rewrite model and texture detection
expose in mod configuration
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@@ -13,8 +13,8 @@ import net.minecraft.util.BlockRenderLayer
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class RenderConnectedGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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override fun isEligible(ctx: BlockContext) =
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Config.enabled && Config.connectedGrass.enabled &&
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Config.blocks.dirt.matchesID(ctx.block) &&
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Config.blocks.grass.matchesID(ctx.block(up1)) &&
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Config.blocks.dirt.matchesClass(ctx.block) &&
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Config.blocks.grassClasses.matchesClass(ctx.block(up1)) &&
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(Config.connectedGrass.snowEnabled || !ctx.blockState(up2).isSnow)
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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