correctly apply smooth shading multipliers for AO data
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@@ -25,7 +25,7 @@ class RenderLeaves : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val leavesModel = model {
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verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = -0.5 * 1.41, yTop = 0.5 * 1.41)
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.setAoShader(edgeOrientedAuto(corner = cornerAo(Axis.Y)))
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.setAoShader(edgeOrientedAuto(corner = cornerAoMaxGreen))
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.setFlatShader(FlatOffset(Int3.zero))
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.scale(Config.leaves.size)
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.toCross(UP).addAll()
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