[WIP] 1.14.4 port
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@@ -1,31 +1,29 @@
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package mods.betterfoliage.client.render.column
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.chunk.ChunkOverlayLayer
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
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import mods.betterfoliage.client.render.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
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import mods.octarinecore.client.render.*
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import mods.octarinecore.client.resource.ModelRenderRegistry
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import mods.octarinecore.common.*
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import net.minecraft.block.state.IBlockState
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import mods.octarinecore.common.Int3
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import mods.octarinecore.common.Rotation
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import mods.octarinecore.common.face
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import mods.octarinecore.common.rot
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.client.renderer.chunk.ChunkRenderCache
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import net.minecraft.client.world.ClientWorld
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.EnumFacing.*
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockAccess
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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import net.minecraft.util.Direction.*
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import net.minecraftforge.client.model.data.IModelData
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import net.minecraftforge.eventbus.api.IEventBus
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import java.util.*
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@SideOnly(Side.CLIENT)
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@Suppress("NOTHING_TO_INLINE")
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abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandler(modId) {
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abstract class AbstractRenderColumn(modId: String, modBus: IEventBus) : AbstractBlockRenderingHandler(modId, modBus) {
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/** The rotations necessary to bring the models in position for the 4 quadrants */
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val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
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@@ -96,21 +94,21 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
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@Suppress("NON_EXHAUSTIVE_WHEN")
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, random: Random, modelData: IModelData, layer: BlockRenderLayer): Boolean {
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val roundLog = ChunkOverlayManager.get(overlayLayer, ctx.world!!, ctx.pos)
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val roundLog = ChunkOverlayManager.get(overlayLayer, ctx.reader!!, ctx.pos)
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when(roundLog) {
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ColumnLayerData.SkipRender -> return true
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ColumnLayerData.NormalRender -> return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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ColumnLayerData.NormalRender -> return renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, null)
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ColumnLayerData.ResolveError, null -> {
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Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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return renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, null)
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}
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}
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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return renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, null)
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}
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// get AO data
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