rewrite model and texture detection
expose in mod configuration
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@@ -18,12 +18,12 @@ class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.M
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override fun isEligible(ctx: BlockContext) =
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Config.enabled && Config.roundLogs.enabled && Config.roundLogs.connectGrass &&
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Config.blocks.dirt.matchesID(ctx.block) &&
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Config.blocks.logs.matchesID(ctx.block(up1))
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Config.blocks.dirt.matchesClass(ctx.block) &&
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Config.blocks.logs.matchesClass(ctx.block(up1))
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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val grassDir = grassCheckDirs.find {
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Config.blocks.grass.matchesID(ctx.block(it.offset))
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Config.blocks.grassClasses.matchesClass(ctx.block(it.offset))
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}
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return if (grassDir != null) {
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