rewrite model and texture detection
expose in mod configuration
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@@ -61,6 +61,9 @@ object OptifineCTM {
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return result
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}
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fun getAllCTM(states: List<IBlockState>, icon: TextureAtlasSprite): Collection<TextureAtlasSprite> =
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states.flatMap { getAllCTM(it, icon) }.toSet()
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fun override(texture: TextureAtlasSprite, ctx: BlockContext, face: EnumFacing) =
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override(texture, ctx.world!!, ctx.pos, face)
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@@ -33,9 +33,9 @@ object ShadersModIntegration {
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* Called from transformed ShadersMod code.
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* @see mods.betterfoliage.loader.BetterFoliageTransformer
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*/
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@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
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if (Config.blocks.leaves.matchesID(blockState.block)) return leavesEntityData
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if (Config.blocks.crops.matchesID(blockState.block)) return tallGrassEntityData
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@JvmStatic fun getBlockIdOverride(original: Long, blockState: IBlockState): Long {
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if (Config.blocks.leavesClasses.matchesClass(blockState.block)) return leavesEntityData
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if (Config.blocks.crops.matchesClass(blockState.block)) return tallGrassEntityData
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return original
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}
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