.logRenderError(ctx.state, ctx.pos)
BetterFoliage.logRenderError(ctx.state, ctx.pos)
return ctx.render()
}
}