[WIP] more async texture loading
keep stitch() call in original method body, in case others want to mod it too
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@@ -1,6 +1,6 @@
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package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.texture.GrassRegistry
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import mods.octarinecore.client.render.CombinedContext
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@@ -10,7 +10,7 @@ import mods.octarinecore.common.horizontalDirections
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import mods.octarinecore.common.offset
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import net.minecraft.tags.BlockTags
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class RenderConnectedGrass : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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class RenderConnectedGrass : RenderDecorator(BetterFoliageMod.MOD_ID, BetterFoliageMod.bus) {
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override fun isEligible(ctx: CombinedContext) =
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Config.enabled && Config.connectedGrass.enabled &&
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BlockTags.DIRT_LIKE.contains(ctx.state.block) &&
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@@ -27,7 +27,7 @@ class RenderConnectedGrass : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage
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}
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}
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class RenderConnectedGrassLog : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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class RenderConnectedGrassLog : RenderDecorator(BetterFoliageMod.MOD_ID, BetterFoliageMod.bus) {
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override fun isEligible(ctx: CombinedContext) =
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Config.enabled && Config.roundLogs.enabled && Config.roundLogs.connectGrass &&
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