[WIP] more async texture loading

keep stitch() call in original method body, in case others want to mod it too
This commit is contained in:
octarine-noise
2020-01-06 17:09:40 +01:00
parent a3d99c3076
commit 4efa831296
43 changed files with 530 additions and 633 deletions

View File

@@ -1,10 +1,13 @@
package mods.betterfoliage.client.render
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.BetterFoliageMod
import mods.betterfoliage.client.Client
import mods.betterfoliage.client.config.Config
import mods.betterfoliage.client.integration.OptifineCustomColors
import mods.betterfoliage.client.integration.ShadersModIntegration
import mods.betterfoliage.client.resource.Identifier
import mods.betterfoliage.client.texture.GeneratedGrass
import mods.betterfoliage.client.texture.GrassRegistry
import mods.octarinecore.client.render.CombinedContext
import mods.octarinecore.client.render.Model
@@ -18,10 +21,9 @@ import mods.octarinecore.common.allDirections
import mods.octarinecore.random
import net.minecraft.tags.BlockTags
import net.minecraft.util.Direction.*
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level.DEBUG
class RenderGrass : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
class RenderGrass : RenderDecorator(BetterFoliageMod.MOD_ID, BetterFoliageMod.bus) {
companion object {
@JvmStatic fun grassTopQuads(heightMin: Double, heightMax: Double): Model.(Int)->Unit = { modelIdx ->
@@ -36,18 +38,13 @@ class RenderGrass : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus)
val noise = simplexNoise()
val normalIcons = iconSet { idx -> ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_grass_long_$idx") }
val snowedIcons = iconSet { idx -> ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_grass_snowed_$idx") }
val normalGenIcon = iconStatic { Client.genGrass.register(texture = "minecraft:blocks/tallgrass", isSnowed = false) }
val snowedGenIcon = iconStatic { Client.genGrass.register(texture = "minecraft:blocks/tallgrass", isSnowed = true) }
val normalIcons = spriteSet { idx -> Identifier(BetterFoliageMod.MOD_ID, "blocks/better_grass_long_$idx") }
val snowedIcons = spriteSet { idx -> Identifier(BetterFoliageMod.MOD_ID, "blocks/better_grass_snowed_$idx") }
val normalGenIcon by sprite { GeneratedGrass(sprite = "minecraft:blocks/tallgrass", isSnowed = false).register(BetterFoliage.asyncPack) }
val snowedGenIcon by sprite { GeneratedGrass(sprite = "minecraft:blocks/tallgrass", isSnowed = true).register(BetterFoliage.asyncPack) }
val grassModels = modelSet(64) { idx -> grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax)(idx) }
override fun afterPreStitch() {
Client.log(DEBUG, "Registered ${normalIcons.num} grass textures")
Client.log(DEBUG, "Registered ${snowedIcons.num} snowed grass textures")
}
override fun isEligible(ctx: CombinedContext) =
Config.enabled &&
(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
@@ -97,7 +94,7 @@ class RenderGrass : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus)
ctx.render(
grassModels[rand[0]],
translation = ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen else iconset[rand[qi and 1]] },
postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) }
)
}