rewrite model and texture detection

expose in mod configuration
This commit is contained in:
octarine-noise
2016-08-09 16:53:29 +02:00
parent 1bd353577f
commit 488078b50f
37 changed files with 526 additions and 236 deletions

View File

@@ -61,6 +61,9 @@ object OptifineCTM {
return result
}
fun getAllCTM(states: List<IBlockState>, icon: TextureAtlasSprite): Collection<TextureAtlasSprite> =
states.flatMap { getAllCTM(it, icon) }.toSet()
fun override(texture: TextureAtlasSprite, ctx: BlockContext, face: EnumFacing) =
override(texture, ctx.world!!, ctx.pos, face)

View File

@@ -33,9 +33,9 @@ object ShadersModIntegration {
* Called from transformed ShadersMod code.
* @see mods.betterfoliage.loader.BetterFoliageTransformer
*/
@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
if (Config.blocks.leaves.matchesID(blockState.block)) return leavesEntityData
if (Config.blocks.crops.matchesID(blockState.block)) return tallGrassEntityData
@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return leavesEntityData
if (Config.blocks.crops.matchesClass(blockState.block)) return tallGrassEntityData
return original
}